mirror of
https://github.com/woodpecker-ci/woodpecker.git
synced 2024-12-25 01:40:30 +00:00
284 lines
7.8 KiB
Go
284 lines
7.8 KiB
Go
package queue
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import (
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"bytes"
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"fmt"
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bldr "github.com/drone/drone/pkg/build"
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r "github.com/drone/drone/pkg/build/repo"
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"github.com/drone/drone/pkg/build/script"
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"github.com/drone/drone/pkg/build/script/notification"
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"github.com/drone/drone/pkg/channel"
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"github.com/drone/drone/pkg/database"
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"github.com/drone/drone/pkg/mail"
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. "github.com/drone/drone/pkg/model"
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"github.com/drone/go-github/github"
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"path/filepath"
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"time"
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)
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// queue that will store all build tasks until
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// they are processed by a worker.
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var queue = make(chan *BuildTask)
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// work is a function that will infinitely
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// run in the background waiting for tasks that
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// it can pull off the queue and execute.
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func work() {
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var task *BuildTask
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for {
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// get work item (pointer) from the queue
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task = <-queue
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if task == nil {
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continue
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}
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// execute the task
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task.execute()
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}
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}
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// Add adds the task to the build queue.
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func Add(task *BuildTask) {
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queue <- task
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}
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// BuildTasks represents a build that is pending
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// execution.
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type BuildTask struct {
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Repo *Repo
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Commit *Commit
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Build *Build
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// Build instructions from the .drone.yml
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// file, unmarshalled.
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Script *script.Build
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}
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// execute will execute the build task and persist
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// the results to the datastore.
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func (b *BuildTask) execute() error {
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// we need to be sure that we can recover
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// from any sort panic that could occur
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// to avoid brining down the entire application
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defer func() {
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if e := recover(); e != nil {
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b.Build.Finished = time.Now().UTC()
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b.Commit.Finished = time.Now().UTC()
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b.Build.Duration = b.Build.Finished.Unix() - b.Build.Started.Unix()
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b.Commit.Duration = b.Build.Finished.Unix() - b.Build.Started.Unix()
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b.Commit.Status = "Error"
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b.Build.Status = "Error"
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database.SaveBuild(b.Build)
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database.SaveCommit(b.Commit)
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}
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}()
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// update commit and build status
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b.Commit.Status = "Started"
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b.Build.Status = "Started"
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b.Build.Started = time.Now().UTC()
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b.Commit.Started = time.Now().UTC()
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// persist the commit to the database
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if err := database.SaveCommit(b.Commit); err != nil {
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return err
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}
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// persist the build to the database
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if err := database.SaveBuild(b.Build); err != nil {
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return err
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}
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// get settings
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settings, _ := database.GetSettings()
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// notification context
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context := ¬ification.Context{
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Repo: b.Repo,
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Commit: b.Commit,
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Host: settings.URL().String(),
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}
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// send all "started" notifications
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if b.Script.Notifications != nil {
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b.Script.Notifications.Send(context)
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}
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// make sure a channel exists for the repository,
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// the commit, and the commit output (TODO)
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reposlug := fmt.Sprintf("%s/%s/%s", b.Repo.Host, b.Repo.Owner, b.Repo.Name)
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commitslug := fmt.Sprintf("%s/%s/%s/commit/%s", b.Repo.Host, b.Repo.Owner, b.Repo.Name, b.Commit.Hash)
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consoleslug := fmt.Sprintf("%s/%s/%s/commit/%s/builds/%s", b.Repo.Host, b.Repo.Owner, b.Repo.Name, b.Commit.Hash, b.Build.Slug)
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channel.Create(reposlug)
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channel.Create(commitslug)
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channel.CreateStream(consoleslug)
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// notify the channels that the commit and build started
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channel.SendJSON(reposlug, b.Commit)
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channel.SendJSON(commitslug, b.Build)
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var buf = &bufferWrapper{channel: consoleslug}
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// append private parameters to the environment
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// variable section of the .drone.yml file
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if b.Repo.Params != nil {
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for k, v := range b.Repo.Params {
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b.Script.Env = append(b.Script.Env, k+"="+v)
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}
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}
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// execute the build
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builder := bldr.Builder{}
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builder.Build = b.Script
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builder.Repo = &r.Repo{Path: b.Repo.URL, Branch: b.Commit.Branch, Commit: b.Commit.Hash, PR: b.Commit.PullRequest, Dir: filepath.Join("/var/cache/drone/src", b.Repo.Slug)}
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builder.Key = []byte(b.Repo.PrivateKey)
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builder.Stdout = buf
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builder.Timeout = 300 * time.Minute
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buildErr := builder.Run()
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b.Build.Finished = time.Now().UTC()
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b.Commit.Finished = time.Now().UTC()
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b.Build.Duration = b.Build.Finished.UnixNano() - b.Build.Started.UnixNano()
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b.Commit.Duration = b.Build.Finished.UnixNano() - b.Build.Started.UnixNano()
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b.Commit.Status = "Success"
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b.Build.Status = "Success"
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b.Build.Stdout = buf.buf.String()
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// if exit code != 0 set to failure
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if builder.BuildState == nil || builder.BuildState.ExitCode != 0 {
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b.Commit.Status = "Failure"
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b.Build.Status = "Failure"
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if buildErr != nil && b.Build.Stdout == "" {
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// TODO: If you wanted to have very friendly error messages, you could do that here
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b.Build.Stdout = buildErr.Error() + "\n"
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}
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}
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// persist the build to the database
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if err := database.SaveBuild(b.Build); err != nil {
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return err
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}
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// persist the commit to the database
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if err := database.SaveCommit(b.Commit); err != nil {
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return err
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}
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// notify the channels that the commit and build finished
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channel.SendJSON(reposlug, b.Commit)
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channel.SendJSON(commitslug, b.Build)
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channel.Close(consoleslug)
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// add the smtp address to the notificaitons
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//if b.Script.Notifications != nil && b.Script.Notifications.Email != nil {
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// b.Script.Notifications.Email.SetServer(settings.SmtpServer, settings.SmtpPort,
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// settings.SmtpUsername, settings.SmtpPassword, settings.SmtpAddress)
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//}
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// send all "finished" notifications
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if b.Script.Notifications != nil {
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b.sendEmail(context) // send email from queue, not from inside /build/script package
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b.Script.Notifications.Send(context)
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}
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// update the status of the commit using the
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// GitHub status API.
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if err := updateGitHubStatus(b.Repo, b.Commit); err != nil {
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return err
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}
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return nil
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}
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// updateGitHubStatus is a helper function that will send
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// the build status to GitHub using the Status API.
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// see https://github.com/blog/1227-commit-status-api
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func updateGitHubStatus(repo *Repo, commit *Commit) error {
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// convert from drone status to github status
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var message, status string
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switch status {
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case "Success":
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status = "success"
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message = "The build succeeded on drone.io"
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case "Failure":
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status = "failure"
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message = "The build failed on drone.io"
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case "Pending":
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status = "pending"
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message = "The build is pending on drone.io"
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default:
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status = "error"
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message = "The build errored on drone.io"
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}
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// get the system settings
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settings, _ := database.GetSettings()
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// get the user from the database
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// since we need his / her GitHub token
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user, err := database.GetUser(repo.UserID)
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if err == nil {
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return err
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}
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client := github.New(user.GithubToken)
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return client.Repos.CreateStatus(repo.Owner, repo.Name, status, settings.URL().String(), message, commit.Hash)
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}
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func (t *BuildTask) sendEmail(c *notification.Context) error {
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// make sure a notifications object exists
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if t.Script.Notifications == nil && t.Script.Notifications.Email != nil {
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return nil
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}
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switch {
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case t.Commit.Status == "Success" && t.Script.Notifications.Email.Success != "never":
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return t.sendSuccessEmail(c)
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case t.Commit.Status == "Failure" && t.Script.Notifications.Email.Failure != "never":
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return t.sendFailureEmail(c)
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default:
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println("sending nothing")
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}
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return nil
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}
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// sendFailure sends email notifications to the list of
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// recipients indicating the build failed.
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func (t *BuildTask) sendFailureEmail(c *notification.Context) error {
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// loop through and email recipients
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for _, email := range t.Script.Notifications.Email.Recipients {
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if err := mail.SendFailure(t.Repo.Name, email, c); err != nil {
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return err
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}
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}
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return nil
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}
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// sendSuccess sends email notifications to the list of
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// recipients indicating the build was a success.
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func (t *BuildTask) sendSuccessEmail(c *notification.Context) error {
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// loop through and email recipients
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for _, email := range t.Script.Notifications.Email.Recipients {
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if err := mail.SendSuccess(t.Repo.Name, email, c); err != nil {
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return err
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}
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}
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return nil
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}
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type bufferWrapper struct {
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buf bytes.Buffer
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// name of the channel
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channel string
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}
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func (b *bufferWrapper) Write(p []byte) (n int, err error) {
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n, err = b.buf.Write(p)
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channel.SendBytes(b.channel, p)
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return
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}
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