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https://github.com/yuri91/ili9341-rs.git
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Rename draw methods
- Rename `draw_iter` to `draw_raw_iter` to avoid conflict with `embedded_graphics_core::DrawTarget::draw_iter` - Rename `draw_raw` to `draw_raw_slice` for consistency
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2 changed files with 7 additions and 9 deletions
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@ -31,7 +31,7 @@ where
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return Ok(());
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}
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self.draw_raw(
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self.draw_raw_slice(
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pos.x as u16,
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pos.y as u16,
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pos.x as u16,
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@ -64,7 +64,7 @@ where
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let y0 = clamp(y0, h - 1);
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let x1 = clamp(x1, w - 1);
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let y1 = clamp(y1, h - 1);
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self.draw_iter(
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self.draw_raw_iter(
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x0,
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y0,
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x1,
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@ -81,7 +81,7 @@ where
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fn clear(&mut self, color: Rgb565) -> Result<(), Self::Error> {
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let color = RawU16::from(color).into_inner();
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self.draw_iter(
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self.draw_raw_iter(
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0,
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0,
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(self.width - 1) as u16,
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10
src/lib.rs
10
src/lib.rs
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@ -49,8 +49,7 @@ pub enum Orientation {
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}
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/// There are two method for drawing to the screen:
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/// [draw_raw](struct.Ili9341.html#method.draw_raw) and
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/// [draw_iter](struct.Ili9341.html#method.draw_iter).
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/// [Ili9341::draw_raw_iter] and [Ili9341::draw_raw_slice]
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///
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/// In both cases the expected pixel format is rgb565.
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///
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@ -219,7 +218,7 @@ where
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///
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/// The iterator is useful to avoid wasting memory by holding a buffer for
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/// the whole screen when it is not necessary.
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pub fn draw_iter<I: IntoIterator<Item = u16>>(
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pub fn draw_raw_iter<I: IntoIterator<Item = u16>>(
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&mut self,
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x0: u16,
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y0: u16,
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@ -240,9 +239,8 @@ where
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/// video memory.
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///
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/// The expected format is rgb565.
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pub fn draw_raw(&mut self, x0: u16, y0: u16, x1: u16, y1: u16, data: &[u16]) -> Result {
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self.set_window(x0, y0, x1, y1)?;
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self.write_iter(data.iter().cloned())
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pub fn draw_raw_slice(&mut self, x0: u16, y0: u16, x1: u16, y1: u16, data: &[u16]) -> Result {
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self.draw_raw_iter(x0, y0, x1, y1, data.iter().copied())
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}
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/// Change the orientation of the screen
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