forked from mirrors/gstreamer-rs
examples: add GstPlay example
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@ -18,6 +18,7 @@ gst-audio = { package = "gstreamer-audio", path = "../gstreamer-audio" }
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gst-base = { package = "gstreamer-base", path = "../gstreamer-base" }
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gst-video = { package = "gstreamer-video", path = "../gstreamer-video" }
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gst-pbutils = { package = "gstreamer-pbutils", path = "../gstreamer-pbutils" }
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gst-play = { package = "gstreamer-play", path = "../gstreamer-play", optional = true }
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gst-player = { package = "gstreamer-player", path = "../gstreamer-player", optional = true }
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ges = { package = "gstreamer-editing-services", path = "../gstreamer-editing-services", optional = true }
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gst-sdp = { package = "gstreamer-sdp", path = "../gstreamer-sdp", optional = true }
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@ -107,6 +108,10 @@ name = "transmux"
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[[bin]]
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name = "pad_probes"
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[[bin]]
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name = "play"
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required-features = ["gst-play"]
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[[bin]]
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name = "playbin"
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62
examples/src/bin/play.rs
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62
examples/src/bin/play.rs
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@ -0,0 +1,62 @@
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// This example shows how to use the GstPlay API.
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// The GstPlay API is a convenience API to allow implement playback applications
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// without having to write too much code.
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// Most of the tasks a play needs to support (such as seeking and switching
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// audio / subtitle streams or changing the volume) are all supported by simple
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// one-line function calls on the GstPlay.
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use std::env;
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use anyhow::Error;
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#[path = "../examples-common.rs"]
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mod examples_common;
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use gst_play::{Play, PlayMessage, PlayVideoRenderer};
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fn main_loop(uri: &str) -> Result<(), Error> {
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gst::init()?;
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let play = Play::new(PlayVideoRenderer::NONE);
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play.set_uri(Some(uri));
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play.play();
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let mut result = Ok(());
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for msg in play.message_bus().iter_timed(gst::ClockTime::NONE) {
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match PlayMessage::parse(&msg) {
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Ok(PlayMessage::EndOfStream) => {
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play.stop();
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break;
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}
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Ok(PlayMessage::Error { error, details: _ }) => {
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result = Err(error);
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play.stop();
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break;
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}
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Ok(_) => (),
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Err(_) => unreachable!(),
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}
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}
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result.map_err(|e| e.into())
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}
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fn example_main() {
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let args: Vec<_> = env::args().collect();
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let uri: &str = if args.len() == 2 {
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args[1].as_ref()
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} else {
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println!("Usage: play uri");
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std::process::exit(-1)
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};
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match main_loop(uri) {
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Ok(r) => r,
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Err(e) => eprintln!("Error! {}", e),
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}
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}
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fn main() {
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// tutorials_common::run is only required to set up the application environment on macOS
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// (but not necessary in normal Cocoa applications where this is set up automatically)
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examples_common::run(example_main);
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}
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