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Fix doc text
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1 changed files with 20 additions and 5 deletions
25
src/lib.rs
25
src/lib.rs
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@ -31,10 +31,16 @@ pub enum Orientation {
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LandscapeFlipped,
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LandscapeFlipped,
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}
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}
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/// There are two method for drawing to the screen: draw_raw and draw_iter.
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/// There are two method for drawing to the screen:
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/// [draw_raw](struct.Ili9341.html#method.draw_raw) and
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/// [draw_iter](struct.Ili9341.html#method.draw_iter).
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///
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/// In both cases the expected pixel format is rgb565.
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/// In both cases the expected pixel format is rgb565.
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///
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/// The hardware makes it efficient to draw rectangles on the screen.
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/// The hardware makes it efficient to draw rectangles on the screen.
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///
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/// What happens is the following:
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/// What happens is the following:
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///
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/// - A drawing window is prepared (with the 2 opposite corner coordinates)
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/// - A drawing window is prepared (with the 2 opposite corner coordinates)
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/// - The starting point for drawint is the top left corner of this window
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/// - The starting point for drawint is the top left corner of this window
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/// - Every pair of bytes received is intepreted as a pixel value in rgb565
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/// - Every pair of bytes received is intepreted as a pixel value in rgb565
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@ -179,8 +185,12 @@ where
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Ok(())
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Ok(())
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}
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}
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/// Draw a rectangle on the screen, represented by top-left corner (x0, y0)
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/// Draw a rectangle on the screen, represented by top-left corner (x0, y0)
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/// and bottom-right corner (x1, y1). The border is included.
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/// and bottom-right corner (x1, y1).
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///
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/// The border is included.
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///
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/// This method accepts an iterator of rgb565 pixel values.
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/// This method accepts an iterator of rgb565 pixel values.
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///
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/// The iterator is useful to avoid wasting memory by holding a buffer for
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/// The iterator is useful to avoid wasting memory by holding a buffer for
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/// the whole screen when it is not necessary.
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/// the whole screen when it is not necessary.
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pub fn draw_iter<I: IntoIterator<Item=u16>>(&mut self, x0: u16, y0: u16, x1: u16, y1: u16, data: I) -> Result<(), Error<E>> {
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pub fn draw_iter<I: IntoIterator<Item=u16>>(&mut self, x0: u16, y0: u16, x1: u16, y1: u16, data: I) -> Result<(), Error<E>> {
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@ -188,10 +198,15 @@ where
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self.write_iter(data)
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self.write_iter(data)
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}
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}
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/// Draw a rectangle on the screen, represented by top-left corner (x0, y0)
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/// Draw a rectangle on the screen, represented by top-left corner (x0, y0)
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/// and bottom-right corner (x1, y1). The border is included.
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/// and bottom-right corner (x1, y1).
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///
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/// The border is included.
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///
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/// This method accepts a raw buffer of bytes that will be copied to the screen
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/// This method accepts a raw buffer of bytes that will be copied to the screen
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/// video memory. The expected format is rgb565, and the two bytes for a pixel
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/// video memory.
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/// are in little endian order.
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///
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/// The expected format is rgb565, and the two bytes for a pixel
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/// are in big endian order.
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pub fn draw_raw(&mut self, x0: u16, y0: u16, x1: u16, y1: u16, data: &[u8]) -> Result<(), Error<E>> {
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pub fn draw_raw(&mut self, x0: u16, y0: u16, x1: u16, y1: u16, data: &[u8]) -> Result<(), Error<E>> {
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self.set_window(x0, y0, x1, y1)?;
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self.set_window(x0, y0, x1, y1)?;
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self.write_raw(data)
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self.write_raw(data)
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