mirror of
https://github.com/woodpecker-ci/woodpecker.git
synced 2024-12-18 06:26:30 +00:00
86 lines
1.6 KiB
Go
86 lines
1.6 KiB
Go
package engine
|
|
|
|
import (
|
|
"sync"
|
|
|
|
"github.com/drone/drone/model"
|
|
)
|
|
|
|
type pool struct {
|
|
sync.Mutex
|
|
nodes map[*model.Node]bool
|
|
nodec chan *model.Node
|
|
}
|
|
|
|
func newPool() *pool {
|
|
return &pool{
|
|
nodes: make(map[*model.Node]bool),
|
|
nodec: make(chan *model.Node, 999),
|
|
}
|
|
}
|
|
|
|
// Allocate allocates a node to the pool to
|
|
// be available to accept work.
|
|
func (p *pool) allocate(n *model.Node) bool {
|
|
if p.isAllocated(n) {
|
|
return false
|
|
}
|
|
|
|
p.Lock()
|
|
p.nodes[n] = true
|
|
p.Unlock()
|
|
|
|
p.nodec <- n
|
|
return true
|
|
}
|
|
|
|
// IsAllocated is a helper function that returns
|
|
// true if the node is currently allocated to
|
|
// the pool.
|
|
func (p *pool) isAllocated(n *model.Node) bool {
|
|
p.Lock()
|
|
defer p.Unlock()
|
|
_, ok := p.nodes[n]
|
|
return ok
|
|
}
|
|
|
|
// Deallocate removes the node from the pool of
|
|
// available nodes. If the node is currently
|
|
// reserved and performing work it will finish,
|
|
// but no longer be given new work.
|
|
func (p *pool) deallocate(n *model.Node) {
|
|
p.Lock()
|
|
defer p.Unlock()
|
|
delete(p.nodes, n)
|
|
}
|
|
|
|
// List returns a list of all model.Nodes currently
|
|
// allocated to the pool.
|
|
func (p *pool) list() []*model.Node {
|
|
p.Lock()
|
|
defer p.Unlock()
|
|
|
|
var nodes []*model.Node
|
|
for n := range p.nodes {
|
|
nodes = append(nodes, n)
|
|
}
|
|
return nodes
|
|
}
|
|
|
|
// Reserve reserves the next available node to
|
|
// start doing work. Once work is complete, the
|
|
// node should be released back to the pool.
|
|
func (p *pool) reserve() <-chan *model.Node {
|
|
return p.nodec
|
|
}
|
|
|
|
// Release releases the node back to the pool
|
|
// of available nodes.
|
|
func (p *pool) release(n *model.Node) bool {
|
|
if !p.isAllocated(n) {
|
|
return false
|
|
}
|
|
|
|
p.nodec <- n
|
|
return true
|
|
}
|