Install Golang (>=1.16) as described by [this guide](https://go.dev/doc/install).
### Install make
> GNU Make is a tool which controls the generation of executables and other non-source files of a program from the program's source files. (https://www.gnu.org/software/make/)
Install [Node.js (>=14)](https://nodejs.org/en/download/) if you want to build Woodpeckers UI or documentation.
For dependencies installation (node_modules) for the UI and documentation of Woodpecker the package-manager Yarn is used. The installation of Yarn is described by [this guide](https://yarnpkg.com/getting-started/install).
### Create a `.env` file with your development configuration
Similar to the environment variables you can set for your production setup of Woodpecker, you can create a `.env` in the root of the Woodpecker project and add any need config to it.
A common config for debugging would look like this:
Create an O-Auth app for your SCM as describe in the [SCM documentation](../30-administration/11-vcs/10-overview.md). If you set `WOODPECKER_DEV_OAUTH_HOST=http://localhost:8000` you can use that address with the path as explained for the specific SCM to login without the need for a public address. For example for GitHub you would use `http://localhost:8000/authorize` as authorization callback URL.
You can use different methods for debugging the Woodpecker applications. One of the currently recommend ways to debug and test the Woodpecker application is using [VS-Code](https://code.visualstudio.com/) or [VS-Codium](https://vscodium.com/) (Open-Source binaries of VS-Code) as most maintainers are using it and Woodpecker already includes the needed debug configurations for it.
As a starting guide for programming Go with VS-Code you can use this video guide:
[![Getting started with Go in VS-Code](https://img.youtube.com/vi/1MXIGYrMk80/0.jpg)](https://www.youtube.com/watch?v=1MXIGYrMk80)
### Debugging Woodpecker
The Woodpecker source code already includes launch configurations for the Woodpecker server and agent. To start debugging you can click on the debug icon in the navigation bar of VS-Code (ctrl-shift-d). On that page you will see the existing launch jobs at the top. Simply select the agent or server and click on the play button. You can set breakpoints in the source files to stop at specific points.
![Woodpecker debugging with VS-Code](./vscode-debug.png)
## Testing & linting code
To test or lint parts of Woodpecker you can run one of the following commands:
```bash
# test server code
make test-server
# test agent code
make test-agent
# test cli code
make test-cli
# test datastore / database related code like migrations of the server
make test-server-datastore
# lint go code
make lint
# lint UI code
make lint-frontend
# test UI code
make test-frontend
```
If you want to test a specific go file you can also use:
```bash
go test -race -timeout 30s github.com/woodpecker-ci/woodpecker/<path-to-the-package-or-file-to-test>
```
Or you can open the test-file inside [VS-Code](#developing-with-vs-code) and run or debug the test by clicking on the inline commands:
![Run test via VS-Code](./vscode-run-test.png)
## Run applications from terminal
If you want to run a Woodpecker applications from your terminal you can use one of the following commands from the base of the Woodpecker project. They will execute Woodpecker in a similar way as described in [debugging Woodpecker](#debugging-woodpecker) without the ability to really debug it in your editor.