lemmy/server/src/websocket_server/server.rs
Dessalines e570c70701 Adding login and Register
- Login and Register  mostly working.
- Starting to work on creating communities.
2019-03-22 18:42:57 -07:00

396 lines
9.3 KiB
Rust

//! `ChatServer` is an actor. It maintains list of connection client session.
//! And manages available rooms. Peers send messages to other peers in same
//! room through `ChatServer`.
use actix::prelude::*;
use rand::{rngs::ThreadRng, Rng};
use std::collections::{HashMap, HashSet};
use serde::{Deserialize, Serialize};
use bcrypt::{verify};
use {Crud,establish_connection};
use actions::community::*;
#[derive(EnumString,ToString,Debug)]
pub enum UserOperation {
Login, Register, Logout, CreateCommunity, Join, Edit, Reply, Vote, Delete, NextPage, Sticky
}
#[derive(EnumString,ToString,Debug)]
pub enum MessageToUser {
Comments, Users, Ping, Pong, Error
}
#[derive(Serialize, Deserialize)]
pub struct ErrorMessage {
op: String,
error: String
}
/// Chat server sends this messages to session
#[derive(Message)]
pub struct WSMessage(pub String);
/// Message for chat server communications
/// New chat session is created
#[derive(Message)]
#[rtype(usize)]
pub struct Connect {
pub addr: Recipient<WSMessage>,
}
/// Session is disconnected
#[derive(Message)]
pub struct Disconnect {
pub id: usize,
}
/// Send message to specific room
#[derive(Message)]
pub struct ClientMessage {
/// Id of the client session
pub id: usize,
/// Peer message
pub msg: String,
/// Room name
pub room: String,
}
/// List of available rooms
pub struct ListRooms;
impl actix::Message for ListRooms {
type Result = Vec<String>;
}
/// Join room, if room does not exists create new one.
#[derive(Message)]
pub struct Join {
/// Client id
pub id: usize,
/// Room name
pub name: String,
}
#[derive(Serialize, Deserialize)]
pub struct Login {
pub username_or_email: String,
pub password: String
}
impl actix::Message for Login {
type Result = Result<LoginResponse, ErrorMessage>;
}
#[derive(Serialize, Deserialize)]
pub struct Register {
username: String,
email: Option<String>,
password: String,
password_verify: String
}
#[derive(Serialize, Deserialize)]
pub struct LoginResponse {
op: String,
jwt: String
}
impl actix::Message for Register {
type Result = Result<LoginResponse, ErrorMessage>;
}
// #[derive(Serialize, Deserialize)]
// pub struct CreateCommunity {
// name: String
// }
#[derive(Serialize, Deserialize)]
pub struct CreateCommunityResponse {
op: String,
community: Community
}
impl actix::Message for CommunityForm {
type Result = Result<CreateCommunityResponse, ErrorMessage>;
}
/// `ChatServer` manages chat rooms and responsible for coordinating chat
/// session. implementation is super primitive
pub struct ChatServer {
sessions: HashMap<usize, Recipient<WSMessage>>, // A map from generated random ID to session addr
rooms: HashMap<String, HashSet<usize>>, // A map from room name to set of connectionIDs
rng: ThreadRng,
}
impl Default for ChatServer {
fn default() -> ChatServer {
// default room
let mut rooms = HashMap::new();
rooms.insert("Main".to_owned(), HashSet::new());
ChatServer {
sessions: HashMap::new(),
rooms: rooms,
rng: rand::thread_rng(),
}
}
}
impl ChatServer {
/// Send message to all users in the room
fn send_room_message(&self, room: &str, message: &str, skip_id: usize) {
if let Some(sessions) = self.rooms.get(room) {
for id in sessions {
if *id != skip_id {
if let Some(addr) = self.sessions.get(id) {
let _ = addr.do_send(WSMessage(message.to_owned()));
}
}
}
}
}
}
/// Make actor from `ChatServer`
impl Actor for ChatServer {
/// We are going to use simple Context, we just need ability to communicate
/// with other actors.
type Context = Context<Self>;
}
/// Handler for Connect message.
///
/// Register new session and assign unique id to this session
impl Handler<Connect> for ChatServer {
type Result = usize;
fn handle(&mut self, msg: Connect, _: &mut Context<Self>) -> Self::Result {
println!("Someone joined");
// notify all users in same room
self.send_room_message(&"Main".to_owned(), "Someone joined", 0);
// register session with random id
let id = self.rng.gen::<usize>();
self.sessions.insert(id, msg.addr);
// auto join session to Main room
self.rooms.get_mut(&"Main".to_owned()).unwrap().insert(id);
// send id back
id
}
}
/// Handler for Disconnect message.
impl Handler<Disconnect> for ChatServer {
type Result = ();
fn handle(&mut self, msg: Disconnect, _: &mut Context<Self>) {
println!("Someone disconnected");
let mut rooms: Vec<String> = Vec::new();
// remove address
if self.sessions.remove(&msg.id).is_some() {
// remove session from all rooms
for (name, sessions) in &mut self.rooms {
if sessions.remove(&msg.id) {
rooms.push(name.to_owned());
}
}
}
// send message to other users
for room in rooms {
self.send_room_message(&room, "Someone disconnected", 0);
}
}
}
/// Handler for Message message.
impl Handler<ClientMessage> for ChatServer {
type Result = ();
fn handle(&mut self, msg: ClientMessage, _: &mut Context<Self>) {
self.send_room_message(&msg.room, msg.msg.as_str(), msg.id);
}
}
/// Handler for `ListRooms` message.
impl Handler<ListRooms> for ChatServer {
type Result = MessageResult<ListRooms>;
fn handle(&mut self, _: ListRooms, _: &mut Context<Self>) -> Self::Result {
let mut rooms = Vec::new();
for key in self.rooms.keys() {
rooms.push(key.to_owned())
}
MessageResult(rooms)
}
}
/// Join room, send disconnect message to old room
/// send join message to new room
impl Handler<Join> for ChatServer {
type Result = ();
fn handle(&mut self, msg: Join, _: &mut Context<Self>) {
let Join { id, name } = msg;
let mut rooms = Vec::new();
// remove session from all rooms
for (n, sessions) in &mut self.rooms {
if sessions.remove(&id) {
rooms.push(n.to_owned());
}
}
// send message to other users
for room in rooms {
self.send_room_message(&room, "Someone disconnected", 0);
}
if self.rooms.get_mut(&name).is_none() {
self.rooms.insert(name.clone(), HashSet::new());
}
self.send_room_message(&name, "Someone connected", id);
self.rooms.get_mut(&name).unwrap().insert(id);
}
}
impl Handler<Login> for ChatServer {
type Result = MessageResult<Login>;
fn handle(&mut self, msg: Login, _: &mut Context<Self>) -> Self::Result {
use actions::user::*;
let conn = establish_connection();
// Fetch that username / email
let user: User_ = match User_::find_by_email_or_username(&conn, &msg.username_or_email) {
Ok(user) => user,
Err(e) => return MessageResult(
Err(
ErrorMessage {
op: UserOperation::Login.to_string(),
error: "Couldn't find that username or email".to_string()
}
)
)
};
// Verify the password
let valid: bool = verify(&msg.password, &user.password_encrypted).unwrap_or(false);
if !valid {
return MessageResult(
Err(
ErrorMessage {
op: UserOperation::Login.to_string(),
error: "Password incorrect".to_string()
}
)
)
}
// Return the jwt
MessageResult(
Ok(
LoginResponse {
op: UserOperation::Login.to_string(),
jwt: user.jwt()
}
)
)
}
}
impl Handler<Register> for ChatServer {
type Result = MessageResult<Register>;
fn handle(&mut self, msg: Register, _: &mut Context<Self>) -> Self::Result {
use actions::user::*;
let conn = establish_connection();
// Make sure passwords match
if msg.password != msg.password_verify {
return MessageResult(
Err(
ErrorMessage {
op: UserOperation::Register.to_string(),
error: "Passwords do not match.".to_string()
}
)
);
}
// Register the new user
let user_form = UserForm {
name: msg.username,
email: msg.email,
password_encrypted: msg.password,
preferred_username: None,
updated: None
};
// Create the user
let inserted_user = match User_::create(&conn, &user_form) {
Ok(user) => user,
Err(e) => return MessageResult(
Err(
ErrorMessage {
op: UserOperation::Register.to_string(),
error: "User already exists.".to_string() // overwrite the diesel error
}
)
)
};
// Return the jwt
MessageResult(
Ok(
LoginResponse {
op: UserOperation::Register.to_string(),
jwt: inserted_user.jwt()
}
)
)
}
}
impl Handler<CommunityForm> for ChatServer {
type Result = MessageResult<CommunityForm>;
fn handle(&mut self, form: CommunityForm, _: &mut Context<Self>) -> Self::Result {
let conn = establish_connection();
let community = match Community::create(&conn, &form) {
Ok(community) => community,
Err(e) => return MessageResult(
Err(
ErrorMessage {
op: UserOperation::CreateCommunity.to_string(),
error: "Community already exists.".to_string() // overwrite the diesel error
}
)
)
};
MessageResult(
Ok(
CreateCommunityResponse {
op: UserOperation::CreateCommunity.to_string(),
community: community
}
)
)
}
}