mirror of
https://github.com/woodpecker-ci/woodpecker.git
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81b74025d4
Co-authored-by: Robert Kaussow <mail@thegeeklab.de>
289 lines
6.6 KiB
Go
289 lines
6.6 KiB
Go
// Copyright 2023 Woodpecker Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package pipeline
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import (
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"context"
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"errors"
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"strings"
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"sync"
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"time"
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"github.com/oklog/ulid/v2"
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"github.com/rs/zerolog"
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"github.com/rs/zerolog/log"
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"golang.org/x/sync/errgroup"
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backend "go.woodpecker-ci.org/woodpecker/v3/pipeline/backend/types"
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"go.woodpecker-ci.org/woodpecker/v3/pipeline/frontend/metadata"
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)
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// TODO: move runtime into "runtime" subpackage
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type (
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// State defines the pipeline and process state.
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State struct {
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// Global state of the pipeline.
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Pipeline struct {
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// Pipeline time started
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Started int64 `json:"time"`
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// Current pipeline step
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Step *backend.Step `json:"step"`
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// Current pipeline error state
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Error error `json:"error"`
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}
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// Current process state.
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Process *backend.State
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}
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)
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// Runtime is a configuration runtime.
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type Runtime struct {
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err error
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spec *backend.Config
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engine backend.Backend
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started int64
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ctx context.Context
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tracer Tracer
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logger Logger
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taskUUID string
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Description map[string]string // The runtime descriptors.
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}
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// New returns a new runtime using the specified runtime
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// configuration and runtime engine.
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func New(spec *backend.Config, opts ...Option) *Runtime {
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r := new(Runtime)
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r.Description = map[string]string{}
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r.spec = spec
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r.ctx = context.Background()
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r.taskUUID = ulid.Make().String()
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for _, opts := range opts {
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opts(r)
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}
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return r
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}
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func (r *Runtime) MakeLogger() zerolog.Logger {
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logCtx := log.With()
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for key, val := range r.Description {
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logCtx = logCtx.Str(key, val)
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}
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return logCtx.Logger()
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}
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// Run starts the execution of a workflow and waits for it to complete.
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func (r *Runtime) Run(runnerCtx context.Context) error {
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logger := r.MakeLogger()
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logger.Debug().Msgf("executing %d stages, in order of:", len(r.spec.Stages))
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for stagePos, stage := range r.spec.Stages {
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stepNames := []string{}
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for _, step := range stage.Steps {
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stepNames = append(stepNames, step.Name)
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}
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logger.Debug().
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Int("StagePos", stagePos).
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Str("Steps", strings.Join(stepNames, ",")).
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Msg("stage")
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}
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defer func() {
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ctx := runnerCtx //nolint:contextcheck
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if ctx.Err() != nil {
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ctx = GetShutdownCtx()
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}
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if err := r.engine.DestroyWorkflow(ctx, r.spec, r.taskUUID); err != nil {
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logger.Error().Err(err).Msg("could not destroy engine")
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}
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}()
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r.started = time.Now().Unix()
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if err := r.engine.SetupWorkflow(runnerCtx, r.spec, r.taskUUID); err != nil {
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return err
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}
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for _, stage := range r.spec.Stages {
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select {
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case <-r.ctx.Done():
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return ErrCancel
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case err := <-r.execAll(stage.Steps):
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if err != nil {
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r.err = err
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}
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}
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}
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return r.err
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}
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// Updates the current status of a step.
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func (r *Runtime) traceStep(processState *backend.State, err error, step *backend.Step) error {
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if r.tracer == nil {
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// no tracer nothing to trace :)
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return nil
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}
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if processState == nil {
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processState = new(backend.State)
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if err != nil {
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processState.Error = err
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processState.Exited = true
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processState.OOMKilled = false
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processState.ExitCode = 126 // command invoked cannot be executed.
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}
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}
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state := new(State)
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state.Pipeline.Started = r.started
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state.Pipeline.Step = step
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state.Process = processState // empty
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state.Pipeline.Error = r.err
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if traceErr := r.tracer.Trace(state); traceErr != nil {
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return traceErr
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}
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return err
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}
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// Executes a set of parallel steps.
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func (r *Runtime) execAll(steps []*backend.Step) <-chan error {
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var g errgroup.Group
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done := make(chan error)
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logger := r.MakeLogger()
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for _, step := range steps {
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// Required since otherwise the loop variable
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// will be captured by the function. This will
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// recreate the step "variable"
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step := step
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g.Go(func() error {
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// Case the pipeline was already complete.
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logger.Debug().
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Str("step", step.Name).
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Msg("prepare")
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switch {
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case r.err != nil && !step.OnFailure:
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logger.Debug().
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Str("step", step.Name).
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Err(r.err).
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Msgf("skipped due to OnFailure=%t", step.OnFailure)
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return nil
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case r.err == nil && !step.OnSuccess:
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logger.Debug().
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Str("step", step.Name).
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Msgf("skipped due to OnSuccess=%t", step.OnSuccess)
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return nil
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}
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// Trace started.
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err := r.traceStep(nil, nil, step)
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if err != nil {
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return err
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}
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// add compatibility for drone-ci plugins
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metadata.SetDroneEnviron(step.Environment)
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logger.Debug().
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Str("step", step.Name).
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Msg("executing")
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processState, err := r.exec(step)
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logger.Debug().
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Str("step", step.Name).
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Msg("complete")
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// Return the error after tracing it.
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err = r.traceStep(processState, err, step)
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if err != nil && step.Failure == metadata.FailureIgnore {
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return nil
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}
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return err
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})
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}
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go func() {
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done <- g.Wait()
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close(done)
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}()
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return done
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}
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// Executes the step and returns the state and error.
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func (r *Runtime) exec(step *backend.Step) (*backend.State, error) {
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if err := r.engine.StartStep(r.ctx, step, r.taskUUID); err != nil {
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return nil, err
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}
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var wg sync.WaitGroup
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if r.logger != nil {
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rc, err := r.engine.TailStep(r.ctx, step, r.taskUUID)
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if err != nil {
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return nil, err
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}
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wg.Add(1)
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go func() {
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defer wg.Done()
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logger := r.MakeLogger()
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if err := r.logger(step, rc); err != nil {
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logger.Error().Err(err).Msg("process logging failed")
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}
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_ = rc.Close()
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}()
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}
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// nothing else to do, this is a detached process.
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if step.Detached {
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return nil, nil
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}
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// We wait until all data was logged. (Needed for some backends like local as WaitStep kills the log stream)
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wg.Wait()
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waitState, err := r.engine.WaitStep(r.ctx, step, r.taskUUID)
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if err != nil {
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if errors.Is(err, context.Canceled) {
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return waitState, ErrCancel
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}
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return nil, err
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}
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if err := r.engine.DestroyStep(r.ctx, step, r.taskUUID); err != nil {
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return nil, err
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}
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if waitState.OOMKilled {
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return waitState, &OomError{
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UUID: step.UUID,
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Code: waitState.ExitCode,
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}
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} else if waitState.ExitCode != 0 {
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return waitState, &ExitError{
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UUID: step.UUID,
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Code: waitState.ExitCode,
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}
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}
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return waitState, nil
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}
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