gstreamer-rs/gstreamer-editing-services/Gir.toml
Marijn Suijten 1e58dd553c treewide: Add missing external external types to manual list
Gir now uses analyzed objects to generate documentation, and to know
exactly what is available.  Additionally, this allows more bindings to
be generated.
2021-06-01 13:40:52 +00:00

385 lines
9 KiB
TOML

[options]
girs_directories = ["../gir-files", "../gst-gir-files"]
library = "GES"
version = "1.0"
min_cfg_version = "1.8"
work_mode = "normal"
generate_safety_asserts = true
single_version_file = true
generate_display_trait = false
external_libraries = [
"GLib",
"GObject",
"Gio",
"Gst",
"GstPbutils",
]
manual = [
"GLib.DateTime",
"GLib.Error",
"GLib.Source",
"GLib.Type",
"Gio.Cancellable",
"Gio.AsyncReadyCallback",
"GObject.Object",
"GObject.Value",
"Gst.ControlBinding",
"Gst.ControlSource",
"Gst.CoreError",
"Gst.Element",
"Gst.ElementFactory",
"Gst.EventType",
"Gst.Bin",
"Gst.Pad",
"Gst.Pipeline",
"Gst.Segment",
"Gst.State",
"Gst.StaticCaps",
"Gst.StaticPadTemplate",
"GstPbutils.EncodingProfile",
"GstPbutils.DiscovererInfo",
"GstPbutils.DiscovererStreamInfo",
]
generate = [
"GES.PipelineFlags",
"GES.FrameNumber",
"GES.Group",
"GES.UriClipAsset",
"GES.UriSourceAsset",
"GES.OperationClip",
"GES.TransitionClip",
"GES.BaseTransitionClip",
"GES.VideoStandardTransitionType",
]
[[object]]
name = "Gst.Object"
# For renaming the trait...
status = "manual"
trait_name = "GstObjectExt"
[[object]]
name = "Gst.Structure"
status = "manual"
ref_mode = "ref-mut"
[[object]]
name = "Gst.Caps"
status = "manual"
ref_mode = "ref"
[[object]]
name = "Gst.Buffer"
status = "manual"
ref_mode = "ref"
[[object]]
name = "Gst.BufferList"
status = "manual"
ref_mode = "ref"
[[object]]
name = "Gst.Sample"
status = "manual"
ref_mode = "ref"
[[object.function]]
name = "get_caps"
# Function moved to SampleRef
ignore = true
[[object]]
name = "Gst.ClockTime"
status = "manual"
conversion_type = "scalar"
[[object]]
name = "GES.BaseEffect"
status = "generate"
# Actually available since 1.2 even if all functions are new in 1.18
version = "1.2"
[[object]]
name = "GES.Effect"
status = "generate"
[[object.function]]
name = "new"
[object.function.return]
nullable_return_is_error = "Failed to create effect from description"
[[object]]
name = "GES.UriClip"
status = "generate"
[[object.function]]
name = "new"
[object.function.return]
nullable_return_is_error = "Failed to create Uri clip from Uri"
[[object]]
name = "GES.Timeline"
status = "generate"
[[object.function]]
name = "append_layer"
[object.function.return]
nullable = false
[[object.function]]
name = "load_from_uri"
[object.function.return]
bool_return_is_error = "Failed to load from uri"
[[object.function]]
name = "add_layer"
[object.function.return]
bool_return_is_error = "Failed to add layer"
[[object.function]]
name = "remove_layer"
[object.function.return]
bool_return_is_error = "Failed to remove layer"
[[object.function]]
name = "add_track"
[object.function.return]
bool_return_is_error = "Failed to add track"
[[object.function]]
name = "move_layer"
[object.function.return]
bool_return_is_error = "Failed to move layer"
[[object.function]]
name = "remove_track"
[object.function.return]
bool_return_is_error = "Failed to remove track"
[[object]]
name = "GES.Container"
status = "generate"
trait_name = "GESContainerExt"
[[object.function]]
name = "add"
[object.function.return]
bool_return_is_error = "Failed to add element"
[[object.function]]
name = "remove"
[object.function.return]
bool_return_is_error = "Failed to remove element"
[[object.function]]
name = "edit"
[object.function.return]
bool_return_is_error = "Failed to edit container"
[[object]]
name = "GES.Pipeline"
status = "generate"
trait_name = "GESPipelineExt"
[[object.function]]
name = "set_render_settings"
[object.function.return]
bool_return_is_error = "Failed to set render settings"
[[object.function]]
name = "set_mode"
[object.function.return]
bool_return_is_error = "Failed to set mode"
[[object.function]]
name = "save_thumbnail"
[object.function.return]
bool_return_is_error = "Failed to save thumbnail"
[[object.function]]
name = "set_timeline"
[object.function.return]
bool_return_is_error = "Failed to set timeline"
[[object]]
name = "GES.Track"
status = "generate"
trait_name = "GESTrackExt"
[[object.function]]
name = "add_element"
[object.function.return]
bool_return_is_error = "Failed to add element"
[[object.function]]
name = "remove_element"
[object.function.return]
bool_return_is_error = "Failed to remove element"
[[object]]
name = "GES.Asset"
status = "generate"
[[object.function]]
name = "set_proxy"
[object.function.return]
bool_return_is_error = "Failed to set proxy"
[[object.function]]
name = "unproxy"
[object.function.return]
bool_return_is_error = "Failed to unproxy asset"
[[object]]
name = "GES.Clip"
status = "generate"
[[object.function]]
name = "move_to_layer"
[object.function.return]
bool_return_is_error = "Failed to move clip to specified layer"
[[object.function]]
name = "set_top_effect_index"
[object.function.return]
bool_return_is_error = "Failed to move effect"
[[object.function]]
name = "set_top_effect_priority"
[object.function.return]
bool_return_is_error = "Failed to the set top effect priority"
[[object.function]]
name = "add_asset"
[object.function.return]
nullable_return_is_error = "Failed to add asset"
[[object.function]]
name = "split"
[object.function.return]
nullable_return_is_error = "Failed to split clip"
[[object]]
name = "GES.Extractable"
status = "generate"
[[object.function]]
name = "set_asset"
[object.function.return]
bool_return_is_error = "Failed to set asset"
[[object]]
name = "GES.Edge"
status = "generate"
[[object.function]]
name = "name"
[object.function.return]
nullable = false
[[object]]
name = "GES.EditMode"
status = "generate"
[[object.function]]
name = "name"
[object.function.return]
nullable = false
[[object]]
name = "GES.Layer"
status = "generate"
[[object.function]]
name = "add_clip"
[object.function.return]
bool_return_is_error = "Failed to add clip"
[[object.function]]
name = "remove_clip"
[object.function.return]
bool_return_is_error = "Failed to remove clip"
[[object.function]]
name = "add_asset"
[object.function.return]
nullable_return_is_error = "Failed to add asset"
[[object]]
name = "GES.Project"
status = "generate"
[[object.function]]
name = "add_encoding_profile"
[object.function.return]
bool_return_is_error = "Failed to add profile"
[[object.function]]
name = "remove_asset"
[object.function.return]
bool_return_is_error = "Failed to remove asset"
[[object]]
name = "GES.TimelineElement"
status = "generate"
manual_traits = ["TimelineElementExtManual"]
[[object.function]]
name = "ripple"
[object.function.return]
bool_return_is_error = "Failed to ripple"
[[object.function]]
name = "ripple_end"
[object.function.return]
bool_return_is_error = "Failed to ripple"
[[object.function]]
name = "roll_end"
[object.function.return]
bool_return_is_error = "Failed to roll"
[[object.function]]
name = "roll_start"
[object.function.return]
bool_return_is_error = "Failed to roll"
[[object.function]]
name = "set_name"
[object.function.return]
bool_return_is_error = "Failed to set name"
[[object.function]]
name = "set_parent"
[object.function.return]
bool_return_is_error = "`TimelineElement` already had a parent or its parent was the same as specified"
[[object.function]]
name = "set_timeline"
[object.function.return]
bool_return_is_error = "`Failed to set timeline"
[[object.function]]
name = "trim"
[object.function.return]
bool_return_is_error = "Failed to trim"
[[object.function]]
name = "copy"
[object.function.return]
nullable_return_is_error = "Failed to copy timeline element"
[[object.function]]
name = "paste"
[object.function.return]
nullable_return_is_error = "Failed to paste timeline element"
[[object]]
name = "GES.TrackElement"
status = "generate"
[[object.function]]
name = "edit"
[object.function.return]
bool_return_is_error = "Failed to edit"
[[object.function]]
name = "remove_control_binding"
[object.function.return]
bool_return_is_error = "Failed to remove control binding"
[[object]]
name = "GES.TrackType"
status = "generate"
[[object.function]]
name = "name"
[object.function.return]
nullable = false