woodpecker/pipeline/pipeline.go

294 lines
6.9 KiB
Go

// Copyright 2023 Woodpecker Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package pipeline
import (
"context"
"errors"
"strings"
"sync"
"time"
"github.com/oklog/ulid/v2"
"github.com/rs/zerolog"
"github.com/rs/zerolog/log"
"golang.org/x/sync/errgroup"
backend "go.woodpecker-ci.org/woodpecker/v2/pipeline/backend/types"
"go.woodpecker-ci.org/woodpecker/v2/pipeline/frontend/metadata"
"go.woodpecker-ci.org/woodpecker/v2/pipeline/multipart"
)
// TODO: move runtime into "runtime" subpackage
type (
// State defines the pipeline and process state.
State struct {
// Global state of the pipeline.
Pipeline struct {
// Pipeline time started
Time int64 `json:"time"`
// Current pipeline step
Step *backend.Step `json:"step"`
// Current pipeline error state
Error error `json:"error"`
}
// Current process state.
Process *backend.State
}
)
// Runtime is a configuration runtime.
type Runtime struct {
err error
spec *backend.Config
engine backend.Backend
started int64
ctx context.Context
tracer Tracer
logger Logger
taskUUID string
Description map[string]string // The runtime descriptors.
}
// New returns a new runtime using the specified runtime
// configuration and runtime engine.
func New(spec *backend.Config, opts ...Option) *Runtime {
r := new(Runtime)
r.Description = map[string]string{}
r.spec = spec
r.ctx = context.Background()
r.taskUUID = ulid.Make().String()
for _, opts := range opts {
opts(r)
}
return r
}
func (r *Runtime) MakeLogger() zerolog.Logger {
logCtx := log.With()
for key, val := range r.Description {
logCtx = logCtx.Str(key, val)
}
return logCtx.Logger()
}
// Starts the execution of an workflow and waits for it to complete
func (r *Runtime) Run(runnerCtx context.Context) error {
logger := r.MakeLogger()
logger.Debug().Msgf("Executing %d stages, in order of:", len(r.spec.Stages))
for _, stage := range r.spec.Stages {
steps := []string{}
for _, step := range stage.Steps {
steps = append(steps, step.Name)
}
logger.Debug().
Str("Stage", stage.Name).
Str("Steps", strings.Join(steps, ",")).
Msg("stage")
}
defer func() {
if err := r.engine.DestroyWorkflow(runnerCtx, r.spec, r.taskUUID); err != nil {
logger.Error().Err(err).Msg("could not destroy engine")
}
}()
r.started = time.Now().Unix()
if err := r.engine.SetupWorkflow(r.ctx, r.spec, r.taskUUID); err != nil {
return err
}
for _, stage := range r.spec.Stages {
select {
case <-r.ctx.Done():
return ErrCancel
case err := <-r.execAll(stage.Steps):
if err != nil {
r.err = err
}
}
}
return r.err
}
// Updates the current status of a step
func (r *Runtime) traceStep(processState *backend.State, err error, step *backend.Step) error {
if r.tracer == nil {
// no tracer nothing to trace :)
return nil
}
if processState == nil {
processState = new(backend.State)
if err != nil {
processState.Error = err
processState.Exited = true
processState.OOMKilled = false
processState.ExitCode = 126 // command invoked cannot be executed.
}
}
state := new(State)
state.Pipeline.Time = r.started
state.Pipeline.Step = step
state.Process = processState // empty
state.Pipeline.Error = r.err
if traceErr := r.tracer.Trace(state); traceErr != nil {
return traceErr
}
return err
}
// Executes a set of parallel steps
func (r *Runtime) execAll(steps []*backend.Step) <-chan error {
var g errgroup.Group
done := make(chan error)
logger := r.MakeLogger()
for _, step := range steps {
// required since otherwise the loop variable
// will be captured by the function. This will
// recreate the step "variable"
step := step
g.Go(func() error {
// Case the pipeline was already complete.
logger.Debug().
Str("Step", step.Name).
Msg("Prepare")
switch {
case r.err != nil && !step.OnFailure:
logger.Debug().
Str("Step", step.Name).
Err(r.err).
Msgf("Skipped due to OnFailure=%t", step.OnFailure)
return nil
case r.err == nil && !step.OnSuccess:
logger.Debug().
Str("Step", step.Name).
Msgf("Skipped due to OnSuccess=%t", step.OnSuccess)
return nil
}
// Trace started.
err := r.traceStep(nil, nil, step)
if err != nil {
return err
}
// add compatibility for drone-ci plugins
metadata.SetDroneEnviron(step.Environment)
logger.Debug().
Str("Step", step.Name).
Msg("Executing")
processState, err := r.exec(step)
logger.Debug().
Str("Step", step.Name).
Msg("Complete")
// if we got a nil process but an error state
// then we need to log the internal error to the step.
if r.logger != nil && err != nil && !errors.Is(err, ErrCancel) && processState == nil {
_ = r.logger.Log(step, multipart.New(strings.NewReader(
"Backend engine error while running step: "+err.Error(),
)))
}
// Return the error after tracing it.
err = r.traceStep(processState, err, step)
if err != nil && step.Failure == metadata.FailureIgnore {
return nil
}
return err
})
}
go func() {
done <- g.Wait()
close(done)
}()
return done
}
// Executes the step and returns the state and error.
func (r *Runtime) exec(step *backend.Step) (*backend.State, error) {
if err := r.engine.StartStep(r.ctx, step, r.taskUUID); err != nil {
return nil, err
}
var wg sync.WaitGroup
if r.logger != nil {
rc, err := r.engine.TailStep(r.ctx, step, r.taskUUID)
if err != nil {
return nil, err
}
wg.Add(1)
go func() {
defer wg.Done()
logger := r.MakeLogger()
if err := r.logger.Log(step, multipart.New(rc)); err != nil {
logger.Error().Err(err).Msg("process logging failed")
}
_ = rc.Close()
}()
}
// nothing else to do, this is a detached process.
if step.Detached {
return nil, nil
}
// Some pipeline backends, such as local, will close the pipe from Tail on Wait,
// so first make sure all reading has finished.
wg.Wait()
waitState, err := r.engine.WaitStep(r.ctx, step, r.taskUUID)
if err != nil {
if errors.Is(err, context.Canceled) {
return waitState, ErrCancel
}
return nil, err
}
if err := r.engine.DestroyStep(r.ctx, step, r.taskUUID); err != nil {
return nil, err
}
if waitState.OOMKilled {
return waitState, &OomError{
Name: step.Name,
Code: waitState.ExitCode,
}
} else if waitState.ExitCode != 0 {
return waitState, &ExitError{
Name: step.Name,
Code: waitState.ExitCode,
}
}
return waitState, nil
}