mirror of
https://github.com/woodpecker-ci/woodpecker.git
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138 lines
3.1 KiB
Go
138 lines
3.1 KiB
Go
package queue
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import (
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"context"
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"errors"
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)
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var (
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// ErrCancel indicates the task was cancelled.
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ErrCancel = errors.New("queue: task cancelled")
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// ErrNotFound indicates the task was not found in the queue.
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ErrNotFound = errors.New("queue: task not found")
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)
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// Task defines a unit of work in the queue.
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type Task struct {
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// ID identifies this task.
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ID string `json:"id,omitempty"`
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// Data is the actual data in the entry.
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Data []byte `json:"data"`
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// Labels represents the key-value pairs the entry is lebeled with.
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Labels map[string]string `json:"labels,omitempty"`
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// Task IDs this task depend
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Dependencies []string
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// If dep finished sucessfully
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DepStatus map[string]bool
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// RunOn failure or success
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RunOn []string
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}
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// ShouldRun tells if a task should be run or skipped, based on dependencies
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func (t *Task) ShouldRun() bool {
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if runsOnFailure(t.RunOn) && runsOnSuccess(t.RunOn) {
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return true
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}
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if !runsOnFailure(t.RunOn) && runsOnSuccess(t.RunOn) {
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for _, success := range t.DepStatus {
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if !success {
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return false
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}
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}
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return true
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}
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if runsOnFailure(t.RunOn) && !runsOnSuccess(t.RunOn) {
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for _, success := range t.DepStatus {
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if success {
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return false
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}
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}
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return true
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}
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return false
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}
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func runsOnFailure(runsOn []string) bool {
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for _, status := range runsOn {
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if status == "failure" {
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return true
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}
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}
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return false
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}
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func runsOnSuccess(runsOn []string) bool {
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if len(runsOn) == 0 {
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return true
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}
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for _, status := range runsOn {
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if status == "success" {
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return true
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}
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}
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return false
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}
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// InfoT provides runtime information.
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type InfoT struct {
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Pending []*Task `json:"pending"`
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Running []*Task `json:"running"`
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Stats struct {
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Workers int `json:"worker_count"`
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Pending int `json:"pending_count"`
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Running int `json:"running_count"`
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Complete int `json:"completed_count"`
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} `json:"stats"`
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Paused bool
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}
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// Filter filters tasks in the queue. If the Filter returns false,
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// the Task is skipped and not returned to the subscriber.
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type Filter func(*Task) bool
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// Queue defines a task queue for scheduling tasks among
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// a pool of workers.
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type Queue interface {
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// Push pushes a task to the tail of this queue.
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Push(c context.Context, task *Task) error
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// Push pushes a task to the tail of this queue.
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PushAtOnce(c context.Context, tasks []*Task) error
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// Poll retrieves and removes a task head of this queue.
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Poll(c context.Context, f Filter) (*Task, error)
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// Extend extends the deadline for a task.
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Extend(c context.Context, id string) error
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// Done signals the task is complete.
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Done(c context.Context, id string) error
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// Error signals the task is complete with errors.
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Error(c context.Context, id string, err error) error
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// Evict removes a pending task from the queue.
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Evict(c context.Context, id string) error
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// Wait waits until the task is complete.
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Wait(c context.Context, id string) error
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// Info returns internal queue information.
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Info(c context.Context) InfoT
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// Stops the queue from handing out new work items in Poll
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Pause()
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// Starts the queue again, Poll returns new items
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Resume()
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}
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