examples: Make use of glib::closure! for the overlay-composition example

This commit is contained in:
Sebastian Dröge 2022-01-24 14:29:04 +02:00 committed by Sebastian Dröge
parent eecce101da
commit 1ebfaee644

View file

@ -116,7 +116,6 @@ fn create_pipeline() -> Result<gst::Pipeline, Error> {
info: None,
}));
let drawer_clone = drawer.clone();
// Connect to the overlaycomposition element's "draw" signal, which is emitted for
// each videoframe piped through the element. The signal handler needs to
// return a gst_video::VideoOverlayComposition to be drawn on the frame
@ -128,126 +127,124 @@ fn create_pipeline() -> Result<gst::Pipeline, Error> {
//
// In this case, the signal passes the gst::Element and a gst::Sample with
// the current buffer
overlay.connect("draw", false, move |args| {
use std::f64::consts::PI;
overlay.connect_closure(
"draw",
false,
glib::closure!(@strong drawer => move |_overlay: &gst::Element,
sample: &gst::Sample| {
use std::f64::consts::PI;
let drawer = &drawer_clone;
let drawer = drawer.lock().unwrap();
let drawer = drawer.lock().unwrap();
// Get the signal's arguments
let _overlay = args[0].get::<gst::Element>().unwrap();
let sample = args[1].get::<gst::Sample>().unwrap();
let buffer = sample.buffer().unwrap();
let timestamp = buffer.pts().unwrap();
let buffer = sample.buffer().unwrap();
let timestamp = buffer.pts().unwrap();
let info = drawer.info.as_ref().unwrap();
let layout = drawer.layout.borrow();
let info = drawer.info.as_ref().unwrap();
let layout = drawer.layout.borrow();
let angle = 2.0 * PI * (timestamp % (10 * gst::ClockTime::SECOND)).nseconds() as f64
/ (10.0 * gst::ClockTime::SECOND.nseconds() as f64);
let angle = 2.0 * PI * (timestamp % (10 * gst::ClockTime::SECOND)).nseconds() as f64
/ (10.0 * gst::ClockTime::SECOND.nseconds() as f64);
/* Create a Cairo image surface to draw into and the context around it. */
let surface = cairo::ImageSurface::create(
cairo::Format::ARgb32,
info.width() as i32,
info.height() as i32,
)
.unwrap();
let cr = cairo::Context::new(&surface).expect("Failed to create cairo context");
/* Create a Cairo image surface to draw into and the context around it. */
let surface = cairo::ImageSurface::create(
cairo::Format::ARgb32,
info.width() as i32,
info.height() as i32,
)
.unwrap();
let cr = cairo::Context::new(&surface).expect("Failed to create cairo context");
cr.save().expect("Failed to save state");
cr.set_operator(cairo::Operator::Clear);
cr.paint().expect("Failed to clear background");
cr.restore().expect("Failed to restore state");
// The image we draw (the text) will be static, but we will change the
// transformation on the drawing context, which rotates and shifts everything
// that we draw afterwards. Like this, we have no complicated calulations
// in the actual drawing below.
// Calling multiple transformation methods after each other will apply the
// new transformation on top. If you repeat the cr.rotate(angle) line below
// this a second time, everything in the canvas will rotate twice as fast.
cr.translate(
f64::from(info.width()) / 2.0,
f64::from(info.height()) / 2.0,
);
cr.rotate(angle);
// This loop will render 10 times the string "GStreamer" in a circle
for i in 0..10 {
// Cairo, like most rendering frameworks, is using a stack for transformations
// with this, we push our current transformation onto this stack - allowing us
// to make temporary changes / render something / and then returning to the
// previous transformations.
cr.save().expect("Failed to save state");
let angle = (360. * f64::from(i)) / 10.0;
let red = (1.0 + f64::cos((angle - 60.0) * PI / 180.0)) / 2.0;
cr.set_source_rgb(red, 0.0, 1.0 - red);
cr.rotate(angle * PI / 180.0);
// Update the text layout. This function is only updating pango's internal state.
// So e.g. that after a 90 degree rotation it knows that what was previously going
// to end up as a 200x100 rectangle would now be 100x200.
pangocairo::functions::update_layout(&cr, &**layout);
let (width, _height) = layout.size();
// Using width and height of the text, we can properly possition it within
// our canvas.
cr.move_to(
-(f64::from(width) / f64::from(pango::SCALE)) / 2.0,
-(f64::from(info.height())) / 2.0,
);
// After telling the layout object where to draw itself, we actually tell
// it to draw itself into our cairo context.
pangocairo::functions::show_layout(&cr, &**layout);
// Here we go one step up in our stack of transformations, removing any
// changes we did to them since the last call to cr.save();
cr.set_operator(cairo::Operator::Clear);
cr.paint().expect("Failed to clear background");
cr.restore().expect("Failed to restore state");
}
/* Drop the Cairo context to release the additional reference to the data and
* then take ownership of the data. This only works if we have the one and only
* reference to the image surface */
drop(cr);
let stride = surface.stride();
let data = surface.take_data().unwrap();
// The image we draw (the text) will be static, but we will change the
// transformation on the drawing context, which rotates and shifts everything
// that we draw afterwards. Like this, we have no complicated calulations
// in the actual drawing below.
// Calling multiple transformation methods after each other will apply the
// new transformation on top. If you repeat the cr.rotate(angle) line below
// this a second time, everything in the canvas will rotate twice as fast.
cr.translate(
f64::from(info.width()) / 2.0,
f64::from(info.height()) / 2.0,
);
cr.rotate(angle);
/* Create an RGBA buffer, and add a video meta that the videooverlaycomposition expects */
let mut buffer = gst::Buffer::from_mut_slice(data);
// This loop will render 10 times the string "GStreamer" in a circle
for i in 0..10 {
// Cairo, like most rendering frameworks, is using a stack for transformations
// with this, we push our current transformation onto this stack - allowing us
// to make temporary changes / render something / and then returning to the
// previous transformations.
cr.save().expect("Failed to save state");
gst_video::VideoMeta::add_full(
buffer.get_mut().unwrap(),
gst_video::VideoFrameFlags::empty(),
gst_video::VideoFormat::Bgra,
info.width(),
info.height(),
&[0],
&[stride],
)
.unwrap();
let angle = (360. * f64::from(i)) / 10.0;
let red = (1.0 + f64::cos((angle - 60.0) * PI / 180.0)) / 2.0;
cr.set_source_rgb(red, 0.0, 1.0 - red);
cr.rotate(angle * PI / 180.0);
/* Turn the buffer into a VideoOverlayRectangle, then place
* that into a VideoOverlayComposition and return it.
*
* A VideoOverlayComposition can take a Vec of such rectangles
* spaced around the video frame, but we're just outputting 1
* here */
let rect = gst_video::VideoOverlayRectangle::new_raw(
&buffer,
0,
0,
info.width(),
info.height(),
gst_video::VideoOverlayFormatFlags::PREMULTIPLIED_ALPHA,
);
// Update the text layout. This function is only updating pango's internal state.
// So e.g. that after a 90 degree rotation it knows that what was previously going
// to end up as a 200x100 rectangle would now be 100x200.
pangocairo::functions::update_layout(&cr, &**layout);
let (width, _height) = layout.size();
// Using width and height of the text, we can properly possition it within
// our canvas.
cr.move_to(
-(f64::from(width) / f64::from(pango::SCALE)) / 2.0,
-(f64::from(info.height())) / 2.0,
);
// After telling the layout object where to draw itself, we actually tell
// it to draw itself into our cairo context.
pangocairo::functions::show_layout(&cr, &**layout);
// Here we go one step up in our stack of transformations, removing any
// changes we did to them since the last call to cr.save();
cr.restore().expect("Failed to restore state");
}
/* Drop the Cairo context to release the additional reference to the data and
* then take ownership of the data. This only works if we have the one and only
* reference to the image surface */
drop(cr);
let stride = surface.stride();
let data = surface.take_data().unwrap();
/* Create an RGBA buffer, and add a video meta that the videooverlaycomposition expects */
let mut buffer = gst::Buffer::from_mut_slice(data);
gst_video::VideoMeta::add_full(
buffer.get_mut().unwrap(),
gst_video::VideoFrameFlags::empty(),
gst_video::VideoFormat::Bgra,
info.width(),
info.height(),
&[0],
&[stride],
)
.unwrap();
/* Turn the buffer into a VideoOverlayRectangle, then place
* that into a VideoOverlayComposition and return it.
*
* A VideoOverlayComposition can take a Vec of such rectangles
* spaced around the video frame, but we're just outputting 1
* here */
let rect = gst_video::VideoOverlayRectangle::new_raw(
&buffer,
0,
0,
info.width(),
info.height(),
gst_video::VideoOverlayFormatFlags::PREMULTIPLIED_ALPHA,
);
Some(
gst_video::VideoOverlayComposition::new(Some(&rect))
.unwrap()
.to_value(),
)
});
}),
);
// Add a signal handler to the overlay's "caps-changed" signal. This could e.g.
// be called when the sink that we render to does not support resizing the image
@ -256,15 +253,17 @@ fn create_pipeline() -> Result<gst::Pipeline, Error> {
// resize our canvas's size.
// Another possibility for when this might happen is, when our video is a network
// stream that dynamically changes resolution when enough bandwith is available.
overlay.connect("caps-changed", false, move |args| {
let _overlay = args[0].get::<gst::Element>().unwrap();
let caps = args[1].get::<gst::Caps>().unwrap();
let mut drawer = drawer.lock().unwrap();
drawer.info = Some(gst_video::VideoInfo::from_caps(&caps).unwrap());
None
});
overlay.connect_closure(
"caps-changed",
false,
glib::closure!(move |_overlay: &gst::Element,
caps: &gst::Caps,
_width: u32,
_height: u32| {
let mut drawer = drawer.lock().unwrap();
drawer.info = Some(gst_video::VideoInfo::from_caps(caps).unwrap());
}),
);
Ok(pipeline)
}