mirror of
https://github.com/woodpecker-ci/woodpecker.git
synced 2024-12-04 23:56:30 +00:00
166 lines
5 KiB
Go
166 lines
5 KiB
Go
|
// Package quasigo implements a Go subset compiler and interpreter.
|
||
|
//
|
||
|
// The implementation details are not part of the contract of this package.
|
||
|
package quasigo
|
||
|
|
||
|
import (
|
||
|
"go/ast"
|
||
|
"go/token"
|
||
|
"go/types"
|
||
|
)
|
||
|
|
||
|
// TODO(quasilyte): document what is thread-safe and what not.
|
||
|
// TODO(quasilyte): add a readme.
|
||
|
|
||
|
// Env is used to hold both compilation and evaluation data.
|
||
|
type Env struct {
|
||
|
// TODO(quasilyte): store both native and user func ids in one map?
|
||
|
|
||
|
nativeFuncs []nativeFunc
|
||
|
nameToNativeFuncID map[funcKey]uint16
|
||
|
|
||
|
userFuncs []*Func
|
||
|
nameToFuncID map[funcKey]uint16
|
||
|
|
||
|
// debug contains all information that is only needed
|
||
|
// for better debugging and compiled code introspection.
|
||
|
// Right now it's always enabled, but we may allow stripping it later.
|
||
|
debug *debugInfo
|
||
|
}
|
||
|
|
||
|
// EvalEnv is a goroutine-local handle for Env.
|
||
|
// To get one, use Env.GetEvalEnv() method.
|
||
|
type EvalEnv struct {
|
||
|
nativeFuncs []nativeFunc
|
||
|
userFuncs []*Func
|
||
|
|
||
|
stack *ValueStack
|
||
|
}
|
||
|
|
||
|
// NewEnv creates a new empty environment.
|
||
|
func NewEnv() *Env {
|
||
|
return newEnv()
|
||
|
}
|
||
|
|
||
|
// GetEvalEnv creates a new goroutine-local handle of env.
|
||
|
func (env *Env) GetEvalEnv() *EvalEnv {
|
||
|
return &EvalEnv{
|
||
|
nativeFuncs: env.nativeFuncs,
|
||
|
userFuncs: env.userFuncs,
|
||
|
stack: &ValueStack{
|
||
|
objects: make([]interface{}, 0, 32),
|
||
|
ints: make([]int, 0, 16),
|
||
|
},
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// AddNativeMethod binds `$typeName.$methodName` symbol with f.
|
||
|
// A typeName should be fully qualified, like `github.com/user/pkgname.TypeName`.
|
||
|
// It method is defined only on pointer type, the typeName should start with `*`.
|
||
|
func (env *Env) AddNativeMethod(typeName, methodName string, f func(*ValueStack)) {
|
||
|
env.addNativeFunc(funcKey{qualifier: typeName, name: methodName}, f)
|
||
|
}
|
||
|
|
||
|
// AddNativeFunc binds `$pkgPath.$funcName` symbol with f.
|
||
|
// A pkgPath should be a full package path in which funcName is defined.
|
||
|
func (env *Env) AddNativeFunc(pkgPath, funcName string, f func(*ValueStack)) {
|
||
|
env.addNativeFunc(funcKey{qualifier: pkgPath, name: funcName}, f)
|
||
|
}
|
||
|
|
||
|
// AddFunc binds `$pkgPath.$funcName` symbol with f.
|
||
|
func (env *Env) AddFunc(pkgPath, funcName string, f *Func) {
|
||
|
env.addFunc(funcKey{qualifier: pkgPath, name: funcName}, f)
|
||
|
}
|
||
|
|
||
|
// GetFunc finds previously bound function searching for the `$pkgPath.$funcName` symbol.
|
||
|
func (env *Env) GetFunc(pkgPath, funcName string) *Func {
|
||
|
id := env.nameToFuncID[funcKey{qualifier: pkgPath, name: funcName}]
|
||
|
return env.userFuncs[id]
|
||
|
}
|
||
|
|
||
|
// CompileContext is used to provide necessary data to the compiler.
|
||
|
type CompileContext struct {
|
||
|
// Env is shared environment that should be used for all functions
|
||
|
// being compiled; then it should be used to execute these functions.
|
||
|
Env *Env
|
||
|
|
||
|
Types *types.Info
|
||
|
Fset *token.FileSet
|
||
|
}
|
||
|
|
||
|
// Compile prepares an executable version of fn.
|
||
|
func Compile(ctx *CompileContext, fn *ast.FuncDecl) (compiled *Func, err error) {
|
||
|
return compile(ctx, fn)
|
||
|
}
|
||
|
|
||
|
// Call invokes a given function with provided arguments.
|
||
|
func Call(env *EvalEnv, fn *Func, args ...interface{}) CallResult {
|
||
|
env.stack.objects = env.stack.objects[:0]
|
||
|
env.stack.ints = env.stack.ints[:0]
|
||
|
return eval(env, fn, args)
|
||
|
}
|
||
|
|
||
|
// CallResult is a return value of Call function.
|
||
|
// For most functions, Value() should be called to get the actual result.
|
||
|
// For int-typed functions, IntValue() should be used instead.
|
||
|
type CallResult struct {
|
||
|
value interface{}
|
||
|
scalarValue uint64
|
||
|
}
|
||
|
|
||
|
// Value unboxes an actual call return value.
|
||
|
// For int results, use IntValue().
|
||
|
func (res CallResult) Value() interface{} { return res.value }
|
||
|
|
||
|
// IntValue unboxes an actual call return value.
|
||
|
func (res CallResult) IntValue() int { return int(res.scalarValue) }
|
||
|
|
||
|
// Disasm returns the compiled function disassembly text.
|
||
|
// This output is not guaranteed to be stable between versions
|
||
|
// and should be used only for debugging purposes.
|
||
|
func Disasm(env *Env, fn *Func) string {
|
||
|
return disasm(env, fn)
|
||
|
}
|
||
|
|
||
|
// Func is a compiled function that is ready to be executed.
|
||
|
type Func struct {
|
||
|
code []byte
|
||
|
|
||
|
constants []interface{}
|
||
|
intConstants []int
|
||
|
}
|
||
|
|
||
|
// ValueStack is used to manipulate runtime values during the evaluation.
|
||
|
// Function arguments are pushed to the stack.
|
||
|
// Function results are returned via stack as well.
|
||
|
//
|
||
|
// For the sake of efficiency, it stores different types separately.
|
||
|
// If int was pushed with PushInt(), it should be retrieved by PopInt().
|
||
|
// It's a bad idea to do a Push() and then PopInt() and vice-versa.
|
||
|
type ValueStack struct {
|
||
|
objects []interface{}
|
||
|
ints []int
|
||
|
}
|
||
|
|
||
|
// Pop removes the top stack element and returns it.
|
||
|
// Important: for int-typed values, use PopInt.
|
||
|
func (s *ValueStack) Pop() interface{} {
|
||
|
x := s.objects[len(s.objects)-1]
|
||
|
s.objects = s.objects[:len(s.objects)-1]
|
||
|
return x
|
||
|
}
|
||
|
|
||
|
// PopInt removes the top stack element and returns it.
|
||
|
func (s *ValueStack) PopInt() int {
|
||
|
x := s.ints[len(s.ints)-1]
|
||
|
s.ints = s.ints[:len(s.ints)-1]
|
||
|
return x
|
||
|
}
|
||
|
|
||
|
// Push adds x to the stack.
|
||
|
// Important: for int-typed values, use PushInt.
|
||
|
func (s *ValueStack) Push(x interface{}) { s.objects = append(s.objects, x) }
|
||
|
|
||
|
// PushInt adds x to the stack.
|
||
|
func (s *ValueStack) PushInt(x int) { s.ints = append(s.ints, x) }
|