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https://github.com/yuri91/ili9341-rs.git
synced 2024-11-21 14:30:58 +00:00
Do not hardcode display size
ili driver family is pretty generic with support of multiple display sizes. By having width and size as parameter this driver can support broader range of ili displays.
This commit is contained in:
parent
64963398c7
commit
b5077900be
1 changed files with 65 additions and 26 deletions
87
src/lib.rs
87
src/lib.rs
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@ -34,8 +34,29 @@ pub trait Interface {
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) -> Result<(), Self::Error>;
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}
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/// Trait that defines display size information
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pub trait DisplaySize {
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/// Width in pixels
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const WIDTH: usize;
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/// Height in pixels
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const HEIGHT: usize;
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}
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/// Generic display size of 240x320 pixels
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pub struct DisplaySize240x320;
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impl DisplaySize for DisplaySize240x320 {
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const WIDTH: usize = 240;
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const HEIGHT: usize = 320;
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}
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/// Generic display size of 320x480 pixels
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pub struct DisplaySize320x480;
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impl DisplaySize for DisplaySize320x480 {
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const WIDTH: usize = 320;
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const HEIGHT: usize = 480;
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}
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#[derive(Debug)]
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pub enum Error<PinE> {
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@ -72,6 +93,7 @@ pub struct Ili9341<IFACE, RESET> {
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reset: RESET,
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width: usize,
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height: usize,
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mode: Orientation,
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}
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impl<PinE, IFACE, RESET> Ili9341<IFACE, RESET>
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@ -79,16 +101,23 @@ where
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IFACE: WriteOnlyDataCommand,
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RESET: OutputPin<Error = PinE>,
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{
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pub fn new<DELAY: DelayMs<u16>>(
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pub fn new<DELAY, SIZE>(
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interface: IFACE,
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reset: RESET,
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delay: &mut DELAY,
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) -> Result<Self, Error<PinE>> {
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mode: Orientation,
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_display_size: SIZE,
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) -> Result<Self, Error<PinE>>
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where
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DELAY: DelayMs<u16>,
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SIZE: DisplaySize,
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{
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let mut ili9341 = Ili9341 {
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interface,
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reset,
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width: WIDTH,
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height: HEIGHT,
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width: SIZE::WIDTH,
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height: SIZE::HEIGHT,
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mode: Orientation::Portrait,
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};
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// Do hardware reset by holding reset low for at least 10us
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@ -108,7 +137,7 @@ where
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// and 120ms before sending Sleep Out
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delay.delay_ms(120);
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ili9341.set_orientation(Orientation::Portrait)?;
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ili9341.set_orientation(mode)?;
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// Set pixel format to 16 bits per pixel
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ili9341.command(Command::PixelFormatSet, &[0x55])?;
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@ -167,7 +196,11 @@ where
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fixed_top_lines: u16,
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fixed_bottom_lines: u16,
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) -> Result<Scroller, Error<PinE>> {
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let scroll_lines = HEIGHT as u16 - fixed_top_lines - fixed_bottom_lines;
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let height = match self.mode {
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Orientation::Landscape | Orientation::LandscapeFlipped => self.width,
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Orientation::Portrait | Orientation::PortraitFlipped => self.height,
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} as u16;
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let scroll_lines = height as u16 - fixed_top_lines - fixed_bottom_lines;
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self.command(
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Command::VerticalScrollDefine,
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@ -181,7 +214,7 @@ where
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],
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)?;
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Ok(Scroller::new(fixed_top_lines, fixed_bottom_lines))
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Ok(Scroller::new(fixed_top_lines, fixed_bottom_lines, height))
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}
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pub fn scroll_vertically(
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@ -189,11 +222,10 @@ where
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scroller: &mut Scroller,
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num_lines: u16,
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) -> Result<(), Error<PinE>> {
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let height = HEIGHT as u16;
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scroller.top_offset += num_lines;
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if scroller.top_offset > (height - scroller.fixed_bottom_lines) {
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if scroller.top_offset > (scroller.height - scroller.fixed_bottom_lines) {
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scroller.top_offset = scroller.fixed_top_lines
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+ (scroller.top_offset - height + scroller.fixed_bottom_lines)
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+ (scroller.top_offset - scroller.height + scroller.fixed_bottom_lines)
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}
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self.command(
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@ -249,28 +281,33 @@ where
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/// Change the orientation of the screen
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pub fn set_orientation(&mut self, mode: Orientation) -> Result<(), Error<PinE>> {
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match mode {
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let was_landscape = match self.mode {
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Orientation::Landscape | Orientation::LandscapeFlipped => true,
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Orientation::Portrait | Orientation::PortraitFlipped => false,
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};
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let is_landscape = match mode {
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Orientation::Portrait => {
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self.width = WIDTH;
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self.height = HEIGHT;
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self.command(Command::MemoryAccessControl, &[0x40 | 0x08])
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self.command(Command::MemoryAccessControl, &[0x40 | 0x08])?;
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false
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}
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Orientation::Landscape => {
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self.width = HEIGHT;
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self.height = WIDTH;
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self.command(Command::MemoryAccessControl, &[0x20 | 0x08])
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self.command(Command::MemoryAccessControl, &[0x20 | 0x08])?;
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true
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}
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Orientation::PortraitFlipped => {
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self.width = WIDTH;
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self.height = HEIGHT;
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self.command(Command::MemoryAccessControl, &[0x80 | 0x08])
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self.command(Command::MemoryAccessControl, &[0x80 | 0x08])?;
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false
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}
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Orientation::LandscapeFlipped => {
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self.width = HEIGHT;
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self.height = WIDTH;
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self.command(Command::MemoryAccessControl, &[0x40 | 0x80 | 0x20 | 0x08])
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self.command(Command::MemoryAccessControl, &[0x40 | 0x80 | 0x20 | 0x08])?;
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true
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}
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};
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if was_landscape ^ is_landscape {
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core::mem::swap(&mut self.height, &mut self.width);
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}
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self.mode = mode;
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Ok(())
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}
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/// Get the current screen width. It can change based on the current orientation
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@ -290,14 +327,16 @@ pub struct Scroller {
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top_offset: u16,
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fixed_bottom_lines: u16,
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fixed_top_lines: u16,
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height: u16,
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}
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impl Scroller {
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fn new(fixed_top_lines: u16, fixed_bottom_lines: u16) -> Scroller {
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fn new(fixed_top_lines: u16, fixed_bottom_lines: u16, height: u16) -> Scroller {
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Scroller {
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top_offset: fixed_top_lines,
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fixed_top_lines,
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fixed_bottom_lines,
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height,
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}
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}
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}
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