gstreamer/subprojects/gst-plugins-bad/gst-libs/gst/d3d11/gstd3d11utils.h
Seungha Yang fce7431381 d3d11: Install library headers
Our Direct3D11 abstraction layer has been improved and
it gained good shape from API point of view.
Also, On Windows, GstD3D11 has various advantages over GstGL
in terms of compatibility/stability/feature/performance.
Note that WGL implementation is known to be buggy for some
drivers/vendors/scenario (that's a reason why Google implemented ANGLE).
Moreover, GstGL is not fully optimized for Windows unfortunately.

It's the time to open this interface to application developers
for various optimized processing using our Direct3D11
infrastructure.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2646>
2022-06-27 19:33:57 +00:00

78 lines
3.2 KiB
C

/* GStreamer
* Copyright (C) 2020 Seungha Yang <seungha@centricular.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#pragma once
#include <gst/gst.h>
#include <gst/d3d11/gstd3d11_fwd.h>
G_BEGIN_DECLS
GST_D3D11_API
gboolean gst_d3d11_handle_set_context (GstElement * element,
GstContext * context,
gint adapter_index,
GstD3D11Device ** device);
GST_D3D11_API
gboolean gst_d3d11_handle_set_context_for_adapter_luid (GstElement * element,
GstContext * context,
gint64 adapter_luid,
GstD3D11Device ** device);
GST_D3D11_API
gboolean gst_d3d11_handle_context_query (GstElement * element,
GstQuery * query,
GstD3D11Device * device);
GST_D3D11_API
gboolean gst_d3d11_ensure_element_data (GstElement * element,
gint adapter_index,
GstD3D11Device ** device);
GST_D3D11_API
gboolean gst_d3d11_ensure_element_data_for_adapter_luid (GstElement * element,
gint64 adapter_luid,
GstD3D11Device ** device);
GST_D3D11_API
gint64 gst_d3d11_luid_to_int64 (const LUID * luid);
GST_D3D11_API
gboolean _gst_d3d11_result (HRESULT hr,
GstD3D11Device * device,
GstDebugCategory * cat,
const gchar * file,
const gchar * function,
gint line);
/**
* gst_d3d11_result:
* @result: HRESULT D3D11 API return code
* @device: (nullable): Associated #GstD3D11Device
*
* Returns: %TRUE if D3D11 API call result is SUCCESS
*
* Since: 1.22
*/
#define gst_d3d11_result(result,device) \
_gst_d3d11_result (result, device, GST_CAT_DEFAULT, __FILE__, GST_FUNCTION, __LINE__)
G_END_DECLS