forked from mirrors/gstreamer-rs
271 lines
11 KiB
Rust
271 lines
11 KiB
Rust
// This example demonstrates another type of combination of gtk and gstreamer,
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// in comparision to the gtksink example.
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// This example uses regions that are managed by the window system, and uses
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// the window system's api to insert a videostream into these regions.
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// So essentially, the window system of the system overlays our gui with
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// the video frames - within the region that we tell it to use.
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// Disadvantage of this method is, that it's highly platform specific, since
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// the big platforms all have their own window system. Thus, this example
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// has special code to handle differences between platforms.
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// Windows could theoretically be supported by this example, but is not yet implemented.
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// One of the very few (if not the single one) platform, that can not provide the API
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// needed for this are Linux desktops using Wayland.
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// TODO: Add Windows support
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// In this case, a testvideo is displayed within our gui, using the
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// following pipeline:
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// {videotestsrc} - {xvimagesink(on linux)}
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// {videotestsrc} - {glimagesink(on mac)}
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use gst::prelude::*;
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use gst_video::prelude::*;
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use gio::prelude::*;
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use gtk::prelude::*;
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use std::os::raw::c_void;
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use std::cell::RefCell;
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use std::process;
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#[cfg(all(target_os = "linux", feature = "gtkvideooverlay-x11"))]
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fn create_video_sink() -> gst::Element {
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// When we are on linux with the Xorg display server, we use the
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// X11 protocol's XV extension, which allows to overlay regions
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// with video streams. For this, we use the xvimagesink element.
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gst::ElementFactory::make("xvimagesink", None).unwrap()
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}
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#[cfg(all(target_os = "linux", feature = "gtkvideooverlay-x11"))]
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fn set_window_handle(video_overlay: &gst_video::VideoOverlay, gdk_window: &gdk::Window) {
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let display_type_name = gdk_window.get_display().get_type().name();
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// Check if we're using X11 or ...
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if display_type_name == "GdkX11Display" {
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extern "C" {
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pub fn gdk_x11_window_get_xid(window: *mut glib::object::GObject) -> *mut c_void;
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}
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// This is unsafe because the "window handle" we pass here is basically like a raw pointer.
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// If a wrong value were to be passed here (and you can pass any integer), then the window
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// system will most likely cause the application to crash.
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#[allow(clippy::cast_ptr_alignment)]
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unsafe {
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// Here we ask gdk what native window handle we got assigned for
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// our video region from the window system, and then we will
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// pass this unique identifier to the overlay provided by our
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// sink - so the sink can then arrange the overlay.
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let xid = gdk_x11_window_get_xid(gdk_window.as_ptr() as *mut _);
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video_overlay.set_window_handle(xid as usize);
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}
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} else {
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println!("Add support for display type '{}'", display_type_name);
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process::exit(-1);
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}
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}
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#[cfg(all(target_os = "macos", feature = "gtkvideooverlay-quartz"))]
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fn create_video_sink() -> gst::Element {
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// On Mac, this is done by overlaying a window region with an
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// OpenGL-texture, using the glimagesink element.
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gst::ElementFactory::make("glimagesink", None).unwrap()
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}
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#[cfg(all(target_os = "macos", feature = "gtkvideooverlay-quartz"))]
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fn set_window_handle(video_overlay: &gst_video::VideoOverlay, gdk_window: &gdk::Window) {
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let display_type_name = gdk_window.get_display().get_type().name();
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if display_type_name == "GdkQuartzDisplay" {
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extern "C" {
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pub fn gdk_quartz_window_get_nsview(window: *mut glib::object::GObject) -> *mut c_void;
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}
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// This is unsafe because the "window handle" we pass here is basically like a raw pointer.
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// If a wrong value were to be passed here (and you can pass any integer), then the window
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// system will most likely cause the application to crash.
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#[allow(clippy::cast_ptr_alignment)]
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unsafe {
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// Here we ask gdk what native window handle we got assigned for
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// our video region from the windowing system, and then we will
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// pass this unique identifier to the overlay provided by our
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// sink - so the sink can then arrange the overlay.
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let window = gdk_quartz_window_get_nsview(gdk_window.as_ptr() as *mut _);
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video_overlay.set_window_handle(window as usize);
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}
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} else {
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println!("Unsupported display type '{}", display_type_name);
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process::exit(-1);
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}
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}
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fn create_ui(app: >k::Application) {
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let pipeline = gst::Pipeline::new(None);
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let src = gst::ElementFactory::make("videotestsrc", None).unwrap();
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// Since using the window system to overlay our gui window is making
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// direct contact with the windowing system, this is highly platform-
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// specific. This example supports Linux and Mac (using X11 and Quartz).
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let sink = create_video_sink();
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pipeline.add_many(&[&src, &sink]).unwrap();
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src.link(&sink).unwrap();
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// First, we create our gtk window - which will contain a region where
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// our overlayed video will be displayed in.
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let window = gtk::Window::new(gtk::WindowType::Toplevel);
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window.set_default_size(320, 240);
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let vbox = gtk::Box::new(gtk::Orientation::Vertical, 0);
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// This creates the widget we will display our overlay in.
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// Later, we will try to tell our window system about this region, so
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// it can overlay it with our video stream.
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let video_window = gtk::DrawingArea::new();
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video_window.set_size_request(320, 240);
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// Use the platform-specific sink to create our overlay.
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// Since we only use the video_overlay in the closure below, we need a weak reference.
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// !!ATTENTION!!:
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// It might seem appealing to use .clone() here, because that greatly
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// simplifies the code within the callback. What this actually does, however, is creating
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// a memory leak.
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let video_overlay = sink
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.dynamic_cast::<gst_video::VideoOverlay>()
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.unwrap()
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.downgrade();
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// Connect to this widget's realize signal, which will be emitted
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// after its display has been initialized. This is neccessary, because
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// the window system doesn't know about our region until it was initialized.
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video_window.connect_realize(move |video_window| {
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// Here we temporarily retrieve a strong reference on the video-overlay from the
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// weak reference that we moved into the closure.
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let video_overlay = match video_overlay.upgrade() {
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Some(video_overlay) => video_overlay,
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None => return,
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};
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// Gtk uses gdk under the hood, to handle its drawing. Drawing regions are
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// called gdk windows. We request this underlying drawing region from the
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// widget we will overlay with our video.
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let gdk_window = video_window.get_window().unwrap();
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// This is where we tell our window system about the drawing-region we
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// want it to overlay. Most often, the window system would only know
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// about our most outer region (or: our window).
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if !gdk_window.ensure_native() {
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println!("Can't create native window for widget");
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process::exit(-1);
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}
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set_window_handle(&video_overlay, &gdk_window);
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});
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vbox.pack_start(&video_window, true, true, 0);
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let label = gtk::Label::new(Some("Position: 00:00:00"));
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vbox.pack_start(&label, true, true, 5);
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window.add(&vbox);
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window.show_all();
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app.add_window(&window);
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// Need to move a new reference into the closure.
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// !!ATTENTION!!:
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// It might seem appealing to use pipeline.clone() here, because that greatly
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// simplifies the code within the callback. What this actually does, however, is creating
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// a memory leak. The clone of a pipeline is a new strong reference on the pipeline.
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// Storing this strong reference of the pipeline within the callback (we are moving it in!),
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// which is in turn stored in another strong reference on the pipeline is creating a
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// reference cycle.
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// DO NOT USE pipeline.clone() TO USE THE PIPELINE WITHIN A CALLBACK
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let pipeline_weak = pipeline.downgrade();
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// Add a timeout to the main loop that will periodically (every 500ms) be
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// executed. This will query the current position within the stream from
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// the underlying pipeline, and display it in our gui.
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// Since this closure is called by the mainloop thread, we are allowed
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// to modify the gui widgets here.
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let timeout_id = glib::timeout_add_local(std::time::Duration::from_millis(500), move || {
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// Here we temporarily retrieve a strong reference on the pipeline from the weak one
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// we moved into this callback.
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let pipeline = match pipeline_weak.upgrade() {
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Some(pipeline) => pipeline,
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None => return glib::Continue(false),
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};
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// Query the current playing position from the underlying pipeline.
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let position = pipeline
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.query_position::<gst::ClockTime>()
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.unwrap_or_else(|| 0.into());
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// Display the playing position in the gui.
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label.set_text(&format!("Position: {:.0}", position));
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// Tell the timeout to continue calling this callback.
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glib::Continue(true)
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});
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let bus = pipeline.get_bus().unwrap();
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pipeline
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.set_state(gst::State::Playing)
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.expect("Unable to set the pipeline to the `Playing` state");
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let app_weak = app.downgrade();
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bus.add_watch_local(move |_, msg| {
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use gst::MessageView;
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let app = match app_weak.upgrade() {
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Some(app) => app,
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None => return glib::Continue(false),
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};
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match msg.view() {
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MessageView::Eos(..) => gtk::main_quit(),
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MessageView::Error(err) => {
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println!(
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"Error from {:?}: {} ({:?})",
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err.get_src().map(|s| s.get_path_string()),
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err.get_error(),
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err.get_debug()
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);
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app.quit();
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}
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_ => (),
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};
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glib::Continue(true)
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})
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.expect("Failed to add bus watch");
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// Pipeline reference is owned by the closure below, so will be
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// destroyed once the app is destroyed
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let timeout_id = RefCell::new(Some(timeout_id));
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app.connect_shutdown(move |_| {
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pipeline
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.set_state(gst::State::Null)
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.expect("Unable to set the pipeline to the `Null` state");
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bus.remove_watch().unwrap();
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if let Some(timeout_id) = timeout_id.borrow_mut().take() {
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glib::source_remove(timeout_id);
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}
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});
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}
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fn main() {
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#[cfg(not(unix))]
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{
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println!("Add support for target platform");
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process::exit(-1);
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}
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// Initialize gstreamer and the gtk widget toolkit libraries.
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gst::init().unwrap();
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gtk::init().unwrap();
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let app = gtk::Application::new(None, gio::ApplicationFlags::FLAGS_NONE).unwrap();
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app.connect_activate(create_ui);
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app.run();
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}
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