woodpecker/vendor/github.com/bmatcuk/doublestar/v4/validate.go

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package doublestar
import "path/filepath"
// Validate a pattern. Patterns are validated while they run in Match(),
// PathMatch(), and Glob(), so, you normally wouldn't need to call this.
// However, there are cases where this might be useful: for example, if your
// program allows a user to enter a pattern that you'll run at a later time,
// you might want to validate it.
//
// ValidatePattern assumes your pattern uses '/' as the path separator.
//
func ValidatePattern(s string) bool {
return doValidatePattern(s, '/')
}
// Like ValidatePattern, only uses your OS path separator. In other words, use
// ValidatePattern if you would normally use Match() or Glob(). Use
// ValidatePathPattern if you would normally use PathMatch(). Keep in mind,
// Glob() requires '/' separators, even if your OS uses something else.
//
func ValidatePathPattern(s string) bool {
return doValidatePattern(s, filepath.Separator)
}
func doValidatePattern(s string, separator rune) bool {
altDepth := 0
l := len(s)
VALIDATE:
for i := 0; i < l; i++ {
switch s[i] {
case '\\':
if separator != '\\' {
// skip the next byte - return false if there is no next byte
if i++; i >= l {
return false
}
}
continue
case '[':
if i++; i >= l {
// class didn't end
return false
}
if s[i] == '^' || s[i] == '!' {
i++
}
if i >= l || s[i] == ']' {
// class didn't end or empty character class
return false
}
for ; i < l; i++ {
if separator != '\\' && s[i] == '\\' {
i++
} else if s[i] == ']' {
// looks good
continue VALIDATE
}
}
// class didn't end
return false
case '{':
altDepth++
continue
case '}':
if altDepth == 0 {
// alt end without a corresponding start
return false
}
altDepth--
continue
}
}
// valid as long as all alts are closed
return altDepth == 0
}