gstreamer/subprojects/gst-plugins-bad/sys/d3d12/gstd3d12device.h
Seungha Yang e1ecd1de2f d3d12: Simplify fence data setup
Adding COM and GstMiniObject specific methods to skip passing
free function pointer

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5895>
2024-01-09 13:52:44 +00:00

123 lines
5.7 KiB
C

/* GStreamer
* Copyright (C) 2023 Seungha Yang <seungha@centricular.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#pragma once
#include <gst/gst.h>
#include <gst/video/video.h>
#include "gstd3d12_fwd.h"
#include "gstd3d12commandqueue.h"
G_BEGIN_DECLS
#define GST_TYPE_D3D12_DEVICE (gst_d3d12_device_get_type())
#define GST_D3D12_DEVICE(obj) (G_TYPE_CHECK_INSTANCE_CAST((obj),GST_TYPE_D3D12_DEVICE,GstD3D12Device))
#define GST_D3D12_DEVICE_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST((klass),GST_TYPE_D3D12_DEVICE,GstD3D12DeviceClass))
#define GST_D3D12_DEVICE_GET_CLASS(obj) (GST_D3D12_DEVICE_CLASS(G_OBJECT_GET_CLASS(obj)))
#define GST_IS_D3D12_DEVICE(obj) (G_TYPE_CHECK_INSTANCE_TYPE((obj),GST_TYPE_D3D12_DEVICE))
#define GST_IS_D3D12_DEVICE_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE((klass),GST_TYPE_D3D12_DEVICE))
#define GST_D3D12_DEVICE_CAST(obj) ((GstD3D12Device*)(obj))
#define GST_D3D12_DEVICE_HANDLE_CONTEXT_TYPE "gst.d3d12.device.handle"
struct _GstD3D12Device
{
GstObject parent;
/*< private >*/
GstD3D12DevicePrivate *priv;
gpointer _gst_reserved[GST_PADDING];
};
struct _GstD3D12DeviceClass
{
GstObjectClass parent_class;
/*< private >*/
gpointer _gst_reserved[GST_PADDING];
};
typedef struct _GstD3D12CopyTextureRegionArgs
{
D3D12_TEXTURE_COPY_LOCATION dst;
guint dst_x;
guint dst_y;
guint dst_z;
D3D12_TEXTURE_COPY_LOCATION src;
const D3D12_BOX * src_box;
} GstD3D12CopyTextureRegionArgs;
GType gst_d3d12_device_get_type (void);
GstD3D12Device * gst_d3d12_device_new (guint adapter_index);
GstD3D12Device * gst_d3d12_device_new_for_adapter_luid (gint64 adapter_luid);
ID3D12Device * gst_d3d12_device_get_device_handle (GstD3D12Device * device);
IDXGIAdapter1 * gst_d3d12_device_get_adapter_handle (GstD3D12Device * device);
IDXGIFactory2 * gst_d3d12_device_get_factory_handle (GstD3D12Device * device);
gboolean gst_d3d12_device_get_d3d11on12_device (GstD3D12Device * device,
IUnknown ** d3d11on12);
void gst_d3d12_device_lock (GstD3D12Device * device);
void gst_d3d12_device_unlock (GstD3D12Device * device);
gboolean gst_d3d12_device_get_format (GstD3D12Device * device,
GstVideoFormat format,
GstD3D12Format * device_format);
GstD3D12CommandQueue * gst_d3d12_device_get_command_queue (GstD3D12Device * device,
D3D12_COMMAND_LIST_TYPE queue_type);
gboolean gst_d3d12_device_execute_command_lists (GstD3D12Device * device,
D3D12_COMMAND_LIST_TYPE queue_type,
guint num_command_lists,
ID3D12CommandList ** command_lists,
guint64 * fence_value);
guint64 gst_d3d12_device_get_completed_value (GstD3D12Device * device,
D3D12_COMMAND_LIST_TYPE queue_type);
gboolean gst_d3d12_device_set_fence_notify (GstD3D12Device * device,
D3D12_COMMAND_LIST_TYPE queue_type,
guint64 fence_value,
GstD3D12FenceData * fence_data);
gboolean gst_d3d12_device_fence_wait (GstD3D12Device * device,
D3D12_COMMAND_LIST_TYPE queue_type,
guint64 fence_value,
HANDLE event_handle);
gboolean gst_d3d12_device_copy_texture_region (GstD3D12Device * device,
guint num_args,
const GstD3D12CopyTextureRegionArgs * args,
D3D12_COMMAND_LIST_TYPE command_type,
guint64 * fence_value);
void gst_d3d12_device_d3d12_debug (GstD3D12Device * device,
const gchar * file,
const gchar * function,
gint line);
G_END_DECLS