/* * GStreamer * Copyright (C) 2015 Matthew Waters * Copyright (C) 2020 Seungha Yang * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, * Boston, MA 02110-1301, USA. */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include #include "gstd3d11compositorbin.h" #include "gstd3d11compositor.h" GST_DEBUG_CATEGORY_EXTERN (gst_d3d11_compositor_debug); #define GST_CAT_DEFAULT gst_d3d11_compositor_debug /**************************** * GstD3D11CompositorBinPad * ****************************/ enum { PROP_PAD_0, /* GstAggregatorPad */ PROP_PAD_EMIT_SIGNALS, }; /* GstAggregatorPad */ #define DEFAULT_PAD_EMIT_SIGNALS FALSE enum { /* GstAggregatorPad */ SIGNAL_PAD_BUFFER_CONSUMED = 0, SIGNAL_PAD_LAST, }; static guint gst_d3d11_compositor_bin_pad_signals[SIGNAL_PAD_LAST] = { 0 }; struct _GstD3D11CompositorBinPad { GstGhostPad parent; /* Holds ref */ GstPad *target; gulong sig_id; }; static void gst_d3d11_compositor_bin_pad_dispose (GObject * object); static void gst_d3d11_compositor_bin_pad_set_property (GObject * object, guint prop_id, const GValue * value, GParamSpec * pspec); static void gst_d3d11_compositor_bin_pad_get_property (GObject * object, guint prop_id, GValue * value, GParamSpec * pspec); static void gst_d3d11_compositor_bin_pad_set_target_default (GstD3D11CompositorBinPad * pad, GstPad * target); G_DEFINE_TYPE (GstD3D11CompositorBinPad, gst_d3d11_compositor_bin_pad, GST_TYPE_GHOST_PAD); static void gst_d3d11_compositor_bin_pad_class_init (GstD3D11CompositorBinPadClass * klass) { GObjectClass *gobject_class = G_OBJECT_CLASS (klass); gobject_class->dispose = gst_d3d11_compositor_bin_pad_dispose; gobject_class->set_property = gst_d3d11_compositor_bin_pad_set_property; gobject_class->get_property = gst_d3d11_compositor_bin_pad_get_property; /* GstAggregatorPad */ g_object_class_install_property (gobject_class, PROP_PAD_EMIT_SIGNALS, g_param_spec_boolean ("emit-signals", "Emit signals", "Send signals to signal data consumption", DEFAULT_PAD_EMIT_SIGNALS, G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)); gst_d3d11_compositor_bin_pad_signals[SIGNAL_PAD_BUFFER_CONSUMED] = g_signal_new ("buffer-consumed", G_TYPE_FROM_CLASS (klass), G_SIGNAL_RUN_FIRST, 0, NULL, NULL, NULL, G_TYPE_NONE, 1, GST_TYPE_BUFFER); klass->set_target = GST_DEBUG_FUNCPTR (gst_d3d11_compositor_bin_pad_set_target_default); } static void gst_d3d11_compositor_bin_pad_init (GstD3D11CompositorBinPad * self) { } static void gst_d3d11_compositor_bin_pad_dispose (GObject * object) { GstD3D11CompositorBinPad *self = GST_D3D11_COMPOSITOR_BIN_PAD (object); gst_clear_object (&self->target); G_OBJECT_CLASS (gst_d3d11_compositor_bin_pad_parent_class)->dispose (object); } static void gst_d3d11_compositor_bin_pad_set_property (GObject * object, guint prop_id, const GValue * value, GParamSpec * pspec) { GstD3D11CompositorBinPad *self = GST_D3D11_COMPOSITOR_BIN_PAD (object); if (self->target) g_object_set_property (G_OBJECT (self->target), pspec->name, value); } static void gst_d3d11_compositor_bin_pad_get_property (GObject * object, guint prop_id, GValue * value, GParamSpec * pspec) { GstD3D11CompositorBinPad *self = GST_D3D11_COMPOSITOR_BIN_PAD (object); if (self->target) g_object_get_property (G_OBJECT (self->target), pspec->name, value); } static void gst_d3d11_compositor_bin_pad_on_buffer_consumed (GstAggregatorPad * pad, GstBuffer * buffer, GstD3D11CompositorBinPad * self) { g_signal_emit (self, gst_d3d11_compositor_bin_pad_signals[SIGNAL_PAD_BUFFER_CONSUMED], 0, buffer); } /** * gst_d3d11_compositor_bin_pad_set_target: * @self: a #GstD3D11CompositorBinPad * @target: (transfer full): a #GstAggregatorPad */ static void gst_d3d11_compositor_bin_pad_set_target (GstD3D11CompositorBinPad * pad, GstPad * target) { GstD3D11CompositorBinPadClass *klass = GST_D3D11_COMPOSITOR_BIN_PAD_GET_CLASS (pad); klass->set_target (pad, target); } static void gst_d3d11_compositor_bin_pad_set_target_default (GstD3D11CompositorBinPad * pad, GstPad * target) { pad->target = target; pad->sig_id = g_signal_connect (target, "buffer-consumed", G_CALLBACK (gst_d3d11_compositor_bin_pad_on_buffer_consumed), pad); } static void gst_d3d11_compositor_bin_pad_unset_target (GstD3D11CompositorBinPad * self) { if (!self->target) return; if (self->sig_id) g_signal_handler_disconnect (self->target, self->sig_id); self->sig_id = 0; gst_clear_object (&self->target); } /****************************** * GstD3D11CompositorBinInput * ******************************/ enum { PROP_INPUT_0, /* GstVideoAggregatorPad */ PROP_INPUT_ZORDER, PROP_INPUT_REPEAT_AFTER_EOS, PROP_INPUT_MAX_LAST_BUFFER_REPEAT, /* GstD3D11CompositorPad */ PROP_INPUT_XPOS, PROP_INPUT_YPOS, PROP_INPUT_WIDTH, PROP_INPUT_HEIGHT, PROP_INPUT_ALPHA, PROP_INPUT_BLEND_OP_RGB, PROP_INPUT_BLEND_OP_ALPHA, PROP_INPUT_BLEND_SRC_RGB, PROP_INPUT_BLEND_SRC_ALPHA, PROP_INPUT_BLEND_DEST_RGB, PROP_INPUT_BLEND_DEST_ALPHA, PROP_INPUT_BLEND_FACTOR_RED, PROP_INPUT_BLEND_FACTOR_GREEN, PROP_INPUT_BLEND_FACTOR_BLUE, PROP_INPUT_BLEND_FACTOR_ALPHA, }; /* GstVideoAggregatorPad */ #define DEFAULT_INPUT_ZORDER 0 #define DEFAULT_INPUT_REPEAT_AFTER_EOS FALSE #define DEFAULT_INPUT_MAX_LAST_BUFFER_REPEAT GST_CLOCK_TIME_NONE /* GstD3D11CompositorPad */ #define DEFAULT_INPUT_XPOS 0 #define DEFAULT_INPUT_YPOS 0 #define DEFAULT_INPUT_WIDTH 0 #define DEFAULT_INPUT_HEIGHT 0 #define DEFAULT_INPUT_ALPHA 1.0 #define DEFAULT_INPUT_BLEND_OP_RGB GST_D3D11_COMPOSITOR_BLEND_OP_ADD #define DEFAULT_INPUT_BLEND_OP_ALPHA GST_D3D11_COMPOSITOR_BLEND_OP_ADD #define DEFAULT_INPUT_BLEND_SRC_RGB GST_D3D11_COMPOSITOR_BLEND_SRC_ALPHA #define DEFAULT_INPUT_BLEND_SRC_ALPHA GST_D3D11_COMPOSITOR_BLEND_ONE #define DEFAULT_INPUT_BLEND_DEST_RGB GST_D3D11_COMPOSITOR_BLEND_INV_SRC_ALPHA #define DEFAULT_INPUT_BLEND_DEST_ALPHA GST_D3D11_COMPOSITOR_BLEND_INV_SRC_ALPHA struct _GstD3D11CompositorBinInput { GstD3D11CompositorBinPad parent; }; static void gst_d3d11_compositor_bin_input_set_property (GObject * object, guint prop_id, const GValue * value, GParamSpec * pspec); static void gst_d3d11_compositor_bin_input_get_property (GObject * object, guint prop_id, GValue * value, GParamSpec * pspec); static void gst_d3d11_compositor_bin_input_set_target (GstD3D11CompositorBinPad * pad, GstPad * target); #define gst_d3d11_compositor_bin_input_parent_class input_parent_class G_DEFINE_TYPE (GstD3D11CompositorBinInput, gst_d3d11_compositor_bin_input, GST_TYPE_D3D11_COMPOSITOR_BIN_PAD); static void gst_d3d11_compositor_bin_input_class_init (GstD3D11CompositorBinInputClass * klass) { GObjectClass *gobject_class = G_OBJECT_CLASS (klass); GstD3D11CompositorBinPadClass *pad_class = GST_D3D11_COMPOSITOR_BIN_PAD_CLASS (klass); gobject_class->set_property = gst_d3d11_compositor_bin_input_set_property; gobject_class->get_property = gst_d3d11_compositor_bin_input_get_property; /* GstVideoAggregatorPad */ g_object_class_install_property (gobject_class, PROP_INPUT_ZORDER, g_param_spec_uint ("zorder", "Z-Order", "Z Order of the picture", 0, G_MAXUINT, DEFAULT_INPUT_ZORDER, G_PARAM_READWRITE | GST_PARAM_CONTROLLABLE | G_PARAM_STATIC_STRINGS)); g_object_class_install_property (gobject_class, PROP_INPUT_REPEAT_AFTER_EOS, g_param_spec_boolean ("repeat-after-eos", "Repeat After EOS", "Repeat the " "last frame after EOS until all pads are EOS", DEFAULT_INPUT_REPEAT_AFTER_EOS, G_PARAM_READWRITE | GST_PARAM_CONTROLLABLE | G_PARAM_STATIC_STRINGS)); g_object_class_install_property (gobject_class, PROP_INPUT_MAX_LAST_BUFFER_REPEAT, g_param_spec_uint64 ("max-last-buffer-repeat", "Max Last Buffer Repeat", "Repeat last buffer for time (in ns, -1=until EOS), " "behaviour on EOS is not affected", 0, G_MAXUINT64, DEFAULT_INPUT_MAX_LAST_BUFFER_REPEAT, G_PARAM_READWRITE | GST_PARAM_MUTABLE_PLAYING | G_PARAM_STATIC_STRINGS)); /* GstD3D11CompositorPad */ g_object_class_install_property (gobject_class, PROP_INPUT_XPOS, g_param_spec_int ("xpos", "X Position", "X position of the picture", G_MININT, G_MAXINT, DEFAULT_INPUT_XPOS, G_PARAM_READWRITE | GST_PARAM_CONTROLLABLE | G_PARAM_STATIC_STRINGS)); g_object_class_install_property (gobject_class, PROP_INPUT_YPOS, g_param_spec_int ("ypos", "Y Position", "Y position of the picture", G_MININT, G_MAXINT, DEFAULT_INPUT_YPOS, G_PARAM_READWRITE | GST_PARAM_CONTROLLABLE | G_PARAM_STATIC_STRINGS)); g_object_class_install_property (gobject_class, PROP_INPUT_WIDTH, g_param_spec_int ("width", "Width", "Width of the picture", G_MININT, G_MAXINT, DEFAULT_INPUT_WIDTH, G_PARAM_READWRITE | GST_PARAM_CONTROLLABLE | G_PARAM_STATIC_STRINGS)); g_object_class_install_property (gobject_class, PROP_INPUT_HEIGHT, g_param_spec_int ("height", "Height", "Height of the picture", G_MININT, G_MAXINT, DEFAULT_INPUT_HEIGHT, G_PARAM_READWRITE | GST_PARAM_CONTROLLABLE | G_PARAM_STATIC_STRINGS)); g_object_class_install_property (gobject_class, PROP_INPUT_ALPHA, g_param_spec_double ("alpha", "Alpha", "Alpha of the picture", 0.0, 1.0, DEFAULT_INPUT_ALPHA, G_PARAM_READWRITE | GST_PARAM_CONTROLLABLE | G_PARAM_STATIC_STRINGS)); g_object_class_install_property (gobject_class, PROP_INPUT_BLEND_OP_RGB, g_param_spec_enum ("blend-op-rgb", "Blend Operation RGB", "Blend equation for RGB", GST_TYPE_D3D11_COMPOSITOR_BLEND_OPERATION, DEFAULT_INPUT_BLEND_OP_RGB, G_PARAM_READWRITE | GST_PARAM_CONTROLLABLE | G_PARAM_STATIC_STRINGS)); g_object_class_install_property (gobject_class, PROP_INPUT_BLEND_OP_ALPHA, g_param_spec_enum ("blend-op-alpha", "Blend Operation Alpha", "Blend equation for alpha", GST_TYPE_D3D11_COMPOSITOR_BLEND_OPERATION, DEFAULT_INPUT_BLEND_OP_ALPHA, G_PARAM_READWRITE | GST_PARAM_CONTROLLABLE | G_PARAM_STATIC_STRINGS)); g_object_class_install_property (gobject_class, PROP_INPUT_BLEND_SRC_RGB, g_param_spec_enum ("blend-src-rgb", "Blend Source RGB", "Blend factor for source RGB", GST_TYPE_D3D11_COMPOSITOR_BLEND, DEFAULT_INPUT_BLEND_SRC_RGB, G_PARAM_READWRITE | GST_PARAM_CONTROLLABLE | G_PARAM_STATIC_STRINGS)); g_object_class_install_property (gobject_class, PROP_INPUT_BLEND_SRC_ALPHA, g_param_spec_enum ("blend-src-alpha", "Blend Source Alpha", "Blend factor for source alpha, \"*-color\" values are not allowed", GST_TYPE_D3D11_COMPOSITOR_BLEND, DEFAULT_INPUT_BLEND_SRC_ALPHA, G_PARAM_READWRITE | GST_PARAM_CONTROLLABLE | G_PARAM_STATIC_STRINGS)); g_object_class_install_property (gobject_class, PROP_INPUT_BLEND_DEST_RGB, g_param_spec_enum ("blend-dest-rgb", "Blend Destination RGB", "Blend factor for destination RGB", GST_TYPE_D3D11_COMPOSITOR_BLEND, DEFAULT_INPUT_BLEND_DEST_RGB, G_PARAM_READWRITE | GST_PARAM_CONTROLLABLE | G_PARAM_STATIC_STRINGS)); g_object_class_install_property (gobject_class, PROP_INPUT_BLEND_DEST_ALPHA, g_param_spec_enum ("blend-dest-alpha", "Blend Destination Alpha", "Blend factor for destination alpha, " "\"*-color\" values are not allowed", GST_TYPE_D3D11_COMPOSITOR_BLEND, DEFAULT_INPUT_BLEND_DEST_ALPHA, G_PARAM_READWRITE | GST_PARAM_CONTROLLABLE | G_PARAM_STATIC_STRINGS)); g_object_class_install_property (gobject_class, PROP_INPUT_BLEND_FACTOR_RED, g_param_spec_float ("blend-factor-red", "Blend Factor Red", "Blend factor for red component " "when blend type is \"blend-factor\" or \"inv-blend-factor\"", 0.0, 1.0, 1.0, G_PARAM_READWRITE | GST_PARAM_CONTROLLABLE | G_PARAM_STATIC_STRINGS)); g_object_class_install_property (gobject_class, PROP_INPUT_BLEND_FACTOR_GREEN, g_param_spec_float ("blend-factor-green", "Blend Factor Green", "Blend factor for green component " "when blend type is \"blend-factor\" or \"inv-blend-factor\"", 0.0, 1.0, 1.0, G_PARAM_READWRITE | GST_PARAM_CONTROLLABLE | G_PARAM_STATIC_STRINGS)); g_object_class_install_property (gobject_class, PROP_INPUT_BLEND_FACTOR_BLUE, g_param_spec_float ("blend-factor-blue", "Blend Factor Blue", "Blend factor for blue component " "when blend type is \"blend-factor\" or \"inv-blend-factor\"", 0.0, 1.0, 1.0, G_PARAM_READWRITE | GST_PARAM_CONTROLLABLE | G_PARAM_STATIC_STRINGS)); g_object_class_install_property (gobject_class, PROP_INPUT_BLEND_FACTOR_ALPHA, g_param_spec_float ("blend-factor-alpha", "Blend Factor Alpha", "Blend factor for alpha component " "when blend type is \"blend-factor\" or \"inv-blend-factor\"", 0.0, 1.0, 1.0, G_PARAM_READWRITE | GST_PARAM_CONTROLLABLE | G_PARAM_STATIC_STRINGS)); pad_class->set_target = GST_DEBUG_FUNCPTR (gst_d3d11_compositor_bin_input_set_target); } static void gst_d3d11_compositor_bin_input_init (GstD3D11CompositorBinInput * self) { } static void gst_d3d11_compositor_bin_input_set_property (GObject * object, guint prop_id, const GValue * value, GParamSpec * pspec) { GstD3D11CompositorBinPad *pad = GST_D3D11_COMPOSITOR_BIN_PAD (object); if (pad->target) g_object_set_property (G_OBJECT (pad->target), pspec->name, value); } static void gst_d3d11_compositor_bin_input_get_property (GObject * object, guint prop_id, GValue * value, GParamSpec * pspec) { GstD3D11CompositorBinPad *pad = GST_D3D11_COMPOSITOR_BIN_PAD (object); if (pad->target) g_object_get_property (G_OBJECT (pad->target), pspec->name, value); } static void gst_d3d11_compositor_bin_input_set_target (GstD3D11CompositorBinPad * pad, GstPad * target) { GST_D3D11_COMPOSITOR_BIN_PAD_CLASS (input_parent_class)->set_target (pad, target); #define ADD_BINDING(obj,ref,prop) \ gst_object_add_control_binding (GST_OBJECT (obj), \ gst_proxy_control_binding_new (GST_OBJECT (obj), prop, \ GST_OBJECT (ref), prop)); /* GstVideoAggregatorPad */ ADD_BINDING (target, pad, "zorder"); ADD_BINDING (target, pad, "repeat-after-eos"); /* GstD3D11CompositorPad */ ADD_BINDING (target, pad, "xpos"); ADD_BINDING (target, pad, "ypos"); ADD_BINDING (target, pad, "width"); ADD_BINDING (target, pad, "height"); ADD_BINDING (target, pad, "alpha"); ADD_BINDING (target, pad, "blend-op-rgb"); ADD_BINDING (target, pad, "blend-op-alpha"); ADD_BINDING (target, pad, "blend-src-rgb"); ADD_BINDING (target, pad, "blend-src-alpha"); ADD_BINDING (target, pad, "blend-dest-rgb"); ADD_BINDING (target, pad, "blend-dest-alpha"); ADD_BINDING (target, pad, "blend-factor-red"); ADD_BINDING (target, pad, "blend-factor-green"); ADD_BINDING (target, pad, "blend-factor-blue"); ADD_BINDING (target, pad, "blend-factor-alpha"); #undef ADD_BINDING } /************************* * GstD3D11CompositorBin * *************************/ static GstStaticPadTemplate sink_template = GST_STATIC_PAD_TEMPLATE ("sink_%u", GST_PAD_SINK, GST_PAD_REQUEST, GST_STATIC_CAPS (GST_VIDEO_CAPS_MAKE_WITH_FEATURES (GST_CAPS_FEATURE_MEMORY_D3D11_MEMORY, GST_D3D11_SINK_FORMATS) ";" GST_VIDEO_CAPS_MAKE (GST_D3D11_SINK_FORMATS) )); static GstStaticPadTemplate src_template = GST_STATIC_PAD_TEMPLATE ("src", GST_PAD_SRC, GST_PAD_ALWAYS, GST_STATIC_CAPS (GST_VIDEO_CAPS_MAKE_WITH_FEATURES (GST_CAPS_FEATURE_MEMORY_D3D11_MEMORY, GST_D3D11_SRC_FORMATS) ";" GST_VIDEO_CAPS_MAKE (GST_D3D11_SRC_FORMATS) )); enum { PROP_0, PROP_MIXER, /* GstAggregator */ PROP_LATENCY, PROP_MIN_UPSTREAM_LATENCY, PROP_START_TIME_SELECTION, PROP_START_TIME, PROP_EMIT_SIGNALS, /* GstD3D11Compositor */ PROP_ADAPTER, PROP_BACKGROUND, PROP_LAST }; /* GstAggregator */ #define DEFAULT_LATENCY 0 #define DEFAULT_MIN_UPSTREAM_LATENCY 0 #define DEFAULT_START_TIME_SELECTION GST_AGGREGATOR_START_TIME_SELECTION_ZERO #define DEFAULT_START_TIME (-1) #define DEFAULT_EMIT_SIGNALS FALSE /* GstD3D11Compositor */ #define DEFAULT_ADAPTER -1 #define DEFAULT_BACKGROUND GST_D3D11_COMPOSITOR_BACKGROUND_CHECKER typedef struct _GstD3D11CompositorBinChain { /* without ref */ GstD3D11CompositorBin *self; GstD3D11CompositorBinPad *ghost_pad; GstElement *upload; GstElement *convert; gulong probe_id; } GstD3D11CompositorBinChain; struct _GstD3D11CompositorBin { GstBin parent; GstElement *compositor; GList *input_chains; gboolean running; gint adapter; }; static void gst_d3d11_compositor_bin_child_proxy_init (gpointer g_iface, gpointer iface_data); static void gst_d3d11_compositor_bin_dispose (GObject * object); static void gst_d3d11_compositor_bin_set_property (GObject * object, guint prop_id, const GValue * value, GParamSpec * pspec); static void gst_d3d11_compositor_bin_get_property (GObject * object, guint prop_id, GValue * value, GParamSpec * pspec); static GstStateChangeReturn gst_d3d11_compositor_bin_change_state (GstElement * element, GstStateChange transition); static GstPad *gst_d3d11_compositor_bin_request_new_pad (GstElement * element, GstPadTemplate * templ, const gchar * name, const GstCaps * caps); static void gst_d3d11_compositor_bin_release_pad (GstElement * element, GstPad * pad); #define gst_d3d11_compositor_bin_parent_class parent_class G_DEFINE_TYPE_WITH_CODE (GstD3D11CompositorBin, gst_d3d11_compositor_bin, GST_TYPE_BIN, G_IMPLEMENT_INTERFACE (GST_TYPE_CHILD_PROXY, gst_d3d11_compositor_bin_child_proxy_init)); static void gst_d3d11_compositor_bin_class_init (GstD3D11CompositorBinClass * klass) { GObjectClass *gobject_class = G_OBJECT_CLASS (klass); GstElementClass *element_class = GST_ELEMENT_CLASS (klass); gobject_class->dispose = gst_d3d11_compositor_bin_dispose; gobject_class->set_property = gst_d3d11_compositor_bin_set_property; gobject_class->get_property = gst_d3d11_compositor_bin_get_property; element_class->change_state = GST_DEBUG_FUNCPTR (gst_d3d11_compositor_bin_change_state); element_class->request_new_pad = GST_DEBUG_FUNCPTR (gst_d3d11_compositor_bin_request_new_pad); element_class->release_pad = GST_DEBUG_FUNCPTR (gst_d3d11_compositor_bin_release_pad); gst_element_class_set_static_metadata (element_class, "Direct3D11 Compositor Bin", "Filter/Editor/Video/Compositor", "Composite multiple video streams via D3D11 API", "Seungha Yang "); gst_element_class_add_static_pad_template_with_gtype (element_class, &sink_template, GST_TYPE_D3D11_COMPOSITOR_BIN_INPUT); gst_element_class_add_static_pad_template_with_gtype (element_class, &src_template, GST_TYPE_D3D11_COMPOSITOR_BIN_PAD); g_object_class_install_property (gobject_class, PROP_MIXER, g_param_spec_object ("mixer", "D3D11 mixer element", "The d3d11 mixer chain to use", GST_TYPE_ELEMENT, G_PARAM_READABLE | G_PARAM_STATIC_STRINGS)); /*GstAggregator */ g_object_class_install_property (gobject_class, PROP_LATENCY, g_param_spec_uint64 ("latency", "Buffer latency", "Additional latency in live mode to allow upstream " "to take longer to produce buffers for the current " "position (in nanoseconds)", 0, G_MAXUINT64, DEFAULT_LATENCY, G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)); g_object_class_install_property (gobject_class, PROP_MIN_UPSTREAM_LATENCY, g_param_spec_uint64 ("min-upstream-latency", "Buffer latency", "When sources with a higher latency are expected to be plugged " "in dynamically after the aggregator has started playing, " "this allows overriding the minimum latency reported by the " "initial source(s). This is only taken into account when larger " "than the actually reported minimum latency. (nanoseconds)", 0, G_MAXUINT64, DEFAULT_LATENCY, G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)); g_object_class_install_property (gobject_class, PROP_START_TIME_SELECTION, g_param_spec_enum ("start-time-selection", "Start Time Selection", "Decides which start time is output", gst_aggregator_start_time_selection_get_type (), DEFAULT_START_TIME_SELECTION, G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)); g_object_class_install_property (gobject_class, PROP_START_TIME, g_param_spec_uint64 ("start-time", "Start Time", "Start time to use if start-time-selection=set", 0, G_MAXUINT64, DEFAULT_START_TIME, G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)); g_object_class_install_property (gobject_class, PROP_EMIT_SIGNALS, g_param_spec_boolean ("emit-signals", "Emit signals", "Send signals", DEFAULT_EMIT_SIGNALS, G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)); /* GstD3D11Compositor */ g_object_class_install_property (gobject_class, PROP_ADAPTER, g_param_spec_int ("adapter", "Adapter", "Adapter index for creating device (-1 for default)", -1, G_MAXINT32, DEFAULT_ADAPTER, G_PARAM_READWRITE | GST_PARAM_MUTABLE_READY | G_PARAM_STATIC_STRINGS)); g_object_class_install_property (gobject_class, PROP_BACKGROUND, g_param_spec_enum ("background", "Background", "Background type", GST_TYPE_COMPOSITOR_BACKGROUND, DEFAULT_BACKGROUND, G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)); } static void gst_d3d11_compositor_bin_init (GstD3D11CompositorBin * self) { GstPad *pad; GstPad *gpad; GstElement *out_convert, *download; self->compositor = gst_element_factory_make ("d3d11compositorelement", NULL); out_convert = gst_element_factory_make ("d3d11colorconvert", NULL); download = gst_element_factory_make ("d3d11download", NULL); gst_bin_add_many (GST_BIN (self), self->compositor, out_convert, download, NULL); gst_element_link_many (self->compositor, out_convert, download, NULL); gpad = (GstPad *) g_object_new (GST_TYPE_D3D11_COMPOSITOR_BIN_PAD, "name", "src", "direction", GST_PAD_SRC, NULL); pad = gst_element_get_static_pad (self->compositor, "src"); /* GstD3D11CompositorBinPad will hold reference of this compositor srcpad */ gst_d3d11_compositor_bin_pad_set_target ((GstD3D11CompositorBinPad *) gpad, pad); pad = gst_element_get_static_pad (download, "src"); gst_ghost_pad_set_target (GST_GHOST_PAD_CAST (gpad), pad); gst_object_unref (pad); gst_element_add_pad (GST_ELEMENT_CAST (self), gpad); } static void gst_d3d11_compositor_bin_dispose (GObject * object) { GstD3D11CompositorBin *self = GST_D3D11_COMPOSITOR_BIN (object); GList *iter; for (iter = self->input_chains; iter; iter = g_list_next (iter)) { GstD3D11CompositorBinChain *chain = (GstD3D11CompositorBinChain *) iter->data; if (self->compositor && chain->ghost_pad && chain->ghost_pad->target) { gst_element_release_request_pad (GST_ELEMENT_CAST (self->compositor), chain->ghost_pad->target); gst_d3d11_compositor_bin_pad_unset_target (chain->ghost_pad); } } if (self->input_chains) g_list_free_full (self->input_chains, (GDestroyNotify) g_free); self->input_chains = NULL; G_OBJECT_CLASS (parent_class)->dispose (object); } static void gst_d3d11_compositor_bin_set_property (GObject * object, guint prop_id, const GValue * value, GParamSpec * pspec) { GstD3D11CompositorBin *self = GST_D3D11_COMPOSITOR_BIN (object); switch (prop_id) { case PROP_ADAPTER: self->adapter = g_value_get_int (value); /* fallthrough */ default: g_object_set_property (G_OBJECT (self->compositor), pspec->name, value); break; } } static void gst_d3d11_compositor_bin_get_property (GObject * object, guint prop_id, GValue * value, GParamSpec * pspec) { GstD3D11CompositorBin *self = GST_D3D11_COMPOSITOR_BIN (object); switch (prop_id) { case PROP_MIXER: g_value_set_object (value, self->compositor); break; case PROP_ADAPTER: g_value_set_int (value, self->adapter); break; default: g_object_get_property (G_OBJECT (self->compositor), pspec->name, value); break; } } static GstStateChangeReturn gst_d3d11_compositor_bin_change_state (GstElement * element, GstStateChange transition) { GstD3D11CompositorBin *self = GST_D3D11_COMPOSITOR_BIN (element); GstStateChangeReturn ret; switch (transition) { case GST_STATE_CHANGE_NULL_TO_READY: GST_OBJECT_LOCK (element); self->running = TRUE; GST_OBJECT_UNLOCK (element); break; default: break; } ret = GST_ELEMENT_CLASS (parent_class)->change_state (element, transition); if (ret == GST_STATE_CHANGE_FAILURE) return ret; switch (transition) { case GST_STATE_CHANGE_READY_TO_NULL: GST_OBJECT_LOCK (self); self->running = FALSE; GST_OBJECT_UNLOCK (self); default: break; } return ret; } static GstD3D11CompositorBinChain * gst_d3d11_compositor_bin_input_chain_new (GstD3D11CompositorBin * self, GstPad * compositor_pad) { GstD3D11CompositorBinChain *chain; GstPad *pad; chain = g_new0 (GstD3D11CompositorBinChain, 1); chain->self = self; chain->upload = gst_element_factory_make ("d3d11upload", NULL); chain->convert = gst_element_factory_make ("d3d11colorconvert", NULL); /* 1. Create child elements and like */ gst_bin_add_many (GST_BIN (self), chain->upload, chain->convert, NULL); gst_element_link (chain->upload, chain->convert); pad = gst_element_get_static_pad (chain->convert, "src"); gst_pad_link (pad, compositor_pad); gst_object_unref (pad); chain->ghost_pad = (GstD3D11CompositorBinPad *) g_object_new (GST_TYPE_D3D11_COMPOSITOR_BIN_INPUT, "name", GST_OBJECT_NAME (compositor_pad), "direction", GST_PAD_SINK, NULL); /* transfer ownership of compositor pad */ gst_d3d11_compositor_bin_pad_set_target (chain->ghost_pad, compositor_pad); pad = gst_element_get_static_pad (chain->upload, "sink"); gst_ghost_pad_set_target (GST_GHOST_PAD_CAST (chain->ghost_pad), pad); gst_object_unref (pad); GST_OBJECT_LOCK (self); if (self->running) gst_pad_set_active (GST_PAD (chain->ghost_pad), TRUE); GST_OBJECT_UNLOCK (self); gst_element_add_pad (GST_ELEMENT_CAST (self), GST_PAD_CAST (chain->ghost_pad)); gst_element_sync_state_with_parent (chain->upload); gst_element_sync_state_with_parent (chain->convert); return chain; } static void gst_d3d11_compositor_bin_input_chain_free (GstD3D11CompositorBinChain * chain) { if (!chain) return; if (chain->ghost_pad && chain->probe_id) { gst_pad_remove_probe (GST_PAD_CAST (chain->ghost_pad), chain->probe_id); chain->probe_id = 0; } if (chain->upload) { gst_element_set_state (chain->upload, GST_STATE_NULL); gst_bin_remove (GST_BIN_CAST (chain->self), chain->upload); } if (chain->convert) { gst_element_set_state (chain->convert, GST_STATE_NULL); gst_bin_remove (GST_BIN_CAST (chain->self), chain->convert); } if (chain->ghost_pad && chain->ghost_pad->target) { gst_element_release_request_pad (chain->self->compositor, chain->ghost_pad->target); gst_d3d11_compositor_bin_pad_unset_target (chain->ghost_pad); } g_free (chain); } static GstPad * gst_d3d11_compositor_bin_request_new_pad (GstElement * element, GstPadTemplate * templ, const gchar * name, const GstCaps * caps) { GstD3D11CompositorBin *self = GST_D3D11_COMPOSITOR_BIN (element); GstElementClass *compositor_class = GST_ELEMENT_GET_CLASS (self->compositor); GstPad *compositor_pad; GstD3D11CompositorBinChain *chain; GstPadTemplate *compositor_templ = NULL; GList *templ_list; GList *iter; templ_list = gst_element_class_get_pad_template_list (compositor_class); for (iter = templ_list; iter; iter = g_list_next (iter)) { GstPadTemplate *t = (GstPadTemplate *) iter->data; if (GST_PAD_TEMPLATE_DIRECTION (t) != GST_PAD_SINK || GST_PAD_TEMPLATE_PRESENCE (t) != GST_PAD_REQUEST) continue; compositor_templ = t; break; } g_assert (compositor_templ); compositor_pad = gst_element_request_pad (self->compositor, compositor_templ, name, caps); if (!compositor_pad) { GST_WARNING_OBJECT (self, "Failed to request pad"); return NULL; } chain = gst_d3d11_compositor_bin_input_chain_new (self, compositor_pad); g_assert (chain); GST_OBJECT_LOCK (self); self->input_chains = g_list_append (self->input_chains, chain); GST_OBJECT_UNLOCK (self); gst_child_proxy_child_added (GST_CHILD_PROXY (self), G_OBJECT (chain->ghost_pad), GST_OBJECT_NAME (chain->ghost_pad)); GST_DEBUG_OBJECT (element, "Created new pad %s:%s", GST_DEBUG_PAD_NAME (chain->ghost_pad)); return GST_PAD_CAST (chain->ghost_pad); } static void gst_d3d11_compositor_bin_release_pad (GstElement * element, GstPad * pad) { GstD3D11CompositorBin *self = GST_D3D11_COMPOSITOR_BIN (element); GList *iter; gboolean found = FALSE; GST_DEBUG_OBJECT (self, "Releasing pad %s:%s", GST_DEBUG_PAD_NAME (pad)); GST_OBJECT_LOCK (self); for (iter = self->input_chains; iter; iter = g_list_next (iter)) { GstD3D11CompositorBinChain *chain = (GstD3D11CompositorBinChain *) iter->data; if (pad == GST_PAD_CAST (chain->ghost_pad)) { self->input_chains = g_list_delete_link (self->input_chains, iter); GST_OBJECT_UNLOCK (self); gst_d3d11_compositor_bin_input_chain_free (chain); found = TRUE; break; } } if (!found) { GST_OBJECT_UNLOCK (self); GST_WARNING_OBJECT (self, "Unknown pad to release %s:%s", GST_DEBUG_PAD_NAME (pad)); } gst_element_remove_pad (element, pad); } static GObject * gst_d3d11_compositor_bin_child_proxy_get_child_by_index (GstChildProxy * proxy, guint index) { GstD3D11CompositorBin *self = GST_D3D11_COMPOSITOR_BIN (proxy); GstBin *bin = GST_BIN_CAST (proxy); GObject *res = NULL; GST_OBJECT_LOCK (self); /* XXX: not exactly thread safe with ordering */ if (index < bin->numchildren) { if ((res = g_list_nth_data (bin->children, index))) gst_object_ref (res); } else { GstD3D11CompositorBinChain *chain; if ((chain = g_list_nth_data (self->input_chains, index - bin->numchildren))) { res = gst_object_ref (chain->ghost_pad); } } GST_OBJECT_UNLOCK (self); return res; } static guint gst_d3d11_compositor_bin_child_proxy_get_children_count (GstChildProxy * proxy) { GstD3D11CompositorBin *self = GST_D3D11_COMPOSITOR_BIN (proxy); guint count = 0; GST_OBJECT_LOCK (self); count = GST_BIN_CAST (self)->numchildren + g_list_length (self->input_chains); GST_OBJECT_UNLOCK (self); GST_INFO_OBJECT (self, "Children Count: %d", count); return count; } static void gst_d3d11_compositor_bin_child_proxy_init (gpointer g_iface, gpointer iface_data) { GstChildProxyInterface *iface = g_iface; iface->get_child_by_index = gst_d3d11_compositor_bin_child_proxy_get_child_by_index; iface->get_children_count = gst_d3d11_compositor_bin_child_proxy_get_children_count; }