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109 lines
2.4 KiB
Go
109 lines
2.4 KiB
Go
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package adjacency
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import (
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"encoding/json"
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"log"
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"github.com/nbutton23/zxcvbn-go/data"
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)
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// Graph holds information about different graphs
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type Graph struct {
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Graph map[string][]string
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averageDegree float64
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Name string
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}
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// GraphMap is a map of all graphs
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var GraphMap = make(map[string]Graph)
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func init() {
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GraphMap["qwerty"] = BuildQwerty()
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GraphMap["dvorak"] = BuildDvorak()
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GraphMap["keypad"] = BuildKeypad()
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GraphMap["macKeypad"] = BuildMacKeypad()
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GraphMap["l33t"] = BuildLeet()
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}
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//BuildQwerty builds the Qwerty Graph
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func BuildQwerty() Graph {
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data, err := data.Asset("data/Qwerty.json")
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if err != nil {
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panic("Can't find asset")
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}
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return getAdjancencyGraphFromFile(data, "qwerty")
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}
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//BuildDvorak builds the Dvorak Graph
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func BuildDvorak() Graph {
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data, err := data.Asset("data/Dvorak.json")
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if err != nil {
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panic("Can't find asset")
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}
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return getAdjancencyGraphFromFile(data, "dvorak")
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}
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//BuildKeypad builds the Keypad Graph
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func BuildKeypad() Graph {
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data, err := data.Asset("data/Keypad.json")
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if err != nil {
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panic("Can't find asset")
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}
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return getAdjancencyGraphFromFile(data, "keypad")
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}
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//BuildMacKeypad builds the Mac Keypad Graph
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func BuildMacKeypad() Graph {
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data, err := data.Asset("data/MacKeypad.json")
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if err != nil {
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panic("Can't find asset")
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}
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return getAdjancencyGraphFromFile(data, "mac_keypad")
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}
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//BuildLeet builds the L33T Graph
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func BuildLeet() Graph {
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data, err := data.Asset("data/L33t.json")
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if err != nil {
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panic("Can't find asset")
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}
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return getAdjancencyGraphFromFile(data, "keypad")
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}
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func getAdjancencyGraphFromFile(data []byte, name string) Graph {
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var graph Graph
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err := json.Unmarshal(data, &graph)
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if err != nil {
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log.Fatal(err)
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}
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graph.Name = name
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return graph
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}
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// CalculateAvgDegree calclates the average degree between nodes in the graph
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//on qwerty, 'g' has degree 6, being adjacent to 'ftyhbv'. '\' has degree 1.
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//this calculates the average over all keys.
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//TODO double check that i ported this correctly scoring.coffee ln 5
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func (adjGrp Graph) CalculateAvgDegree() float64 {
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if adjGrp.averageDegree != float64(0) {
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return adjGrp.averageDegree
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}
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var avg float64
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var count float64
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for _, value := range adjGrp.Graph {
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for _, char := range value {
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if len(char) != 0 || char != " " {
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avg += float64(len(char))
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count++
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}
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}
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}
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adjGrp.averageDegree = avg / count
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return adjGrp.averageDegree
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}
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