woodpecker/server/shared/buildStatus.go
Jacob Floyd 35a45b7961
Reorganize code into server/{api,grpc,shared} packages (#337)
* move api code to server/api
* move grpc server for agent communication to server/grpc
* move server.Config to server/config.go as it is used by both server/api and server/grpc
* move shared code used by server/api and server/grpc to server/shared
2021-09-22 20:48:01 +02:00

65 lines
2.1 KiB
Go

// Copyright 2019 mhmxs.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package shared
import (
"time"
"github.com/woodpecker-ci/woodpecker/model"
)
type UpdateBuildStore interface {
UpdateBuild(*model.Build) error
}
func UpdateToStatusRunning(store UpdateBuildStore, build model.Build, started int64) (*model.Build, error) {
build.Status = model.StatusRunning
build.Started = started
return &build, store.UpdateBuild(&build)
}
func UpdateToStatusPending(store UpdateBuildStore, build model.Build, reviewer string) (*model.Build, error) {
build.Reviewer = reviewer
build.Status = model.StatusPending
build.Reviewed = time.Now().Unix()
return &build, store.UpdateBuild(&build)
}
func UpdateToStatusDeclined(store UpdateBuildStore, build model.Build, reviewer string) (*model.Build, error) {
build.Reviewer = reviewer
build.Status = model.StatusDeclined
build.Reviewed = time.Now().Unix()
return &build, store.UpdateBuild(&build)
}
func UpdateStatusToDone(store UpdateBuildStore, build model.Build, status string, stopped int64) (*model.Build, error) {
build.Status = status
build.Finished = stopped
return &build, store.UpdateBuild(&build)
}
func UpdateToStatusError(store UpdateBuildStore, build model.Build, err error) (*model.Build, error) {
build.Error = err.Error()
build.Status = model.StatusError
build.Started = time.Now().Unix()
build.Finished = build.Started
return &build, store.UpdateBuild(&build)
}
func UpdateToStatusKilled(store UpdateBuildStore, build model.Build) (*model.Build, error) {
build.Status = model.StatusKilled
build.Finished = time.Now().Unix()
return &build, store.UpdateBuild(&build)
}