woodpecker/vendor/google.golang.org/grpc/encoding/proto/proto.go
6543 91d37be1da
Update Dependencies (#486)
* github.com/Microsoft/go-winio

* github.com/bradrydzewski/togo

* github.com/containerd/containerd

* github.com/docker/cli

* github.com/docker/docker

* github.com/docker/docker-credential-helpers

* github.com/franela/goblin

* github.com/google/go-github/v39

* github.com/joho/godotenv

* github.com/lib/pq

* github.com/moby/moby

* github.com/prometheus/client_golang

* github.com/tevino/abool

* github.com/woodpecker-ci/togo

* github.com/xanzy/go-gitlab

* github.com/xeipuuv/gojsonschema

* github.com/mattn/go-sqlite3
2021-10-28 12:11:52 +02:00

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Go

/*
*
* Copyright 2018 gRPC authors.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
// Package proto defines the protobuf codec. Importing this package will
// register the codec.
package proto
import (
"fmt"
"github.com/golang/protobuf/proto"
"google.golang.org/grpc/encoding"
)
// Name is the name registered for the proto compressor.
const Name = "proto"
func init() {
encoding.RegisterCodec(codec{})
}
// codec is a Codec implementation with protobuf. It is the default codec for gRPC.
type codec struct{}
func (codec) Marshal(v interface{}) ([]byte, error) {
vv, ok := v.(proto.Message)
if !ok {
return nil, fmt.Errorf("failed to marshal, message is %T, want proto.Message", v)
}
return proto.Marshal(vv)
}
func (codec) Unmarshal(data []byte, v interface{}) error {
vv, ok := v.(proto.Message)
if !ok {
return fmt.Errorf("failed to unmarshal, message is %T, want proto.Message", v)
}
return proto.Unmarshal(data, vv)
}
func (codec) Name() string {
return Name
}