mirror of
https://github.com/woodpecker-ci/woodpecker.git
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73 lines
2.3 KiB
Go
73 lines
2.3 KiB
Go
package model
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import (
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"fmt"
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"time"
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)
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const (
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StatusNone = "None"
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StatusEnqueue = "Pending"
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StatusStarted = "Started"
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StatusSuccess = "Success"
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StatusFailure = "Failure"
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StatusError = "Error"
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)
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type Build struct {
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ID int64 `meddler:"id,pk" json:"id"`
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CommitID int64 `meddler:"commit_id" json:"-"`
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Slug string `meddler:"slug" json:"slug"`
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Status string `meddler:"status" json:"status"`
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Started time.Time `meddler:"started,utctime" json:"started"`
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Finished time.Time `meddler:"finished,utctime" json:"finished"`
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Duration int64 `meddler:"duration" json:"duration"`
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Created time.Time `meddler:"created,utctime" json:"created"`
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Updated time.Time `meddler:"updated,utctime" json:"updated"`
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Stdout string `meddler:"stdout" json:"-"`
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BuildScript string `meddler:"buildscript" json:"-"`
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}
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// HumanDuration returns a human-readable approximation of a duration
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// (eg. "About a minute", "4 hours ago", etc.)
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func (b *Build) HumanDuration() string {
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d := time.Duration(b.Duration)
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if seconds := int(d.Seconds()); seconds < 1 {
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return "Less than a second"
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} else if seconds < 60 {
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return fmt.Sprintf("%d seconds", seconds)
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} else if minutes := int(d.Minutes()); minutes == 1 {
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return "About a minute"
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} else if minutes < 60 {
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return fmt.Sprintf("%d minutes", minutes)
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} else if hours := int(d.Hours()); hours == 1 {
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return "About an hour"
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} else if hours < 48 {
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return fmt.Sprintf("%d hours", hours)
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} else if hours < 24*7*2 {
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return fmt.Sprintf("%d days", hours/24)
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} else if hours < 24*30*3 {
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return fmt.Sprintf("%d weeks", hours/24/7)
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} else if hours < 24*365*2 {
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return fmt.Sprintf("%d months", hours/24/30)
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}
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return fmt.Sprintf("%f years", d.Hours()/24/365)
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}
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// Returns the Started Date as an ISO8601
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// formatted string.
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func (b *Build) StartedString() string {
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return b.Started.Format("2006-01-02T15:04:05Z")
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}
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// Returns the Started Date as an ISO8601
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// formatted string.
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func (b *Build) FinishedString() string {
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return b.Finished.Format("2006-01-02T15:04:05Z")
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}
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// Returns true if the Build statis is Started
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// or Pending, indicating it is currently running.
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func (b *Build) IsRunning() bool {
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return (b.Status == StatusStarted || b.Status == StatusEnqueue)
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}
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