gstreamer/sys/d3d11/gstd3d11compositorbin.c
Seungha Yang 0f7af4b143 d3d11: Move core methods to gst-libs
Move d3d11 device, memory, buffer pool and minimal method
to gst-libs so that other plugins can access d3d11 resource.
Since Direct3D is primary graphics API on Windows, we need
this infrastructure for various plugins can share GPU resource
without downloading GPU memory.
Note that this implementation is public only for -bad scope
for now.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/464>
2021-01-13 15:01:20 +00:00

942 lines
32 KiB
C

/*
* GStreamer
* Copyright (C) 2015 Matthew Waters <matthew@centricular.com>
* Copyright (C) 2020 Seungha Yang <seungha@centricular.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <gst/controller/gstproxycontrolbinding.h>
#include "gstd3d11compositorbin.h"
#include "gstd3d11compositor.h"
GST_DEBUG_CATEGORY_EXTERN (gst_d3d11_compositor_debug);
#define GST_CAT_DEFAULT gst_d3d11_compositor_debug
/****************************
* GstD3D11CompositorBinPad *
****************************/
enum
{
PROP_PAD_0,
/* GstAggregatorPad */
PROP_PAD_EMIT_SIGNALS,
};
/* GstAggregatorPad */
#define DEFAULT_PAD_EMIT_SIGNALS FALSE
enum
{
/* GstAggregatorPad */
SIGNAL_PAD_BUFFER_CONSUMED = 0,
SIGNAL_PAD_LAST,
};
static guint gst_d3d11_compositor_bin_pad_signals[SIGNAL_PAD_LAST] = { 0 };
struct _GstD3D11CompositorBinPad
{
GstGhostPad parent;
/* Holds ref */
GstPad *target;
gulong sig_id;
};
static void gst_d3d11_compositor_bin_pad_dispose (GObject * object);
static void gst_d3d11_compositor_bin_pad_set_property (GObject * object,
guint prop_id, const GValue * value, GParamSpec * pspec);
static void gst_d3d11_compositor_bin_pad_get_property (GObject * object,
guint prop_id, GValue * value, GParamSpec * pspec);
static void
gst_d3d11_compositor_bin_pad_set_target_default (GstD3D11CompositorBinPad * pad,
GstPad * target);
G_DEFINE_TYPE (GstD3D11CompositorBinPad, gst_d3d11_compositor_bin_pad,
GST_TYPE_GHOST_PAD);
static void
gst_d3d11_compositor_bin_pad_class_init (GstD3D11CompositorBinPadClass * klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
gobject_class->dispose = gst_d3d11_compositor_bin_pad_dispose;
gobject_class->set_property = gst_d3d11_compositor_bin_pad_set_property;
gobject_class->get_property = gst_d3d11_compositor_bin_pad_get_property;
/* GstAggregatorPad */
g_object_class_install_property (gobject_class, PROP_PAD_EMIT_SIGNALS,
g_param_spec_boolean ("emit-signals", "Emit signals",
"Send signals to signal data consumption",
DEFAULT_PAD_EMIT_SIGNALS,
G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
gst_d3d11_compositor_bin_pad_signals[SIGNAL_PAD_BUFFER_CONSUMED] =
g_signal_new ("buffer-consumed", G_TYPE_FROM_CLASS (klass),
G_SIGNAL_RUN_FIRST, 0, NULL, NULL, NULL, G_TYPE_NONE, 1, GST_TYPE_BUFFER);
klass->set_target =
GST_DEBUG_FUNCPTR (gst_d3d11_compositor_bin_pad_set_target_default);
}
static void
gst_d3d11_compositor_bin_pad_init (GstD3D11CompositorBinPad * self)
{
}
static void
gst_d3d11_compositor_bin_pad_dispose (GObject * object)
{
GstD3D11CompositorBinPad *self = GST_D3D11_COMPOSITOR_BIN_PAD (object);
gst_clear_object (&self->target);
G_OBJECT_CLASS (gst_d3d11_compositor_bin_pad_parent_class)->dispose (object);
}
static void
gst_d3d11_compositor_bin_pad_set_property (GObject * object,
guint prop_id, const GValue * value, GParamSpec * pspec)
{
GstD3D11CompositorBinPad *self = GST_D3D11_COMPOSITOR_BIN_PAD (object);
if (self->target)
g_object_set_property (G_OBJECT (self->target), pspec->name, value);
}
static void
gst_d3d11_compositor_bin_pad_get_property (GObject * object,
guint prop_id, GValue * value, GParamSpec * pspec)
{
GstD3D11CompositorBinPad *self = GST_D3D11_COMPOSITOR_BIN_PAD (object);
if (self->target)
g_object_get_property (G_OBJECT (self->target), pspec->name, value);
}
static void
gst_d3d11_compositor_bin_pad_on_buffer_consumed (GstAggregatorPad * pad,
GstBuffer * buffer, GstD3D11CompositorBinPad * self)
{
g_signal_emit (self,
gst_d3d11_compositor_bin_pad_signals[SIGNAL_PAD_BUFFER_CONSUMED],
0, buffer);
}
/**
* gst_d3d11_compositor_bin_pad_set_target:
* @self: a #GstD3D11CompositorBinPad
* @target: (transfer full): a #GstAggregatorPad
*/
static void
gst_d3d11_compositor_bin_pad_set_target (GstD3D11CompositorBinPad * pad,
GstPad * target)
{
GstD3D11CompositorBinPadClass *klass =
GST_D3D11_COMPOSITOR_BIN_PAD_GET_CLASS (pad);
klass->set_target (pad, target);
}
static void
gst_d3d11_compositor_bin_pad_set_target_default (GstD3D11CompositorBinPad * pad,
GstPad * target)
{
pad->target = target;
pad->sig_id = g_signal_connect (target, "buffer-consumed",
G_CALLBACK (gst_d3d11_compositor_bin_pad_on_buffer_consumed), pad);
}
static void
gst_d3d11_compositor_bin_pad_unset_target (GstD3D11CompositorBinPad * self)
{
if (!self->target)
return;
if (self->sig_id)
g_signal_handler_disconnect (self->target, self->sig_id);
self->sig_id = 0;
gst_clear_object (&self->target);
}
/******************************
* GstD3D11CompositorBinInput *
******************************/
enum
{
PROP_INPUT_0,
/* GstVideoAggregatorPad */
PROP_INPUT_ZORDER,
PROP_INPUT_REPEAT_AFTER_EOS,
PROP_INPUT_MAX_LAST_BUFFER_REPEAT,
/* GstD3D11CompositorPad */
PROP_INPUT_XPOS,
PROP_INPUT_YPOS,
PROP_INPUT_WIDTH,
PROP_INPUT_HEIGHT,
PROP_INPUT_ALPHA,
PROP_INPUT_BLEND_OP_RGB,
PROP_INPUT_BLEND_OP_ALPHA,
PROP_INPUT_BLEND_SRC_RGB,
PROP_INPUT_BLEND_SRC_ALPHA,
PROP_INPUT_BLEND_DEST_RGB,
PROP_INPUT_BLEND_DEST_ALPHA,
PROP_INPUT_BLEND_FACTOR_RED,
PROP_INPUT_BLEND_FACTOR_GREEN,
PROP_INPUT_BLEND_FACTOR_BLUE,
PROP_INPUT_BLEND_FACTOR_ALPHA,
};
/* GstVideoAggregatorPad */
#define DEFAULT_INPUT_ZORDER 0
#define DEFAULT_INPUT_REPEAT_AFTER_EOS FALSE
#define DEFAULT_INPUT_MAX_LAST_BUFFER_REPEAT GST_CLOCK_TIME_NONE
/* GstD3D11CompositorPad */
#define DEFAULT_INPUT_XPOS 0
#define DEFAULT_INPUT_YPOS 0
#define DEFAULT_INPUT_WIDTH 0
#define DEFAULT_INPUT_HEIGHT 0
#define DEFAULT_INPUT_ALPHA 1.0
#define DEFAULT_INPUT_BLEND_OP_RGB GST_D3D11_COMPOSITOR_BLEND_OP_ADD
#define DEFAULT_INPUT_BLEND_OP_ALPHA GST_D3D11_COMPOSITOR_BLEND_OP_ADD
#define DEFAULT_INPUT_BLEND_SRC_RGB GST_D3D11_COMPOSITOR_BLEND_SRC_ALPHA
#define DEFAULT_INPUT_BLEND_SRC_ALPHA GST_D3D11_COMPOSITOR_BLEND_ONE
#define DEFAULT_INPUT_BLEND_DEST_RGB GST_D3D11_COMPOSITOR_BLEND_INV_SRC_ALPHA
#define DEFAULT_INPUT_BLEND_DEST_ALPHA GST_D3D11_COMPOSITOR_BLEND_INV_SRC_ALPHA
struct _GstD3D11CompositorBinInput
{
GstD3D11CompositorBinPad parent;
};
static void gst_d3d11_compositor_bin_input_set_property (GObject * object,
guint prop_id, const GValue * value, GParamSpec * pspec);
static void gst_d3d11_compositor_bin_input_get_property (GObject * object,
guint prop_id, GValue * value, GParamSpec * pspec);
static void
gst_d3d11_compositor_bin_input_set_target (GstD3D11CompositorBinPad * pad,
GstPad * target);
#define gst_d3d11_compositor_bin_input_parent_class input_parent_class
G_DEFINE_TYPE (GstD3D11CompositorBinInput, gst_d3d11_compositor_bin_input,
GST_TYPE_D3D11_COMPOSITOR_BIN_PAD);
static void
gst_d3d11_compositor_bin_input_class_init (GstD3D11CompositorBinInputClass *
klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
GstD3D11CompositorBinPadClass *pad_class =
GST_D3D11_COMPOSITOR_BIN_PAD_CLASS (klass);
gobject_class->set_property = gst_d3d11_compositor_bin_input_set_property;
gobject_class->get_property = gst_d3d11_compositor_bin_input_get_property;
/* GstVideoAggregatorPad */
g_object_class_install_property (gobject_class, PROP_INPUT_ZORDER,
g_param_spec_uint ("zorder", "Z-Order", "Z Order of the picture",
0, G_MAXUINT, DEFAULT_INPUT_ZORDER,
G_PARAM_READWRITE | GST_PARAM_CONTROLLABLE | G_PARAM_STATIC_STRINGS));
g_object_class_install_property (gobject_class, PROP_INPUT_REPEAT_AFTER_EOS,
g_param_spec_boolean ("repeat-after-eos", "Repeat After EOS",
"Repeat the " "last frame after EOS until all pads are EOS",
DEFAULT_INPUT_REPEAT_AFTER_EOS,
G_PARAM_READWRITE | GST_PARAM_CONTROLLABLE | G_PARAM_STATIC_STRINGS));
g_object_class_install_property (gobject_class,
PROP_INPUT_MAX_LAST_BUFFER_REPEAT,
g_param_spec_uint64 ("max-last-buffer-repeat", "Max Last Buffer Repeat",
"Repeat last buffer for time (in ns, -1=until EOS), "
"behaviour on EOS is not affected", 0, G_MAXUINT64,
DEFAULT_INPUT_MAX_LAST_BUFFER_REPEAT,
G_PARAM_READWRITE | GST_PARAM_MUTABLE_PLAYING |
G_PARAM_STATIC_STRINGS));
/* GstD3D11CompositorPad */
g_object_class_install_property (gobject_class, PROP_INPUT_XPOS,
g_param_spec_int ("xpos", "X Position", "X position of the picture",
G_MININT, G_MAXINT, DEFAULT_INPUT_XPOS,
G_PARAM_READWRITE | GST_PARAM_CONTROLLABLE | G_PARAM_STATIC_STRINGS));
g_object_class_install_property (gobject_class, PROP_INPUT_YPOS,
g_param_spec_int ("ypos", "Y Position", "Y position of the picture",
G_MININT, G_MAXINT, DEFAULT_INPUT_YPOS,
G_PARAM_READWRITE | GST_PARAM_CONTROLLABLE | G_PARAM_STATIC_STRINGS));
g_object_class_install_property (gobject_class, PROP_INPUT_WIDTH,
g_param_spec_int ("width", "Width", "Width of the picture",
G_MININT, G_MAXINT, DEFAULT_INPUT_WIDTH,
G_PARAM_READWRITE | GST_PARAM_CONTROLLABLE | G_PARAM_STATIC_STRINGS));
g_object_class_install_property (gobject_class, PROP_INPUT_HEIGHT,
g_param_spec_int ("height", "Height", "Height of the picture",
G_MININT, G_MAXINT, DEFAULT_INPUT_HEIGHT,
G_PARAM_READWRITE | GST_PARAM_CONTROLLABLE | G_PARAM_STATIC_STRINGS));
g_object_class_install_property (gobject_class, PROP_INPUT_ALPHA,
g_param_spec_double ("alpha", "Alpha", "Alpha of the picture", 0.0, 1.0,
DEFAULT_INPUT_ALPHA,
G_PARAM_READWRITE | GST_PARAM_CONTROLLABLE | G_PARAM_STATIC_STRINGS));
g_object_class_install_property (gobject_class, PROP_INPUT_BLEND_OP_RGB,
g_param_spec_enum ("blend-op-rgb", "Blend Operation RGB",
"Blend equation for RGB", GST_TYPE_D3D11_COMPOSITOR_BLEND_OPERATION,
DEFAULT_INPUT_BLEND_OP_RGB,
G_PARAM_READWRITE | GST_PARAM_CONTROLLABLE | G_PARAM_STATIC_STRINGS));
g_object_class_install_property (gobject_class, PROP_INPUT_BLEND_OP_ALPHA,
g_param_spec_enum ("blend-op-alpha", "Blend Operation Alpha",
"Blend equation for alpha", GST_TYPE_D3D11_COMPOSITOR_BLEND_OPERATION,
DEFAULT_INPUT_BLEND_OP_ALPHA,
G_PARAM_READWRITE | GST_PARAM_CONTROLLABLE | G_PARAM_STATIC_STRINGS));
g_object_class_install_property (gobject_class,
PROP_INPUT_BLEND_SRC_RGB,
g_param_spec_enum ("blend-src-rgb", "Blend Source RGB",
"Blend factor for source RGB",
GST_TYPE_D3D11_COMPOSITOR_BLEND,
DEFAULT_INPUT_BLEND_SRC_RGB,
G_PARAM_READWRITE | GST_PARAM_CONTROLLABLE | G_PARAM_STATIC_STRINGS));
g_object_class_install_property (gobject_class,
PROP_INPUT_BLEND_SRC_ALPHA,
g_param_spec_enum ("blend-src-alpha",
"Blend Source Alpha",
"Blend factor for source alpha, \"*-color\" values are not allowed",
GST_TYPE_D3D11_COMPOSITOR_BLEND,
DEFAULT_INPUT_BLEND_SRC_ALPHA,
G_PARAM_READWRITE | GST_PARAM_CONTROLLABLE | G_PARAM_STATIC_STRINGS));
g_object_class_install_property (gobject_class,
PROP_INPUT_BLEND_DEST_RGB,
g_param_spec_enum ("blend-dest-rgb",
"Blend Destination RGB",
"Blend factor for destination RGB",
GST_TYPE_D3D11_COMPOSITOR_BLEND,
DEFAULT_INPUT_BLEND_DEST_RGB,
G_PARAM_READWRITE | GST_PARAM_CONTROLLABLE | G_PARAM_STATIC_STRINGS));
g_object_class_install_property (gobject_class,
PROP_INPUT_BLEND_DEST_ALPHA,
g_param_spec_enum ("blend-dest-alpha",
"Blend Destination Alpha",
"Blend factor for destination alpha, "
"\"*-color\" values are not allowed",
GST_TYPE_D3D11_COMPOSITOR_BLEND,
DEFAULT_INPUT_BLEND_DEST_ALPHA,
G_PARAM_READWRITE | GST_PARAM_CONTROLLABLE | G_PARAM_STATIC_STRINGS));
g_object_class_install_property (gobject_class, PROP_INPUT_BLEND_FACTOR_RED,
g_param_spec_float ("blend-factor-red", "Blend Factor Red",
"Blend factor for red component "
"when blend type is \"blend-factor\" or \"inv-blend-factor\"",
0.0, 1.0, 1.0,
G_PARAM_READWRITE | GST_PARAM_CONTROLLABLE | G_PARAM_STATIC_STRINGS));
g_object_class_install_property (gobject_class, PROP_INPUT_BLEND_FACTOR_GREEN,
g_param_spec_float ("blend-factor-green", "Blend Factor Green",
"Blend factor for green component "
"when blend type is \"blend-factor\" or \"inv-blend-factor\"",
0.0, 1.0, 1.0,
G_PARAM_READWRITE | GST_PARAM_CONTROLLABLE | G_PARAM_STATIC_STRINGS));
g_object_class_install_property (gobject_class, PROP_INPUT_BLEND_FACTOR_BLUE,
g_param_spec_float ("blend-factor-blue", "Blend Factor Blue",
"Blend factor for blue component "
"when blend type is \"blend-factor\" or \"inv-blend-factor\"",
0.0, 1.0, 1.0,
G_PARAM_READWRITE | GST_PARAM_CONTROLLABLE | G_PARAM_STATIC_STRINGS));
g_object_class_install_property (gobject_class, PROP_INPUT_BLEND_FACTOR_ALPHA,
g_param_spec_float ("blend-factor-alpha", "Blend Factor Alpha",
"Blend factor for alpha component "
"when blend type is \"blend-factor\" or \"inv-blend-factor\"",
0.0, 1.0, 1.0,
G_PARAM_READWRITE | GST_PARAM_CONTROLLABLE | G_PARAM_STATIC_STRINGS));
pad_class->set_target =
GST_DEBUG_FUNCPTR (gst_d3d11_compositor_bin_input_set_target);
}
static void
gst_d3d11_compositor_bin_input_init (GstD3D11CompositorBinInput * self)
{
}
static void
gst_d3d11_compositor_bin_input_set_property (GObject * object,
guint prop_id, const GValue * value, GParamSpec * pspec)
{
GstD3D11CompositorBinPad *pad = GST_D3D11_COMPOSITOR_BIN_PAD (object);
if (pad->target)
g_object_set_property (G_OBJECT (pad->target), pspec->name, value);
}
static void
gst_d3d11_compositor_bin_input_get_property (GObject * object,
guint prop_id, GValue * value, GParamSpec * pspec)
{
GstD3D11CompositorBinPad *pad = GST_D3D11_COMPOSITOR_BIN_PAD (object);
if (pad->target)
g_object_get_property (G_OBJECT (pad->target), pspec->name, value);
}
static void
gst_d3d11_compositor_bin_input_set_target (GstD3D11CompositorBinPad * pad,
GstPad * target)
{
GST_D3D11_COMPOSITOR_BIN_PAD_CLASS (input_parent_class)->set_target (pad,
target);
#define ADD_BINDING(obj,ref,prop) \
gst_object_add_control_binding (GST_OBJECT (obj), \
gst_proxy_control_binding_new (GST_OBJECT (obj), prop, \
GST_OBJECT (ref), prop));
/* GstVideoAggregatorPad */
ADD_BINDING (target, pad, "zorder");
ADD_BINDING (target, pad, "repeat-after-eos");
/* GstD3D11CompositorPad */
ADD_BINDING (target, pad, "xpos");
ADD_BINDING (target, pad, "ypos");
ADD_BINDING (target, pad, "width");
ADD_BINDING (target, pad, "height");
ADD_BINDING (target, pad, "alpha");
ADD_BINDING (target, pad, "blend-op-rgb");
ADD_BINDING (target, pad, "blend-op-alpha");
ADD_BINDING (target, pad, "blend-src-rgb");
ADD_BINDING (target, pad, "blend-src-alpha");
ADD_BINDING (target, pad, "blend-dest-rgb");
ADD_BINDING (target, pad, "blend-dest-alpha");
ADD_BINDING (target, pad, "blend-factor-red");
ADD_BINDING (target, pad, "blend-factor-green");
ADD_BINDING (target, pad, "blend-factor-blue");
ADD_BINDING (target, pad, "blend-factor-alpha");
#undef ADD_BINDING
}
/*************************
* GstD3D11CompositorBin *
*************************/
static GstStaticPadTemplate sink_template = GST_STATIC_PAD_TEMPLATE ("sink_%u",
GST_PAD_SINK,
GST_PAD_REQUEST,
GST_STATIC_CAPS (GST_VIDEO_CAPS_MAKE_WITH_FEATURES
(GST_CAPS_FEATURE_MEMORY_D3D11_MEMORY, GST_D3D11_SINK_FORMATS) ";"
GST_VIDEO_CAPS_MAKE (GST_D3D11_SINK_FORMATS)
));
static GstStaticPadTemplate src_template = GST_STATIC_PAD_TEMPLATE ("src",
GST_PAD_SRC,
GST_PAD_ALWAYS,
GST_STATIC_CAPS (GST_VIDEO_CAPS_MAKE_WITH_FEATURES
(GST_CAPS_FEATURE_MEMORY_D3D11_MEMORY, GST_D3D11_SRC_FORMATS) ";"
GST_VIDEO_CAPS_MAKE (GST_D3D11_SRC_FORMATS)
));
enum
{
PROP_0,
PROP_MIXER,
/* GstAggregator */
PROP_LATENCY,
PROP_MIN_UPSTREAM_LATENCY,
PROP_START_TIME_SELECTION,
PROP_START_TIME,
PROP_EMIT_SIGNALS,
/* GstD3D11Compositor */
PROP_ADAPTER,
PROP_BACKGROUND,
PROP_LAST
};
/* GstAggregator */
#define DEFAULT_LATENCY 0
#define DEFAULT_MIN_UPSTREAM_LATENCY 0
#define DEFAULT_START_TIME_SELECTION GST_AGGREGATOR_START_TIME_SELECTION_ZERO
#define DEFAULT_START_TIME (-1)
#define DEFAULT_EMIT_SIGNALS FALSE
/* GstD3D11Compositor */
#define DEFAULT_ADAPTER -1
#define DEFAULT_BACKGROUND GST_D3D11_COMPOSITOR_BACKGROUND_CHECKER
typedef struct _GstD3D11CompositorBinChain
{
/* without ref */
GstD3D11CompositorBin *self;
GstD3D11CompositorBinPad *ghost_pad;
GstElement *upload;
GstElement *convert;
gulong probe_id;
} GstD3D11CompositorBinChain;
struct _GstD3D11CompositorBin
{
GstBin parent;
GstElement *compositor;
GList *input_chains;
gboolean running;
gint adapter;
};
static void gst_d3d11_compositor_bin_child_proxy_init (gpointer g_iface,
gpointer iface_data);
static void gst_d3d11_compositor_bin_dispose (GObject * object);
static void gst_d3d11_compositor_bin_set_property (GObject * object,
guint prop_id, const GValue * value, GParamSpec * pspec);
static void gst_d3d11_compositor_bin_get_property (GObject * object,
guint prop_id, GValue * value, GParamSpec * pspec);
static GstStateChangeReturn
gst_d3d11_compositor_bin_change_state (GstElement * element,
GstStateChange transition);
static GstPad *gst_d3d11_compositor_bin_request_new_pad (GstElement * element,
GstPadTemplate * templ, const gchar * name, const GstCaps * caps);
static void gst_d3d11_compositor_bin_release_pad (GstElement * element,
GstPad * pad);
#define gst_d3d11_compositor_bin_parent_class parent_class
G_DEFINE_TYPE_WITH_CODE (GstD3D11CompositorBin, gst_d3d11_compositor_bin,
GST_TYPE_BIN, G_IMPLEMENT_INTERFACE (GST_TYPE_CHILD_PROXY,
gst_d3d11_compositor_bin_child_proxy_init));
static void
gst_d3d11_compositor_bin_class_init (GstD3D11CompositorBinClass * klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
GstElementClass *element_class = GST_ELEMENT_CLASS (klass);
gobject_class->dispose = gst_d3d11_compositor_bin_dispose;
gobject_class->set_property = gst_d3d11_compositor_bin_set_property;
gobject_class->get_property = gst_d3d11_compositor_bin_get_property;
element_class->change_state =
GST_DEBUG_FUNCPTR (gst_d3d11_compositor_bin_change_state);
element_class->request_new_pad =
GST_DEBUG_FUNCPTR (gst_d3d11_compositor_bin_request_new_pad);
element_class->release_pad =
GST_DEBUG_FUNCPTR (gst_d3d11_compositor_bin_release_pad);
gst_element_class_set_static_metadata (element_class,
"Direct3D11 Compositor Bin",
"Filter/Editor/Video/Compositor",
"Composite multiple video streams via D3D11 API",
"Seungha Yang <seungha@centricular.com>");
gst_element_class_add_static_pad_template_with_gtype (element_class,
&sink_template, GST_TYPE_D3D11_COMPOSITOR_BIN_INPUT);
gst_element_class_add_static_pad_template_with_gtype (element_class,
&src_template, GST_TYPE_D3D11_COMPOSITOR_BIN_PAD);
g_object_class_install_property (gobject_class, PROP_MIXER,
g_param_spec_object ("mixer", "D3D11 mixer element",
"The d3d11 mixer chain to use",
GST_TYPE_ELEMENT, G_PARAM_READABLE | G_PARAM_STATIC_STRINGS));
/*GstAggregator */
g_object_class_install_property (gobject_class, PROP_LATENCY,
g_param_spec_uint64 ("latency", "Buffer latency",
"Additional latency in live mode to allow upstream "
"to take longer to produce buffers for the current "
"position (in nanoseconds)", 0, G_MAXUINT64,
DEFAULT_LATENCY, G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
g_object_class_install_property (gobject_class, PROP_MIN_UPSTREAM_LATENCY,
g_param_spec_uint64 ("min-upstream-latency", "Buffer latency",
"When sources with a higher latency are expected to be plugged "
"in dynamically after the aggregator has started playing, "
"this allows overriding the minimum latency reported by the "
"initial source(s). This is only taken into account when larger "
"than the actually reported minimum latency. (nanoseconds)",
0, G_MAXUINT64,
DEFAULT_LATENCY, G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
g_object_class_install_property (gobject_class, PROP_START_TIME_SELECTION,
g_param_spec_enum ("start-time-selection", "Start Time Selection",
"Decides which start time is output",
gst_aggregator_start_time_selection_get_type (),
DEFAULT_START_TIME_SELECTION,
G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
g_object_class_install_property (gobject_class, PROP_START_TIME,
g_param_spec_uint64 ("start-time", "Start Time",
"Start time to use if start-time-selection=set", 0,
G_MAXUINT64,
DEFAULT_START_TIME, G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
g_object_class_install_property (gobject_class, PROP_EMIT_SIGNALS,
g_param_spec_boolean ("emit-signals", "Emit signals",
"Send signals", DEFAULT_EMIT_SIGNALS,
G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
/* GstD3D11Compositor */
g_object_class_install_property (gobject_class, PROP_ADAPTER,
g_param_spec_int ("adapter", "Adapter",
"Adapter index for creating device (-1 for default)",
-1, G_MAXINT32, DEFAULT_ADAPTER,
G_PARAM_READWRITE | GST_PARAM_MUTABLE_READY |
G_PARAM_STATIC_STRINGS));
g_object_class_install_property (gobject_class, PROP_BACKGROUND,
g_param_spec_enum ("background", "Background", "Background type",
GST_TYPE_COMPOSITOR_BACKGROUND,
DEFAULT_BACKGROUND, G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
}
static void
gst_d3d11_compositor_bin_init (GstD3D11CompositorBin * self)
{
GstPad *pad;
GstPad *gpad;
GstElement *out_convert, *download;
self->compositor = gst_element_factory_make ("d3d11compositorelement", NULL);
out_convert = gst_element_factory_make ("d3d11colorconvert", NULL);
download = gst_element_factory_make ("d3d11download", NULL);
gst_bin_add_many (GST_BIN (self),
self->compositor, out_convert, download, NULL);
gst_element_link_many (self->compositor, out_convert, download, NULL);
gpad = (GstPad *) g_object_new (GST_TYPE_D3D11_COMPOSITOR_BIN_PAD,
"name", "src", "direction", GST_PAD_SRC, NULL);
pad = gst_element_get_static_pad (self->compositor, "src");
/* GstD3D11CompositorBinPad will hold reference of this compositor srcpad */
gst_d3d11_compositor_bin_pad_set_target ((GstD3D11CompositorBinPad *) gpad,
pad);
pad = gst_element_get_static_pad (download, "src");
gst_ghost_pad_set_target (GST_GHOST_PAD_CAST (gpad), pad);
gst_object_unref (pad);
gst_element_add_pad (GST_ELEMENT_CAST (self), gpad);
}
static void
gst_d3d11_compositor_bin_dispose (GObject * object)
{
GstD3D11CompositorBin *self = GST_D3D11_COMPOSITOR_BIN (object);
GList *iter;
for (iter = self->input_chains; iter; iter = g_list_next (iter)) {
GstD3D11CompositorBinChain *chain =
(GstD3D11CompositorBinChain *) iter->data;
if (self->compositor && chain->ghost_pad && chain->ghost_pad->target) {
gst_element_release_request_pad (GST_ELEMENT_CAST (self->compositor),
chain->ghost_pad->target);
gst_d3d11_compositor_bin_pad_unset_target (chain->ghost_pad);
}
}
if (self->input_chains)
g_list_free_full (self->input_chains, (GDestroyNotify) g_free);
self->input_chains = NULL;
G_OBJECT_CLASS (parent_class)->dispose (object);
}
static void
gst_d3d11_compositor_bin_set_property (GObject * object,
guint prop_id, const GValue * value, GParamSpec * pspec)
{
GstD3D11CompositorBin *self = GST_D3D11_COMPOSITOR_BIN (object);
switch (prop_id) {
case PROP_ADAPTER:
self->adapter = g_value_get_int (value);
/* fallthrough */
default:
g_object_set_property (G_OBJECT (self->compositor), pspec->name, value);
break;
}
}
static void
gst_d3d11_compositor_bin_get_property (GObject * object,
guint prop_id, GValue * value, GParamSpec * pspec)
{
GstD3D11CompositorBin *self = GST_D3D11_COMPOSITOR_BIN (object);
switch (prop_id) {
case PROP_MIXER:
g_value_set_object (value, self->compositor);
break;
case PROP_ADAPTER:
g_value_set_int (value, self->adapter);
break;
default:
g_object_get_property (G_OBJECT (self->compositor), pspec->name, value);
break;
}
}
static GstStateChangeReturn
gst_d3d11_compositor_bin_change_state (GstElement * element,
GstStateChange transition)
{
GstD3D11CompositorBin *self = GST_D3D11_COMPOSITOR_BIN (element);
GstStateChangeReturn ret;
switch (transition) {
case GST_STATE_CHANGE_NULL_TO_READY:
GST_OBJECT_LOCK (element);
self->running = TRUE;
GST_OBJECT_UNLOCK (element);
break;
default:
break;
}
ret = GST_ELEMENT_CLASS (parent_class)->change_state (element, transition);
if (ret == GST_STATE_CHANGE_FAILURE)
return ret;
switch (transition) {
case GST_STATE_CHANGE_READY_TO_NULL:
GST_OBJECT_LOCK (self);
self->running = FALSE;
GST_OBJECT_UNLOCK (self);
default:
break;
}
return ret;
}
static GstD3D11CompositorBinChain *
gst_d3d11_compositor_bin_input_chain_new (GstD3D11CompositorBin * self,
GstPad * compositor_pad)
{
GstD3D11CompositorBinChain *chain;
GstPad *pad;
chain = g_new0 (GstD3D11CompositorBinChain, 1);
chain->self = self;
chain->upload = gst_element_factory_make ("d3d11upload", NULL);
chain->convert = gst_element_factory_make ("d3d11colorconvert", NULL);
/* 1. Create child elements and like */
gst_bin_add_many (GST_BIN (self), chain->upload, chain->convert, NULL);
gst_element_link (chain->upload, chain->convert);
pad = gst_element_get_static_pad (chain->convert, "src");
gst_pad_link (pad, compositor_pad);
gst_object_unref (pad);
chain->ghost_pad = (GstD3D11CompositorBinPad *)
g_object_new (GST_TYPE_D3D11_COMPOSITOR_BIN_INPUT, "name",
GST_OBJECT_NAME (compositor_pad), "direction", GST_PAD_SINK, NULL);
/* transfer ownership of compositor pad */
gst_d3d11_compositor_bin_pad_set_target (chain->ghost_pad, compositor_pad);
pad = gst_element_get_static_pad (chain->upload, "sink");
gst_ghost_pad_set_target (GST_GHOST_PAD_CAST (chain->ghost_pad), pad);
gst_object_unref (pad);
GST_OBJECT_LOCK (self);
if (self->running)
gst_pad_set_active (GST_PAD (chain->ghost_pad), TRUE);
GST_OBJECT_UNLOCK (self);
gst_element_add_pad (GST_ELEMENT_CAST (self),
GST_PAD_CAST (chain->ghost_pad));
gst_element_sync_state_with_parent (chain->upload);
gst_element_sync_state_with_parent (chain->convert);
return chain;
}
static void
gst_d3d11_compositor_bin_input_chain_free (GstD3D11CompositorBinChain * chain)
{
if (!chain)
return;
if (chain->ghost_pad && chain->probe_id) {
gst_pad_remove_probe (GST_PAD_CAST (chain->ghost_pad), chain->probe_id);
chain->probe_id = 0;
}
if (chain->upload) {
gst_element_set_state (chain->upload, GST_STATE_NULL);
gst_bin_remove (GST_BIN_CAST (chain->self), chain->upload);
}
if (chain->convert) {
gst_element_set_state (chain->convert, GST_STATE_NULL);
gst_bin_remove (GST_BIN_CAST (chain->self), chain->convert);
}
if (chain->ghost_pad && chain->ghost_pad->target) {
gst_element_release_request_pad (chain->self->compositor,
chain->ghost_pad->target);
gst_d3d11_compositor_bin_pad_unset_target (chain->ghost_pad);
}
g_free (chain);
}
static GstPad *
gst_d3d11_compositor_bin_request_new_pad (GstElement * element,
GstPadTemplate * templ, const gchar * name, const GstCaps * caps)
{
GstD3D11CompositorBin *self = GST_D3D11_COMPOSITOR_BIN (element);
GstElementClass *compositor_class = GST_ELEMENT_GET_CLASS (self->compositor);
GstPad *compositor_pad;
GstD3D11CompositorBinChain *chain;
GstPadTemplate *compositor_templ = NULL;
GList *templ_list;
GList *iter;
templ_list = gst_element_class_get_pad_template_list (compositor_class);
for (iter = templ_list; iter; iter = g_list_next (iter)) {
GstPadTemplate *t = (GstPadTemplate *) iter->data;
if (GST_PAD_TEMPLATE_DIRECTION (t) != GST_PAD_SINK ||
GST_PAD_TEMPLATE_PRESENCE (t) != GST_PAD_REQUEST)
continue;
compositor_templ = t;
break;
}
g_assert (compositor_templ);
compositor_pad =
gst_element_request_pad (self->compositor, compositor_templ, name, caps);
if (!compositor_pad) {
GST_WARNING_OBJECT (self, "Failed to request pad");
return NULL;
}
chain = gst_d3d11_compositor_bin_input_chain_new (self, compositor_pad);
g_assert (chain);
GST_OBJECT_LOCK (self);
self->input_chains = g_list_append (self->input_chains, chain);
GST_OBJECT_UNLOCK (self);
gst_child_proxy_child_added (GST_CHILD_PROXY (self),
G_OBJECT (chain->ghost_pad), GST_OBJECT_NAME (chain->ghost_pad));
GST_DEBUG_OBJECT (element, "Created new pad %s:%s",
GST_DEBUG_PAD_NAME (chain->ghost_pad));
return GST_PAD_CAST (chain->ghost_pad);
}
static void
gst_d3d11_compositor_bin_release_pad (GstElement * element, GstPad * pad)
{
GstD3D11CompositorBin *self = GST_D3D11_COMPOSITOR_BIN (element);
GList *iter;
gboolean found = FALSE;
GST_DEBUG_OBJECT (self, "Releasing pad %s:%s", GST_DEBUG_PAD_NAME (pad));
GST_OBJECT_LOCK (self);
for (iter = self->input_chains; iter; iter = g_list_next (iter)) {
GstD3D11CompositorBinChain *chain =
(GstD3D11CompositorBinChain *) iter->data;
if (pad == GST_PAD_CAST (chain->ghost_pad)) {
self->input_chains = g_list_delete_link (self->input_chains, iter);
GST_OBJECT_UNLOCK (self);
gst_d3d11_compositor_bin_input_chain_free (chain);
found = TRUE;
break;
}
}
if (!found) {
GST_OBJECT_UNLOCK (self);
GST_WARNING_OBJECT (self, "Unknown pad to release %s:%s",
GST_DEBUG_PAD_NAME (pad));
}
gst_element_remove_pad (element, pad);
}
static GObject *
gst_d3d11_compositor_bin_child_proxy_get_child_by_index (GstChildProxy * proxy,
guint index)
{
GstD3D11CompositorBin *self = GST_D3D11_COMPOSITOR_BIN (proxy);
GstBin *bin = GST_BIN_CAST (proxy);
GObject *res = NULL;
GST_OBJECT_LOCK (self);
/* XXX: not exactly thread safe with ordering */
if (index < bin->numchildren) {
if ((res = g_list_nth_data (bin->children, index)))
gst_object_ref (res);
} else {
GstD3D11CompositorBinChain *chain;
if ((chain =
g_list_nth_data (self->input_chains, index - bin->numchildren))) {
res = gst_object_ref (chain->ghost_pad);
}
}
GST_OBJECT_UNLOCK (self);
return res;
}
static guint
gst_d3d11_compositor_bin_child_proxy_get_children_count (GstChildProxy * proxy)
{
GstD3D11CompositorBin *self = GST_D3D11_COMPOSITOR_BIN (proxy);
guint count = 0;
GST_OBJECT_LOCK (self);
count = GST_BIN_CAST (self)->numchildren + g_list_length (self->input_chains);
GST_OBJECT_UNLOCK (self);
GST_INFO_OBJECT (self, "Children Count: %d", count);
return count;
}
static void
gst_d3d11_compositor_bin_child_proxy_init (gpointer g_iface,
gpointer iface_data)
{
GstChildProxyInterface *iface = g_iface;
iface->get_child_by_index =
gst_d3d11_compositor_bin_child_proxy_get_child_by_index;
iface->get_children_count =
gst_d3d11_compositor_bin_child_proxy_get_children_count;
}