forked from mirrors/gstreamer-rs
1e58dd553c
Gir now uses analyzed objects to generate documentation, and to know exactly what is available. Additionally, this allows more bindings to be generated.
557 lines
11 KiB
TOML
557 lines
11 KiB
TOML
[options]
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girs_directories = ["../gir-files", "../gst-gir-files"]
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library = "GstGL"
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version = "1.0"
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min_cfg_version = "1.14"
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work_mode = "normal"
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concurrency = "send+sync"
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generate_safety_asserts = true
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single_version_file = true
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generate_display_trait = false
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external_libraries = [
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"GLib",
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"GObject",
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"Gst",
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"GstBase",
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"GstVideo",
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]
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generate = [
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# Enums
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"GstGL.GLQueryType",
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"GstGL.GLSLVersion",
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"GstGL.GLTextureTarget",
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"GstGL.GLStereoDownmix",
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"GstGL.GLUploadReturn",
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# Enums Errors
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#"GstGL.GLBaseMemoryError",
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"GstGL.GLContextError",
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"GstGL.GLSLError",
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"GstGL.GLWindowError",
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# Records
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#"GstGL.GLRenderbufferAllocationParams",
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# Objects
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#"GstGL.GLBufferPool",
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"GstGL.GLBaseMemoryAllocator",
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"GstGL.GLBaseSrc",
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"GstGL.GLMemoryAllocator",
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#"GstGL.GLMemoryPBOAllocator",
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#"GstGL.GLRenderbufferAllocator",
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]
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manual = [
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"GLib.Error",
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"GLib.Thread",
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"GObject.Object",
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"GObject.Value",
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"Gst.AllocationParams",
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"Gst.Allocator",
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"Gst.BufferPool",
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"Gst.Context",
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"Gst.Element",
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"Gst.FlowReturn",
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"Gst.Memory",
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"Gst.Object",
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"Gst.PadDirection",
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"GstBase.BaseSrc",
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"GstBase.BaseTransform",
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"GstBase.PushSrc",
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"GstGL.GLBaseMemory",
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"GstGL.GLMemory",
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"GstVideo.VideoAlignment",
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"GstVideo.VideoInfo",
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"GstVideo.VideoMultiviewFlags",
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"GstVideo.VideoMultiviewMode",
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]
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[[object]]
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name = "Gst.Structure"
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status = "manual"
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ref_mode = "ref-mut"
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[[object]]
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name = "Gst.Buffer"
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status = "manual"
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ref_mode = "ref"
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[[object]]
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name = "Gst.Caps"
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status = "manual"
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ref_mode = "ref"
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[[object]]
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name = "Gst.Query"
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status = "manual"
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ref_mode = "ref"
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[[object]]
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name = "GstGL.GLBaseFilter"
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status = "generate"
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version = "1.14"
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[[object]]
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name = "GstGL.GLBuffer"
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status = "manual"
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ref_mode = "ref"
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[[object]]
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name = "GstGL.GLQuery"
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status = "manual"
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ref_mode = "ref"
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[[object]]
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name = "GstGL.GLContext"
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status = "generate"
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manual_traits = ["GLContextExtManual"]
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[[object.function]]
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name = "new_wrapped"
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# input handle
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manual = true
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[[object.function]]
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name = "get_gl_context"
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# return handle
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manual = true
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[[object.function]]
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name = "get_current_gl_context"
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# return handle
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manual = true
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[[object.function]]
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name = "get_proc_address"
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manual = true
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[[object.function]]
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name = "default_get_proc_address"
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ignore = true
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[[object.function]]
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name = "get_proc_address_with_platform"
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manual = true
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[[object.function]]
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name = "thread_add"
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# unimplemented GLContextThreadFunc
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ignore = true
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[[object.function]]
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name = "get_thread"
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# glib::Thread not found in `glib`
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ignore = true
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[[object.function]]
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name = "get_gl_context_for_thread"
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# glib::Thread not found in `glib`
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ignore = true
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[[object.function]]
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name = "error_quark"
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# bad error domian definition in gir
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ignore = true
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[[object.function]]
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name = "activate"
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[object.function.return]
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bool_return_is_error = "Failed to activate OpenGL context"
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[[object.function]]
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name = "get_display"
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[object.function.return]
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nullable = false
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[[object.function]]
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name = "set_window"
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[object.function.return]
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bool_return_is_error = "Failed to set window"
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[[object]]
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name = "GstGL.GLDisplay"
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status = "generate"
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[[object.function]]
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name = "find_window"
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# unimplemented pointer
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ignore = true
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[[object.function]]
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name = "get_handle"
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# return handle
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ignore = true
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[[object.function]]
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name = "get_gl_context_for_thread"
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# glib::Thread not found in `glib`
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ignore = true
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[[object.function]]
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name = "add_context"
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[object.function.return]
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bool_return_is_error = "Failed to add OpenGL context"
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[[object.function]]
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name = "remove_window"
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[object.function.return]
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bool_return_is_error = "Failed to remove window"
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[[object.function]]
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name = "create_window"
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[object.function.return]
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nullable_return_is_error = "Failed to create window"
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[[object]]
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name = "GstGL.GLWindow"
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status = "generate"
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[[object.function]]
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name = "get_window_handle"
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# return native handle
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ignore = true
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[[object.function]]
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name = "send_message"
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# callback
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ignore = true
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[[object.function]]
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name = "send_message_async"
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# callback
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ignore = true
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[[object.function]]
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name = "set_close_callback"
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# callback
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ignore = true
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[[object.function]]
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name = "set_draw_callback"
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# callback
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ignore = true
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[[object.function]]
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name = "set_render_rectangle"
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[object.function.return]
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bool_return_is_error = "Failed to set the specified region"
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[[object.function]]
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name = "set_resize_callback"
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# callback
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ignore = true
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[[object.function]]
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name = "set_window_handle"
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# handle
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ignore = true
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[[object.function]]
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name = "get_display"
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# handle
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ignore = true
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[[object.function]]
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name = "error_quark"
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# bad error domian definition in gir
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ignore = true
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[[object]]
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name = "GstGL.GLColorConvert"
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status = "generate"
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final_type = true
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[[object.function]]
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name = "set_caps"
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[object.function.return]
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bool_return_is_error = "Failed to set caps"
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[[object.function]]
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name = "decide_allocation"
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# correct mutability
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ignore = true
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[[object.function]]
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name = "fixate_caps"
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# correct reference ownership
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ignore = true
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[[object.function]]
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name = "perform"
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# transfer gst::Buffer not reference
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ignore = true
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[[object]]
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name = "GstGL.GLOverlayCompositor"
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status = "generate"
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final_type = true
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[[object.function]]
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name = "upload_overlays"
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# correct mutability
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ignore = true
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[[object.property]]
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name = "yinvert"
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version = "1.16"
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[[object]]
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name = "GstGL.GLSLStage"
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status = "generate"
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final_type = true
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[[object.function]]
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name = "set_strings"
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[object.function.return]
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bool_return_is_error = "Failed to attach stage to set strings"
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[[object]]
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name = "GstGL.GLShader"
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status = "generate"
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final_type = true
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[[object.function]]
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name = "attach"
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[object.function.return]
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bool_return_is_error = "Failed to attach stage to shader"
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[[object.function]]
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name = "attach_unlocked"
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[object.function.return]
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bool_return_is_error = "Failed to attach stage to shader"
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[[object.function]]
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name = "set_uniform_matrix_2fv"
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# array with size
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ignore = true
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[[object.function]]
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name = "set_uniform_matrix_2x3fv"
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# array with size
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ignore = true
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[[object.function]]
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name = "set_uniform_matrix_2x4fv"
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# array with size
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ignore = true
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[[object.function]]
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name = "set_uniform_matrix_3fv"
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# array with size
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ignore = true
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[[object.function]]
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name = "set_uniform_matrix_3x2fv"
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# array with size
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ignore = true
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[[object.function]]
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name = "set_uniform_matrix_3x4fv"
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# array with size
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ignore = true
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[[object.function]]
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name = "set_uniform_matrix_4fv"
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# array with size
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ignore = true
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[[object.function]]
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name = "set_uniform_matrix_4x2fv"
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# array with size
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ignore = true
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[[object.function]]
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name = "set_uniform_matrix_4x3fv"
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# array with size
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ignore = true
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[[object]]
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name = "GstGL.GLUpload"
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status = "generate"
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final_type = true
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[[object.function]]
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name = "set_caps"
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[object.function.return]
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bool_return_is_error = "Failed to set caps"
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[[object.function]]
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name = "perform_with_buffer"
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# Result<Buffer, GLUploadReturn>
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ignore = true
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[[object.function]]
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name = "propose_allocation"
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# fix mutability
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ignore = true
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[[object.function]]
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name = "get_input_template_caps"
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[object.function.return]
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nullable = false
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[[object]]
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name = "GstGL.GLViewConvert"
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status = "generate"
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final_type = true
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[[object.function]]
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name = "set_caps"
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[object.function.return]
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bool_return_is_error = "Failed to set caps"
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[[object.function]]
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name = "fixate_caps"
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# correct reference ownership
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ignore = true
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[[object.function]]
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name = "get_output"
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# Result<Buffer, FlowReturn>
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ignore = true
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[[object.function]]
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name = "tranform_caps"
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[object.function.return]
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nullable = false
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[[object.function]]
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name = "submit_input_buffer"
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# Buffer ownership transfer
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ignore = true
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[[object]]
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name = "GstGL.GLDisplayType"
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status = "generate"
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[[object.member]]
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name = "none"
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ignore = true
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[[object.member]]
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name = "any"
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ignore = true
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[[object.member]]
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name = "egl_device"
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version = "1.18"
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[[object]]
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name = "GstGL.GLAPI"
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status = "generate"
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[[object.member]]
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name = "none"
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ignore = true
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[[object.member]]
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name = "any"
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ignore = true
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[[object.function]]
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name = "to_string"
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[object.function.return]
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nullable = false
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[[object]]
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name = "GstGL.GLPlatform"
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status = "generate"
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[[object.member]]
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name = "none"
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ignore = true
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[[object.member]]
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name = "any"
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ignore = true
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[[object.function]]
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name = "to_string"
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[object.function.return]
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nullable = false
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[[object]]
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name = "GstGL.GLSLProfile"
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status = "generate"
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[[object.member]]
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name = "none"
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ignore = true
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[[object.member]]
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name = "any"
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ignore = true
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[[object]]
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name = "GstGL.GLAllocationParams"
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status = "generate"
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[[object.function]]
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name = "free_data"
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# Function should only be called by subclasses from
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# an overridden `free` vfunc.
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ignore = true
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[[object.function]]
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name = "copy_data"
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[[object.function.parameter]]
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name = "src"
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const = true
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[[object]]
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name = "GstGL.GLVideoAllocationParams"
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status = "generate"
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[[object.function]]
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name = "free_data"
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# Function should only be called by subclasses from
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# an overridden `free` vfunc.
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ignore = true
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[[object.function]]
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name = "copy_data"
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[[object.function.parameter]]
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name = "src_vid"
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const = true
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[[object.function]]
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name = "new"
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[[object.function.parameter]]
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# Parameters will be marked const in 1.20 bindings
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pattern = "alloc_params|v_info|valign"
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const = true
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[[object]]
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name = "GstGL.GLFramebuffer"
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status = "generate"
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[[object.function]]
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name = "attach"
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# attachment_point parameter unchecked
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unsafe = true
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[[object]]
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name = "GstGL.GLFilter"
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status = "generate"
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[[object.function]]
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name = "add_rgba_pad_templates"
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# Automatically called if
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# GLFilterImpl::ADD_RGBA_PAD_TEMPLATES is true
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ignore = true
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[[object.function]]
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pattern = "render_to_target\\w*"
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[[object.function.parameter]]
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pattern = "input|output"
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const = true
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[[object.function]]
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name = "render_to_target"
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[object.function.return]
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bool_return_is_error = "`func` returned `false`"
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[[object.function]]
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name = "filter_texture"
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[object.function.return]
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bool_return_is_error = "Failed to transform texture"
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[[object]]
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name = "GstGL.GLFormat"
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status = "generate"
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[[object.function]]
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name = "from_video_info"
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[[object.function.parameter]]
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# Parameter will be marked const in 1.20 bindings
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name = "vinfo"
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const = true
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