lemmy/lemmy_apub/src/activity_queue.rs
2020-10-01 12:54:20 -05:00

122 lines
2.9 KiB
Rust

use crate::{check_is_apub_id_valid, extensions::signatures::sign_and_send, ActorType};
use activitystreams::{
base::{Extends, ExtendsExt},
object::AsObject,
};
use anyhow::{anyhow, Context, Error};
use background_jobs::{
create_server,
memory_storage::Storage,
ActixJob,
Backoff,
MaxRetries,
QueueHandle,
WorkerConfig,
};
use lemmy_utils::{location_info, settings::Settings, LemmyError};
use log::warn;
use reqwest::Client;
use serde::{Deserialize, Serialize};
use std::{collections::BTreeMap, future::Future, pin::Pin};
use url::Url;
pub fn send_activity<T, Kind>(
activity_sender: &QueueHandle,
activity: T,
actor: &dyn ActorType,
to: Vec<Url>,
) -> Result<(), LemmyError>
where
T: AsObject<Kind>,
T: Extends<Kind>,
Kind: Serialize,
<T as Extends<Kind>>::Error: From<serde_json::Error> + Send + Sync + 'static,
{
if !Settings::get().federation.enabled {
return Ok(());
}
let activity = activity.into_any_base()?;
let serialised_activity = serde_json::to_string(&activity)?;
for to_url in &to {
check_is_apub_id_valid(&to_url)?;
}
// TODO: it would make sense to create a separate task for each destination server
let message = SendActivityTask {
activity: serialised_activity,
to,
actor_id: actor.actor_id()?,
private_key: actor.private_key().context(location_info!())?,
};
activity_sender.queue::<SendActivityTask>(message)?;
Ok(())
}
#[derive(Clone, Debug, Deserialize, Serialize)]
struct SendActivityTask {
activity: String,
to: Vec<Url>,
actor_id: Url,
private_key: String,
}
impl ActixJob for SendActivityTask {
type State = MyState;
type Future = Pin<Box<dyn Future<Output = Result<(), Error>>>>;
const NAME: &'static str = "SendActivityTask";
const MAX_RETRIES: MaxRetries = MaxRetries::Count(10);
const BACKOFF: Backoff = Backoff::Exponential(2);
fn run(self, state: Self::State) -> Self::Future {
Box::pin(async move {
for to_url in &self.to {
let mut headers = BTreeMap::<String, String>::new();
headers.insert("Content-Type".into(), "application/json".into());
let result = sign_and_send(
&state.client,
headers,
to_url,
self.activity.clone(),
&self.actor_id,
self.private_key.to_owned(),
)
.await;
if let Err(e) = result {
warn!("{}", e);
return Err(anyhow!(
"Failed to send activity {} to {}",
&self.activity,
to_url
));
}
}
Ok(())
})
}
}
pub fn create_activity_queue() -> QueueHandle {
// Start the application server. This guards access to to the jobs store
let queue_handle = create_server(Storage::new());
// Configure and start our workers
WorkerConfig::new(|| MyState {
client: Client::default(),
})
.register::<SendActivityTask>()
.start(queue_handle.clone());
queue_handle
}
#[derive(Clone)]
struct MyState {
pub client: Client,
}