woodpecker/vendor/github.com/morikuni/aec/sgr.go

203 lines
3.9 KiB
Go
Raw Normal View History

package aec
import (
"fmt"
)
// RGB3Bit is a 3bit RGB color.
type RGB3Bit uint8
// RGB8Bit is a 8bit RGB color.
type RGB8Bit uint8
func newSGR(n uint) ANSI {
return newAnsi(fmt.Sprintf(esc+"%dm", n))
}
// NewRGB3Bit create a RGB3Bit from given RGB.
func NewRGB3Bit(r, g, b uint8) RGB3Bit {
return RGB3Bit((r >> 7) | ((g >> 6) & 0x2) | ((b >> 5) & 0x4))
}
// NewRGB8Bit create a RGB8Bit from given RGB.
func NewRGB8Bit(r, g, b uint8) RGB8Bit {
return RGB8Bit(16 + 36*(r/43) + 6*(g/43) + b/43)
}
// Color3BitF set the foreground color of text.
func Color3BitF(c RGB3Bit) ANSI {
return newAnsi(fmt.Sprintf(esc+"%dm", c+30))
}
// Color3BitB set the background color of text.
func Color3BitB(c RGB3Bit) ANSI {
return newAnsi(fmt.Sprintf(esc+"%dm", c+40))
}
// Color8BitF set the foreground color of text.
func Color8BitF(c RGB8Bit) ANSI {
return newAnsi(fmt.Sprintf(esc+"38;5;%dm", c))
}
// Color8BitB set the background color of text.
func Color8BitB(c RGB8Bit) ANSI {
return newAnsi(fmt.Sprintf(esc+"48;5;%dm", c))
}
// FullColorF set the foreground color of text.
func FullColorF(r, g, b uint8) ANSI {
return newAnsi(fmt.Sprintf(esc+"38;2;%d;%d;%dm", r, g, b))
}
// FullColorB set the foreground color of text.
func FullColorB(r, g, b uint8) ANSI {
return newAnsi(fmt.Sprintf(esc+"48;2;%d;%d;%dm", r, g, b))
}
// Style
var (
// Bold set the text style to bold or increased intensity.
Bold ANSI
// Faint set the text style to faint.
Faint ANSI
// Italic set the text style to italic.
Italic ANSI
// Underline set the text style to underline.
Underline ANSI
// BlinkSlow set the text style to slow blink.
BlinkSlow ANSI
// BlinkRapid set the text style to rapid blink.
BlinkRapid ANSI
// Inverse swap the foreground color and background color.
Inverse ANSI
// Conceal set the text style to conceal.
Conceal ANSI
// CrossOut set the text style to crossed out.
CrossOut ANSI
// Frame set the text style to framed.
Frame ANSI
// Encircle set the text style to encircled.
Encircle ANSI
// Overline set the text style to overlined.
Overline ANSI
)
// Foreground color of text.
var (
// DefaultF is the default color of foreground.
DefaultF ANSI
// Normal color
BlackF ANSI
RedF ANSI
GreenF ANSI
YellowF ANSI
BlueF ANSI
MagentaF ANSI
CyanF ANSI
WhiteF ANSI
// Light color
LightBlackF ANSI
LightRedF ANSI
LightGreenF ANSI
LightYellowF ANSI
LightBlueF ANSI
LightMagentaF ANSI
LightCyanF ANSI
LightWhiteF ANSI
)
// Background color of text.
var (
// DefaultB is the default color of background.
DefaultB ANSI
// Normal color
BlackB ANSI
RedB ANSI
GreenB ANSI
YellowB ANSI
BlueB ANSI
MagentaB ANSI
CyanB ANSI
WhiteB ANSI
// Light color
LightBlackB ANSI
LightRedB ANSI
LightGreenB ANSI
LightYellowB ANSI
LightBlueB ANSI
LightMagentaB ANSI
LightCyanB ANSI
LightWhiteB ANSI
)
func init() {
Bold = newSGR(1)
Faint = newSGR(2)
Italic = newSGR(3)
Underline = newSGR(4)
BlinkSlow = newSGR(5)
BlinkRapid = newSGR(6)
Inverse = newSGR(7)
Conceal = newSGR(8)
CrossOut = newSGR(9)
BlackF = newSGR(30)
RedF = newSGR(31)
GreenF = newSGR(32)
YellowF = newSGR(33)
BlueF = newSGR(34)
MagentaF = newSGR(35)
CyanF = newSGR(36)
WhiteF = newSGR(37)
DefaultF = newSGR(39)
BlackB = newSGR(40)
RedB = newSGR(41)
GreenB = newSGR(42)
YellowB = newSGR(43)
BlueB = newSGR(44)
MagentaB = newSGR(45)
CyanB = newSGR(46)
WhiteB = newSGR(47)
DefaultB = newSGR(49)
Frame = newSGR(51)
Encircle = newSGR(52)
Overline = newSGR(53)
LightBlackF = newSGR(90)
LightRedF = newSGR(91)
LightGreenF = newSGR(92)
LightYellowF = newSGR(93)
LightBlueF = newSGR(94)
LightMagentaF = newSGR(95)
LightCyanF = newSGR(96)
LightWhiteF = newSGR(97)
LightBlackB = newSGR(100)
LightRedB = newSGR(101)
LightGreenB = newSGR(102)
LightYellowB = newSGR(103)
LightBlueB = newSGR(104)
LightMagentaB = newSGR(105)
LightCyanB = newSGR(106)
LightWhiteB = newSGR(107)
}