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Merge pull request #29 from ivmarkov/master
Support for boards that need a non-standard initialization command
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commit
c3d0d08a3c
1 changed files with 48 additions and 33 deletions
81
src/lib.rs
81
src/lib.rs
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@ -40,7 +40,19 @@ impl DisplaySize for DisplaySize320x480 {
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const HEIGHT: usize = 480;
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const HEIGHT: usize = 480;
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}
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}
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/// The default orientation is Portrait
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/// For quite a few boards (ESP32-S2-Kaluga-1, M5Stack, M5Core2 and others),
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/// the ILI9341 initialization command arguments are slightly different
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///
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/// This trait provides the flexibility for users to define their own
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/// initialization command arguments suitable for the particular board they are using
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pub trait Mode {
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fn mode(&self) -> u8;
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fn is_landscape(&self) -> bool;
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}
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/// The default implementation of the Mode trait from above
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/// Should work for most (but not all) boards
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pub enum Orientation {
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pub enum Orientation {
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Portrait,
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Portrait,
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PortraitFlipped,
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PortraitFlipped,
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@ -48,6 +60,24 @@ pub enum Orientation {
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LandscapeFlipped,
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LandscapeFlipped,
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}
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}
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impl Mode for Orientation {
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fn mode(&self) -> u8 {
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match self {
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Self::Portrait => 0x40 | 0x08,
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Self::Landscape => 0x20 | 0x08,
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Self::PortraitFlipped => 0x80 | 0x08,
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Self::LandscapeFlipped => 0x40 | 0x80 | 0x20 | 0x08,
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}
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}
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fn is_landscape(&self) -> bool {
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match self {
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Self::Landscape | Self::LandscapeFlipped => true,
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Self::Portrait | Self::PortraitFlipped => false,
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}
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}
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}
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/// There are two method for drawing to the screen:
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/// There are two method for drawing to the screen:
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/// [Ili9341::draw_raw_iter] and [Ili9341::draw_raw_slice]
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/// [Ili9341::draw_raw_iter] and [Ili9341::draw_raw_slice]
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///
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///
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@ -68,7 +98,7 @@ pub struct Ili9341<IFACE, RESET> {
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reset: RESET,
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reset: RESET,
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width: usize,
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width: usize,
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height: usize,
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height: usize,
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mode: Orientation,
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landscape: bool,
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}
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}
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impl<IFACE, RESET> Ili9341<IFACE, RESET>
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impl<IFACE, RESET> Ili9341<IFACE, RESET>
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@ -76,23 +106,24 @@ where
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IFACE: WriteOnlyDataCommand,
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IFACE: WriteOnlyDataCommand,
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RESET: OutputPin,
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RESET: OutputPin,
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{
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{
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pub fn new<DELAY, SIZE>(
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pub fn new<DELAY, SIZE, MODE>(
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interface: IFACE,
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interface: IFACE,
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reset: RESET,
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reset: RESET,
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delay: &mut DELAY,
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delay: &mut DELAY,
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mode: Orientation,
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mode: MODE,
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_display_size: SIZE,
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_display_size: SIZE,
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) -> Result<Self>
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) -> Result<Self>
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where
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where
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DELAY: DelayMs<u16>,
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DELAY: DelayMs<u16>,
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SIZE: DisplaySize,
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SIZE: DisplaySize,
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MODE: Mode,
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{
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{
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let mut ili9341 = Ili9341 {
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let mut ili9341 = Ili9341 {
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interface,
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interface,
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reset,
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reset,
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width: SIZE::WIDTH,
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width: SIZE::WIDTH,
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height: SIZE::HEIGHT,
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height: SIZE::HEIGHT,
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mode: Orientation::Portrait,
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landscape: false,
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};
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};
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// Do hardware reset by holding reset low for at least 10us
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// Do hardware reset by holding reset low for at least 10us
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@ -172,9 +203,10 @@ where
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fixed_top_lines: u16,
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fixed_top_lines: u16,
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fixed_bottom_lines: u16,
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fixed_bottom_lines: u16,
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) -> Result<Scroller> {
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) -> Result<Scroller> {
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let height = match self.mode {
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let height = if self.landscape {
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Orientation::Landscape | Orientation::LandscapeFlipped => self.width,
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self.width
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Orientation::Portrait | Orientation::PortraitFlipped => self.height,
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} else {
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self.height
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} as u16;
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} as u16;
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let scroll_lines = height as u16 - fixed_top_lines - fixed_bottom_lines;
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let scroll_lines = height as u16 - fixed_top_lines - fixed_bottom_lines;
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@ -244,33 +276,16 @@ where
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}
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}
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/// Change the orientation of the screen
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/// Change the orientation of the screen
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pub fn set_orientation(&mut self, mode: Orientation) -> Result {
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pub fn set_orientation<MODE>(&mut self, mode: MODE) -> Result
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let was_landscape = match self.mode {
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where
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Orientation::Landscape | Orientation::LandscapeFlipped => true,
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MODE: Mode,
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Orientation::Portrait | Orientation::PortraitFlipped => false,
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{
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};
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self.command(Command::MemoryAccessControl, &[mode.mode()])?;
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let is_landscape = match mode {
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Orientation::Portrait => {
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if self.landscape ^ mode.is_landscape() {
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self.command(Command::MemoryAccessControl, &[0x40 | 0x08])?;
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false
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}
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Orientation::Landscape => {
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self.command(Command::MemoryAccessControl, &[0x20 | 0x08])?;
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true
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}
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Orientation::PortraitFlipped => {
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self.command(Command::MemoryAccessControl, &[0x80 | 0x08])?;
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false
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}
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Orientation::LandscapeFlipped => {
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self.command(Command::MemoryAccessControl, &[0x40 | 0x80 | 0x20 | 0x08])?;
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true
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}
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};
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if was_landscape ^ is_landscape {
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core::mem::swap(&mut self.height, &mut self.width);
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core::mem::swap(&mut self.height, &mut self.width);
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}
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}
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self.mode = mode;
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self.landscape = mode.is_landscape();
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Ok(())
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Ok(())
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}
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}
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}
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}
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