woodpecker/engine/compiler/builtin/cache.go
2016-04-16 00:51:05 -07:00

61 lines
No EOL
1.4 KiB
Go

package builtin
import (
"github.com/drone/drone/engine/runner"
"github.com/drone/drone/engine/compiler/parse"
)
type cacheOp struct {
visitor
enable bool
plugin string
mount string
}
// NewCacheOp returns a transformer that configures the default cache plugin.
func NewCacheOp(plugin, mount string, enable bool) Visitor {
return &cacheOp{
mount: mount,
enable: enable,
plugin: plugin,
}
}
func (v *cacheOp) VisitContainer(node *parse.ContainerNode) error {
if node.Type() != parse.NodeCache {
return nil
}
if len(node.Vargs) == 0 || v.enable == false {
node.Disabled = true
return nil
}
if node.Container.Name == "" {
node.Container.Name = "cache"
}
if node.Container.Image == "" {
node.Container.Image = v.plugin
}
// discard any other cache properties except the image name.
// everything else is discard for security reasons.
node.Container = runner.Container{
Name: node.Container.Name,
Alias: node.Container.Alias,
Image: node.Container.Image,
Volumes: []string{
v.mount + ":/cache",
},
}
// this is a hack until I can come up with a better solution.
// this copies the clone name, and appends at the end of the
// build. When it is executed a second time the build should
// have a completed status, so it knows to cache instead
// of restore.
cache := node.Root().NewCacheNode()
cache.Vargs = node.Vargs
cache.Container = node.Container
node.Root().Script = append(node.Root().Script, cache)
return nil
}