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Merge pull request #35 from VersBinarii/commands
Add idle mode, brightness and frame rate control
This commit is contained in:
commit
99f6e63918
1 changed files with 83 additions and 2 deletions
85
src/lib.rs
85
src/lib.rs
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@ -334,7 +334,7 @@ where
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}
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}
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/// Control the screen display mode:
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/// Control the screen display mode
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pub fn display_mode(&mut self, mode: ModeState) -> Result {
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match mode {
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ModeState::On => self.command(Command::DisplayOn, &[]),
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@ -342,13 +342,52 @@ where
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}
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}
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/// Invert the pixel color ion screen:
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/// Invert the pixel color on screen
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pub fn invert_mode(&mut self, mode: ModeState) -> Result {
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match mode {
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ModeState::On => self.command(Command::InvertOn, &[]),
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ModeState::Off => self.command(Command::InvertOff, &[]),
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}
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}
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/// Idle mode reduces the number of colors to 8
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pub fn idle_mode(&mut self, mode: ModeState) -> Result {
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match mode {
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ModeState::On => self.command(Command::IdleModeOn, &[]),
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ModeState::Off => self.command(Command::IdleModeOff, &[]),
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}
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}
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/// Set display brightness to the value between 0 and 255
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pub fn brightness(&mut self, brightness: u8) -> Result {
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self.command(Command::SetBrightness, &[brightness])
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}
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/// Set adaptive brightness value equal to [AdaptiveBrightness]
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pub fn content_adaptive_brightness(&mut self, value: AdaptiveBrightness) -> Result {
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self.command(Command::ContentAdaptiveBrightness, &[value as _])
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}
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/// Configure [FrameRateClockDivision] and [FrameRate] in normal mode
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pub fn normal_mode_frame_rate(
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&mut self,
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clk_div: FrameRateClockDivision,
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frame_rate: FrameRate,
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) -> Result {
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self.command(
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Command::NormalModeFrameRate,
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&[clk_div as _, frame_rate as _],
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)
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}
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/// Configure [FrameRateClockDivision] and [FrameRate] in idle mode
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pub fn idle_mode_frame_rate(
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&mut self,
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clk_div: FrameRateClockDivision,
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frame_rate: FrameRate,
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) -> Result {
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self.command(Command::IdleModeFrameRate, &[clk_div as _, frame_rate as _])
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}
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}
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impl<IFACE, RESET> Ili9341<IFACE, RESET> {
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@ -383,6 +422,42 @@ impl Scroller {
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}
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}
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/// Available Adaptive Brightness values
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pub enum AdaptiveBrightness {
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Off = 0x00,
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UserInterfaceImage = 0x01,
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StillPicture = 0x02,
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MovingImage = 0x03,
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}
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/// Available frame rate in Hz
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pub enum FrameRate {
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FrameRate119 = 0x10,
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FrameRate112 = 0x11,
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FrameRate106 = 0x12,
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FrameRate100 = 0x13,
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FrameRate95 = 0x14,
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FrameRate90 = 0x15,
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FrameRate86 = 0x16,
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FrameRate83 = 0x17,
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FrameRate79 = 0x18,
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FrameRate76 = 0x19,
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FrameRate73 = 0x1a,
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FrameRate70 = 0x1b,
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FrameRate68 = 0x1c,
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FrameRate65 = 0x1d,
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FrameRate63 = 0x1e,
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FrameRate61 = 0x1f,
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}
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/// Frame rate clock division
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pub enum FrameRateClockDivision {
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Fosc = 0x00,
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FoscDiv2 = 0x01,
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FoscDiv4 = 0x02,
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FoscDiv8 = 0x03,
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}
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#[derive(Clone, Copy)]
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enum Command {
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SoftwareReset = 0x01,
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@ -399,4 +474,10 @@ enum Command {
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MemoryWrite = 0x2c,
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VerticalScrollDefine = 0x33,
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VerticalScrollAddr = 0x37,
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IdleModeOff = 0x38,
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IdleModeOn = 0x39,
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SetBrightness = 0x51,
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ContentAdaptiveBrightness = 0x55,
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NormalModeFrameRate = 0xb1,
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IdleModeFrameRate = 0xb2,
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}
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