forked from mirrors/gstreamer-rs
470 lines
14 KiB
Rust
470 lines
14 KiB
Rust
// This file was generated by gir (https://github.com/gtk-rs/gir)
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// from gir-files (https://github.com/gtk-rs/gir-files)
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// DO NOT EDIT
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use glib;
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use glib::object::IsA;
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use glib::object::ObjectType as ObjectType_;
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use glib::signal::connect_raw;
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use glib::signal::SignalHandlerId;
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use glib::translate::*;
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#[cfg(any(feature = "v1_16", feature = "dox"))]
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use glib::GString;
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use glib::StaticType;
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use glib::Value;
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use glib_sys;
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use gobject_sys;
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use gst;
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use gst_gl_sys;
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use std::boxed::Box as Box_;
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use std::mem::transmute;
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use std::ptr;
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use GLContext;
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#[cfg(any(feature = "v1_16", feature = "dox"))]
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use GLSLProfile;
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use GLSLStage;
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#[cfg(any(feature = "v1_16", feature = "dox"))]
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use GLSLVersion;
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glib_wrapper! {
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pub struct GLShader(Object<gst_gl_sys::GstGLShader, gst_gl_sys::GstGLShaderClass, GLShaderClass>) @extends gst::Object;
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match fn {
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get_type => || gst_gl_sys::gst_gl_shader_get_type(),
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}
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}
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impl GLShader {
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pub fn new<P: IsA<GLContext>>(context: &P) -> GLShader {
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skip_assert_initialized!();
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unsafe {
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from_glib_full(gst_gl_sys::gst_gl_shader_new(
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context.as_ref().to_glib_none().0,
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))
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}
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}
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pub fn new_default<P: IsA<GLContext>>(context: &P) -> Result<GLShader, glib::Error> {
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skip_assert_initialized!();
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unsafe {
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let mut error = ptr::null_mut();
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let ret = gst_gl_sys::gst_gl_shader_new_default(
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context.as_ref().to_glib_none().0,
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&mut error,
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);
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if error.is_null() {
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Ok(from_glib_full(ret))
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} else {
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Err(from_glib_full(error))
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}
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}
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}
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//pub fn new_link_with_stages<P: IsA<GLContext>>(context: &P, error: &mut glib::Error, : /*Unknown conversion*//*Unimplemented*/Fundamental: VarArgs) -> GLShader {
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// unsafe { TODO: call gst_gl_sys:gst_gl_shader_new_link_with_stages() }
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//}
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//pub fn with_stages<P: IsA<GLContext>>(context: &P, error: &mut glib::Error, : /*Unknown conversion*//*Unimplemented*/Fundamental: VarArgs) -> GLShader {
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// unsafe { TODO: call gst_gl_sys:gst_gl_shader_new_with_stages() }
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//}
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pub fn attach(&self, stage: &GLSLStage) -> Result<(), glib::error::BoolError> {
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unsafe {
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glib_result_from_gboolean!(
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gst_gl_sys::gst_gl_shader_attach(self.to_glib_none().0, stage.to_glib_none().0),
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"Failed to attach stage to shader"
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)
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}
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}
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pub fn attach_unlocked(&self, stage: &GLSLStage) -> Result<(), glib::error::BoolError> {
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unsafe {
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glib_result_from_gboolean!(
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gst_gl_sys::gst_gl_shader_attach_unlocked(
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self.to_glib_none().0,
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stage.to_glib_none().0
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),
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"Failed to attach stage to shader"
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)
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}
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}
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pub fn bind_attribute_location(&self, index: u32, name: &str) {
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unsafe {
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gst_gl_sys::gst_gl_shader_bind_attribute_location(
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self.to_glib_none().0,
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index,
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name.to_glib_none().0,
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);
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}
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}
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pub fn bind_frag_data_location(&self, index: u32, name: &str) {
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unsafe {
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gst_gl_sys::gst_gl_shader_bind_frag_data_location(
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self.to_glib_none().0,
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index,
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name.to_glib_none().0,
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);
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}
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}
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pub fn compile_attach_stage(&self, stage: &GLSLStage) -> Result<(), glib::Error> {
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unsafe {
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let mut error = ptr::null_mut();
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let _ = gst_gl_sys::gst_gl_shader_compile_attach_stage(
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self.to_glib_none().0,
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stage.to_glib_none().0,
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&mut error,
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);
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if error.is_null() {
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Ok(())
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} else {
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Err(from_glib_full(error))
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}
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}
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}
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pub fn detach(&self, stage: &GLSLStage) {
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unsafe {
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gst_gl_sys::gst_gl_shader_detach(self.to_glib_none().0, stage.to_glib_none().0);
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}
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}
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pub fn detach_unlocked(&self, stage: &GLSLStage) {
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unsafe {
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gst_gl_sys::gst_gl_shader_detach_unlocked(
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self.to_glib_none().0,
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stage.to_glib_none().0,
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);
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}
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}
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pub fn get_attribute_location(&self, name: &str) -> i32 {
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unsafe {
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gst_gl_sys::gst_gl_shader_get_attribute_location(
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self.to_glib_none().0,
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name.to_glib_none().0,
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)
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}
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}
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pub fn get_program_handle(&self) -> i32 {
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unsafe { gst_gl_sys::gst_gl_shader_get_program_handle(self.to_glib_none().0) }
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}
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pub fn is_linked(&self) -> bool {
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unsafe { from_glib(gst_gl_sys::gst_gl_shader_is_linked(self.to_glib_none().0)) }
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}
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pub fn link(&self) -> Result<(), glib::Error> {
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unsafe {
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let mut error = ptr::null_mut();
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let _ = gst_gl_sys::gst_gl_shader_link(self.to_glib_none().0, &mut error);
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if error.is_null() {
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Ok(())
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} else {
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Err(from_glib_full(error))
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}
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}
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}
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pub fn release(&self) {
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unsafe {
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gst_gl_sys::gst_gl_shader_release(self.to_glib_none().0);
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}
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}
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pub fn release_unlocked(&self) {
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unsafe {
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gst_gl_sys::gst_gl_shader_release_unlocked(self.to_glib_none().0);
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}
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}
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pub fn set_uniform_1f(&self, name: &str, value: f32) {
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unsafe {
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gst_gl_sys::gst_gl_shader_set_uniform_1f(
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self.to_glib_none().0,
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name.to_glib_none().0,
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value,
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);
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}
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}
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pub fn set_uniform_1fv(&self, name: &str, value: &[f32]) {
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let count = value.len() as u32;
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unsafe {
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gst_gl_sys::gst_gl_shader_set_uniform_1fv(
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self.to_glib_none().0,
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name.to_glib_none().0,
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count,
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value.to_glib_none().0,
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);
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}
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}
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pub fn set_uniform_1i(&self, name: &str, value: i32) {
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unsafe {
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gst_gl_sys::gst_gl_shader_set_uniform_1i(
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self.to_glib_none().0,
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name.to_glib_none().0,
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value,
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);
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}
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}
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pub fn set_uniform_1iv(&self, name: &str, value: &[i32]) {
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let count = value.len() as u32;
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unsafe {
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gst_gl_sys::gst_gl_shader_set_uniform_1iv(
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self.to_glib_none().0,
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name.to_glib_none().0,
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count,
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value.to_glib_none().0,
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);
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}
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}
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pub fn set_uniform_2f(&self, name: &str, v0: f32, v1: f32) {
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unsafe {
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gst_gl_sys::gst_gl_shader_set_uniform_2f(
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self.to_glib_none().0,
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name.to_glib_none().0,
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v0,
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v1,
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);
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}
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}
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pub fn set_uniform_2fv(&self, name: &str, value: &[f32]) {
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let count = value.len() as u32;
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unsafe {
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gst_gl_sys::gst_gl_shader_set_uniform_2fv(
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self.to_glib_none().0,
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name.to_glib_none().0,
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count,
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value.to_glib_none().0,
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);
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}
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}
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pub fn set_uniform_2i(&self, name: &str, v0: i32, v1: i32) {
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unsafe {
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gst_gl_sys::gst_gl_shader_set_uniform_2i(
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self.to_glib_none().0,
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name.to_glib_none().0,
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v0,
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v1,
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);
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}
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}
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pub fn set_uniform_2iv(&self, name: &str, value: &[i32]) {
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let count = value.len() as u32;
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unsafe {
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gst_gl_sys::gst_gl_shader_set_uniform_2iv(
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self.to_glib_none().0,
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name.to_glib_none().0,
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count,
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value.to_glib_none().0,
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);
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}
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}
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pub fn set_uniform_3f(&self, name: &str, v0: f32, v1: f32, v2: f32) {
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unsafe {
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gst_gl_sys::gst_gl_shader_set_uniform_3f(
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self.to_glib_none().0,
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name.to_glib_none().0,
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v0,
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v1,
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v2,
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);
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}
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}
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pub fn set_uniform_3fv(&self, name: &str, value: &[f32]) {
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let count = value.len() as u32;
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unsafe {
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gst_gl_sys::gst_gl_shader_set_uniform_3fv(
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self.to_glib_none().0,
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name.to_glib_none().0,
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count,
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value.to_glib_none().0,
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);
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}
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}
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pub fn set_uniform_3i(&self, name: &str, v0: i32, v1: i32, v2: i32) {
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unsafe {
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gst_gl_sys::gst_gl_shader_set_uniform_3i(
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self.to_glib_none().0,
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name.to_glib_none().0,
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v0,
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v1,
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v2,
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);
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}
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}
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pub fn set_uniform_3iv(&self, name: &str, value: &[i32]) {
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let count = value.len() as u32;
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unsafe {
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gst_gl_sys::gst_gl_shader_set_uniform_3iv(
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self.to_glib_none().0,
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name.to_glib_none().0,
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count,
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value.to_glib_none().0,
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);
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}
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}
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pub fn set_uniform_4f(&self, name: &str, v0: f32, v1: f32, v2: f32, v3: f32) {
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unsafe {
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gst_gl_sys::gst_gl_shader_set_uniform_4f(
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self.to_glib_none().0,
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name.to_glib_none().0,
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v0,
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v1,
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v2,
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v3,
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);
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}
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}
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pub fn set_uniform_4fv(&self, name: &str, value: &[f32]) {
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let count = value.len() as u32;
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unsafe {
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gst_gl_sys::gst_gl_shader_set_uniform_4fv(
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self.to_glib_none().0,
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name.to_glib_none().0,
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count,
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value.to_glib_none().0,
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);
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}
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}
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pub fn set_uniform_4i(&self, name: &str, v0: i32, v1: i32, v2: i32, v3: i32) {
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unsafe {
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gst_gl_sys::gst_gl_shader_set_uniform_4i(
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self.to_glib_none().0,
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name.to_glib_none().0,
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v0,
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v1,
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v2,
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v3,
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);
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}
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}
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pub fn set_uniform_4iv(&self, name: &str, value: &[i32]) {
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let count = value.len() as u32;
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unsafe {
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gst_gl_sys::gst_gl_shader_set_uniform_4iv(
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self.to_glib_none().0,
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name.to_glib_none().0,
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count,
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value.to_glib_none().0,
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);
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}
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}
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pub fn use_(&self) {
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unsafe {
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gst_gl_sys::gst_gl_shader_use(self.to_glib_none().0);
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}
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}
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pub fn get_property_linked(&self) -> bool {
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unsafe {
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let mut value = Value::from_type(<bool as StaticType>::static_type());
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gobject_sys::g_object_get_property(
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self.as_ptr() as *mut gobject_sys::GObject,
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b"linked\0".as_ptr() as *const _,
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value.to_glib_none_mut().0,
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);
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value
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.get()
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.expect("Return Value for property `linked` getter")
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.unwrap()
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}
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}
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#[cfg(any(feature = "v1_16", feature = "dox"))]
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pub fn string_fragment_external_oes_get_default<P: IsA<GLContext>>(
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context: &P,
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version: GLSLVersion,
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profile: GLSLProfile,
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) -> Option<GString> {
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skip_assert_initialized!();
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unsafe {
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from_glib_full(
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gst_gl_sys::gst_gl_shader_string_fragment_external_oes_get_default(
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context.as_ref().to_glib_none().0,
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version.to_glib(),
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profile.to_glib(),
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),
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)
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}
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}
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#[cfg(any(feature = "v1_16", feature = "dox"))]
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pub fn string_fragment_get_default<P: IsA<GLContext>>(
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context: &P,
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version: GLSLVersion,
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profile: GLSLProfile,
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) -> Option<GString> {
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skip_assert_initialized!();
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unsafe {
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from_glib_full(gst_gl_sys::gst_gl_shader_string_fragment_get_default(
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context.as_ref().to_glib_none().0,
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version.to_glib(),
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profile.to_glib(),
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))
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}
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}
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#[cfg(any(feature = "v1_16", feature = "dox"))]
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pub fn string_get_highest_precision<P: IsA<GLContext>>(
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context: &P,
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version: GLSLVersion,
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profile: GLSLProfile,
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) -> Option<GString> {
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skip_assert_initialized!();
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unsafe {
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from_glib_none(gst_gl_sys::gst_gl_shader_string_get_highest_precision(
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context.as_ref().to_glib_none().0,
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version.to_glib(),
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profile.to_glib(),
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))
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}
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}
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pub fn connect_property_linked_notify<F: Fn(&GLShader) + Send + Sync + 'static>(
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&self,
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f: F,
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) -> SignalHandlerId {
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unsafe extern "C" fn notify_linked_trampoline<F: Fn(&GLShader) + Send + Sync + 'static>(
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this: *mut gst_gl_sys::GstGLShader,
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_param_spec: glib_sys::gpointer,
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f: glib_sys::gpointer,
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) {
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let f: &F = &*(f as *const F);
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f(&from_glib_borrow(this))
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}
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unsafe {
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let f: Box_<F> = Box_::new(f);
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connect_raw(
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self.as_ptr() as *mut _,
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b"notify::linked\0".as_ptr() as *const _,
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Some(transmute::<_, unsafe extern "C" fn()>(
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notify_linked_trampoline::<F> as *const (),
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)),
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Box_::into_raw(f),
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)
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}
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}
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}
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unsafe impl Send for GLShader {}
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unsafe impl Sync for GLShader {}
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