gstreamer-rs/gstreamer-gl/Gir.toml
Marijn Suijten bdc26746b6 treewide/gir: Mark Gst.Structure as ref instead of ref-mut mode
The only bindings using this type show up in v1.20 and use `&mut` which
lacks a matching `.to_glib_full()` implementation.
2021-06-03 20:35:35 +02:00

542 lines
11 KiB
TOML

[options]
girs_directories = ["../gir-files", "../gst-gir-files"]
library = "GstGL"
version = "1.0"
min_cfg_version = "1.14"
work_mode = "normal"
concurrency = "send+sync"
generate_safety_asserts = true
single_version_file = true
generate_display_trait = false
external_libraries = [
"GLib",
"GObject",
"Gst",
"GstBase",
"GstVideo",
]
generate = [
# Enums
"GstGL.GLFormat",
"GstGL.GLQueryType",
"GstGL.GLSLVersion",
"GstGL.GLStereoDownmix",
"GstGL.GLTextureTarget",
"GstGL.GLUploadReturn",
# Enums Errors
#"GstGL.GLBaseMemoryError",
"GstGL.GLContextError",
"GstGL.GLSLError",
"GstGL.GLWindowError",
# Records
#"GstGL.GLRenderbufferAllocationParams",
# Objects
#"GstGL.GLBufferPool",
"GstGL.GLBaseMemoryAllocator",
"GstGL.GLBaseSrc",
"GstGL.GLMemoryAllocator",
#"GstGL.GLMemoryPBOAllocator",
#"GstGL.GLRenderbufferAllocator",
]
manual = [
"GLib.Error",
"GLib.Thread",
"GObject.Object",
"GObject.Value",
"Gst.AllocationParams",
"Gst.Allocator",
"Gst.BufferPool",
"Gst.Context",
"Gst.Element",
"Gst.FlowReturn",
"Gst.Memory",
"Gst.Object",
"Gst.PadDirection",
"GstBase.BaseSrc",
"GstBase.BaseTransform",
"GstBase.PushSrc",
"GstGL.GLBaseMemory",
"GstGL.GLMemory",
"GstVideo.VideoAlignment",
"GstVideo.VideoInfo",
"GstVideo.VideoMultiviewFlags",
"GstVideo.VideoMultiviewMode",
"GstVideo.VideoOverlay",
]
[[object]]
name = "Gst.Structure"
status = "manual"
ref_mode = "ref"
[[object]]
name = "Gst.Buffer"
status = "manual"
ref_mode = "ref"
[[object]]
name = "Gst.Caps"
status = "manual"
ref_mode = "ref"
[[object]]
name = "Gst.Query"
status = "manual"
ref_mode = "ref"
[[object]]
name = "GstGL.GLBaseFilter"
status = "generate"
version = "1.14"
[[object]]
name = "GstGL.GLBuffer"
status = "manual"
ref_mode = "ref"
[[object]]
name = "GstGL.GLQuery"
status = "manual"
ref_mode = "ref"
[[object]]
name = "GstGL.GLContext"
status = "generate"
manual_traits = ["GLContextExtManual"]
[[object.function]]
name = "new_wrapped"
# input handle
manual = true
[[object.function]]
name = "get_gl_context"
# return handle
manual = true
[[object.function]]
name = "get_current_gl_context"
# return handle
manual = true
[[object.function]]
name = "get_proc_address"
manual = true
[[object.function]]
name = "default_get_proc_address"
ignore = true
[[object.function]]
name = "get_proc_address_with_platform"
manual = true
[[object.function]]
name = "thread_add"
# unimplemented GLContextThreadFunc
ignore = true
[[object.function]]
name = "get_thread"
# glib::Thread not found in `glib`
ignore = true
[[object.function]]
name = "get_gl_context_for_thread"
# glib::Thread not found in `glib`
ignore = true
[[object.function]]
name = "error_quark"
# bad error domian definition in gir
ignore = true
[[object.function]]
name = "activate"
[object.function.return]
bool_return_is_error = "Failed to activate OpenGL context"
[[object.function]]
name = "get_display"
[object.function.return]
nullable = false
[[object.function]]
name = "set_window"
[object.function.return]
bool_return_is_error = "Failed to set window"
[[object]]
name = "GstGL.GLDisplay"
status = "generate"
[[object.function]]
name = "find_window"
# unimplemented pointer
ignore = true
[[object.function]]
name = "get_handle"
# return handle
ignore = true
[[object.function]]
name = "get_gl_context_for_thread"
# glib::Thread not found in `glib`
ignore = true
[[object.function]]
name = "add_context"
[object.function.return]
bool_return_is_error = "Failed to add OpenGL context"
[[object.function]]
name = "remove_window"
[object.function.return]
bool_return_is_error = "Failed to remove window"
[[object.function]]
name = "create_window"
[object.function.return]
nullable_return_is_error = "Failed to create window"
[[object]]
name = "GstGL.GLWindow"
status = "generate"
[[object.function]]
name = "get_window_handle"
# return native handle
ignore = true
[[object.function]]
name = "send_message"
# callback
ignore = true
[[object.function]]
name = "send_message_async"
# callback
ignore = true
[[object.function]]
name = "set_close_callback"
# callback
ignore = true
[[object.function]]
name = "set_draw_callback"
# callback
ignore = true
[[object.function]]
name = "set_render_rectangle"
[object.function.return]
bool_return_is_error = "Failed to set the specified region"
[[object.function]]
name = "set_resize_callback"
# callback
ignore = true
[[object.function]]
name = "set_window_handle"
# handle
ignore = true
[[object.function]]
name = "get_display"
# handle
ignore = true
[[object.function]]
name = "error_quark"
# bad error domian definition in gir
ignore = true
[[object]]
name = "GstGL.GLColorConvert"
status = "generate"
final_type = true
[[object.function]]
name = "set_caps"
[object.function.return]
bool_return_is_error = "Failed to set caps"
[[object.function]]
name = "decide_allocation"
# correct mutability
ignore = true
[[object.function]]
name = "fixate_caps"
# correct reference ownership
ignore = true
[[object.function]]
name = "perform"
# transfer gst::Buffer not reference
ignore = true
[[object]]
name = "GstGL.GLOverlayCompositor"
status = "generate"
final_type = true
[[object.function]]
name = "upload_overlays"
# correct mutability
ignore = true
[[object.property]]
name = "yinvert"
version = "1.16"
[[object]]
name = "GstGL.GLSLStage"
status = "generate"
final_type = true
[[object.function]]
name = "set_strings"
[object.function.return]
bool_return_is_error = "Failed to attach stage to set strings"
[[object]]
name = "GstGL.GLShader"
status = "generate"
final_type = true
[[object.function]]
name = "attach"
[object.function.return]
bool_return_is_error = "Failed to attach stage to shader"
[[object.function]]
name = "attach_unlocked"
[object.function.return]
bool_return_is_error = "Failed to attach stage to shader"
[[object.function]]
name = "set_uniform_matrix_2fv"
# array with size
ignore = true
[[object.function]]
name = "set_uniform_matrix_2x3fv"
# array with size
ignore = true
[[object.function]]
name = "set_uniform_matrix_2x4fv"
# array with size
ignore = true
[[object.function]]
name = "set_uniform_matrix_3fv"
# array with size
ignore = true
[[object.function]]
name = "set_uniform_matrix_3x2fv"
# array with size
ignore = true
[[object.function]]
name = "set_uniform_matrix_3x4fv"
# array with size
ignore = true
[[object.function]]
name = "set_uniform_matrix_4fv"
# array with size
ignore = true
[[object.function]]
name = "set_uniform_matrix_4x2fv"
# array with size
ignore = true
[[object.function]]
name = "set_uniform_matrix_4x3fv"
# array with size
ignore = true
[[object]]
name = "GstGL.GLUpload"
status = "generate"
final_type = true
[[object.function]]
name = "set_caps"
[object.function.return]
bool_return_is_error = "Failed to set caps"
[[object.function]]
name = "perform_with_buffer"
# Result<Buffer, GLUploadReturn>
ignore = true
[[object.function]]
name = "propose_allocation"
# fix mutability
ignore = true
[[object.function]]
name = "get_input_template_caps"
[object.function.return]
nullable = false
[[object]]
name = "GstGL.GLViewConvert"
status = "generate"
final_type = true
[[object.function]]
name = "set_caps"
[object.function.return]
bool_return_is_error = "Failed to set caps"
[[object.function]]
name = "fixate_caps"
# correct reference ownership
ignore = true
[[object.function]]
name = "get_output"
# Result<Buffer, FlowReturn>
ignore = true
[[object.function]]
name = "tranform_caps"
[object.function.return]
nullable = false
[[object.function]]
name = "submit_input_buffer"
# Buffer ownership transfer
ignore = true
[[object]]
name = "GstGL.GLDisplayType"
status = "generate"
[[object.member]]
name = "none"
ignore = true
[[object.member]]
name = "any"
ignore = true
[[object.member]]
name = "egl_device"
version = "1.18"
[[object]]
name = "GstGL.GLAPI"
status = "generate"
[[object.member]]
name = "none"
ignore = true
[[object.member]]
name = "any"
ignore = true
[[object.function]]
name = "to_string"
[object.function.return]
nullable = false
[[object]]
name = "GstGL.GLPlatform"
status = "generate"
[[object.member]]
name = "none"
ignore = true
[[object.member]]
name = "any"
ignore = true
[[object.function]]
name = "to_string"
[object.function.return]
nullable = false
[[object]]
name = "GstGL.GLSLProfile"
status = "generate"
[[object.member]]
name = "none"
ignore = true
[[object.member]]
name = "any"
ignore = true
[[object]]
name = "GstGL.GLAllocationParams"
status = "generate"
[[object.function]]
name = "free_data"
# Function should only be called by subclasses from
# an overridden `free` vfunc.
ignore = true
[[object.function]]
name = "copy_data"
[[object.function.parameter]]
name = "src"
const = true
[[object]]
name = "GstGL.GLVideoAllocationParams"
status = "generate"
[[object.function]]
name = "free_data"
# Function should only be called by subclasses from
# an overridden `free` vfunc.
ignore = true
[[object.function]]
name = "copy_data"
[[object.function.parameter]]
name = "src_vid"
const = true
[[object]]
name = "GstGL.GLFramebuffer"
status = "generate"
[[object.function]]
name = "attach"
# attachment_point parameter unchecked
unsafe = true
[[object]]
name = "GstGL.GLFilter"
status = "generate"
[[object.function]]
name = "add_rgba_pad_templates"
# Automatically called if
# GLFilterImpl::ADD_RGBA_PAD_TEMPLATES is true
ignore = true
[[object.function]]
pattern = "render_to_target\\w*"
[[object.function.parameter]]
pattern = "input|output"
const = true
[[object.function]]
name = "render_to_target"
[object.function.return]
bool_return_is_error = "`func` returned `false`"
[[object.function]]
name = "filter_texture"
[object.function.return]
bool_return_is_error = "Failed to transform texture"