mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-11-03 16:09:39 +00:00
9d810bbd81
Make resource allocation more thread-safe Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1718>
205 lines
7.2 KiB
C
205 lines
7.2 KiB
C
/*
|
|
* GStreamer
|
|
* Copyright (C) 2019 Seungha Yang <seungha.yang@navercorp.com>
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Library General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Library General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Library General Public
|
|
* License along with this library; if not, write to the
|
|
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
|
|
* Boston, MA 02110-1301, USA.
|
|
*/
|
|
|
|
#ifndef __GST_D3D11_MEMORY_H__
|
|
#define __GST_D3D11_MEMORY_H__
|
|
|
|
#include <gst/gst.h>
|
|
#include <gst/video/video.h>
|
|
|
|
#include "gstd3d11_fwd.h"
|
|
#include "gstd3d11format.h"
|
|
|
|
G_BEGIN_DECLS
|
|
|
|
#define GST_TYPE_D3D11_ALLOCATION_PARAMS (gst_d3d11_allocation_params_get_type())
|
|
#define GST_TYPE_D3D11_ALLOCATOR (gst_d3d11_allocator_get_type())
|
|
#define GST_D3D11_ALLOCATOR(obj) (G_TYPE_CHECK_INSTANCE_CAST((obj), GST_TYPE_D3D11_ALLOCATOR, GstD3D11Allocator))
|
|
#define GST_D3D11_ALLOCATOR_CLASS(klass) (G_TYPE_CHECK_CLASS((klass), GST_TYPE_D3D11_ALLOCATOR, GstD3D11AllocatorClass))
|
|
#define GST_IS_D3D11_ALLOCATOR(obj) (G_TYPE_CHECK_INSTANCE_TYPE((obj), GST_TYPE_D3D11_ALLOCATOR))
|
|
#define GST_IS_D3D11_ALLOCATOR_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE((klass), GST_TYPE_D3D11_ALLOCATOR))
|
|
#define GST_D3D11_ALLOCATOR_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS((obj), GST_TYPE_D3D11_ALLOCATOR, GstD3D11AllocatorClass))
|
|
#define GST_D3D11_ALLOCATOR_CAST(obj) ((GstD3D11Allocator *)obj)
|
|
|
|
#define GST_D3D11_MEMORY_NAME "D3D11Memory"
|
|
|
|
/**
|
|
* GST_CAPS_FEATURE_MEMORY_D3D11_MEMORY:
|
|
*
|
|
* Name of the caps feature for indicating the use of #GstD3D11Memory
|
|
*/
|
|
#define GST_CAPS_FEATURE_MEMORY_D3D11_MEMORY "memory:D3D11Memory"
|
|
|
|
/**
|
|
* GST_MAP_D3D11:
|
|
*
|
|
* Flag indicating that we should map the D3D11 resource instead of to system memory.
|
|
*/
|
|
#define GST_MAP_D3D11 (GST_MAP_FLAG_LAST << 1)
|
|
|
|
/**
|
|
* GstD3D11AllocationFlags:
|
|
* GST_D3D11_ALLOCATION_FLAG_TEXTURE_ARRAY: Indicates each allocated texture should be array type
|
|
*/
|
|
typedef enum
|
|
{
|
|
GST_D3D11_ALLOCATION_FLAG_TEXTURE_ARRAY = (1 << 0),
|
|
} GstD3D11AllocationFlags;
|
|
|
|
/**
|
|
* GstD3D11MemoryTransfer:
|
|
* @GST_D3D11_MEMORY_TRANSFER_NEED_DOWNLOAD: the texture needs downloading
|
|
* to the staging texture memory
|
|
* @GST_D3D11_MEMORY_TRANSFER_NEED_UPLOAD: the staging texture needs uploading
|
|
* to the texture
|
|
*/
|
|
typedef enum
|
|
{
|
|
GST_D3D11_MEMORY_TRANSFER_NEED_DOWNLOAD = (GST_MEMORY_FLAG_LAST << 0),
|
|
GST_D3D11_MEMORY_TRANSFER_NEED_UPLOAD = (GST_MEMORY_FLAG_LAST << 1)
|
|
} GstD3D11MemoryTransfer;
|
|
|
|
struct _GstD3D11AllocationParams
|
|
{
|
|
/* Texture description per plane */
|
|
D3D11_TEXTURE2D_DESC desc[GST_VIDEO_MAX_PLANES];
|
|
|
|
GstVideoInfo info;
|
|
GstVideoInfo aligned_info;
|
|
const GstD3D11Format *d3d11_format;
|
|
|
|
GstD3D11AllocationFlags flags;
|
|
|
|
/*< private >*/
|
|
gpointer _gst_reserved[GST_PADDING_LARGE];
|
|
};
|
|
|
|
typedef enum
|
|
{
|
|
GST_D3D11_MEMORY_TYPE_TEXTURE = 0,
|
|
GST_D3D11_MEMORY_TYPE_ARRAY = 1,
|
|
GST_D3D11_MEMORY_TYPE_STAGING = 2,
|
|
} GstD3D11MemoryType;
|
|
|
|
struct _GstD3D11Memory
|
|
{
|
|
GstMemory mem;
|
|
|
|
/*< public > */
|
|
GstD3D11Device *device;
|
|
|
|
ID3D11Texture2D *texture;
|
|
ID3D11Texture2D *staging;
|
|
|
|
ID3D11ShaderResourceView *shader_resource_view[GST_VIDEO_MAX_PLANES];
|
|
guint num_shader_resource_views;
|
|
|
|
ID3D11RenderTargetView *render_target_view[GST_VIDEO_MAX_PLANES];
|
|
guint num_render_target_views;
|
|
|
|
ID3D11VideoDecoderOutputView *decoder_output_view;
|
|
ID3D11VideoProcessorInputView *processor_input_view;
|
|
ID3D11VideoProcessorOutputView *processor_output_view;
|
|
|
|
GstD3D11MemoryType type;
|
|
|
|
/* > 0 if this is Array typed memory */
|
|
guint subresource_index;
|
|
|
|
D3D11_TEXTURE2D_DESC desc;
|
|
D3D11_MAPPED_SUBRESOURCE map;
|
|
|
|
/*< private >*/
|
|
GMutex lock;
|
|
gint cpu_map_count;
|
|
};
|
|
|
|
struct _GstD3D11Allocator
|
|
{
|
|
GstAllocator parent;
|
|
|
|
GstD3D11Device *device;
|
|
|
|
/*< private >*/
|
|
GstD3D11AllocatorPrivate *priv;
|
|
gpointer _gst_reserved[GST_PADDING];
|
|
};
|
|
|
|
struct _GstD3D11AllocatorClass
|
|
{
|
|
GstAllocatorClass allocator_class;
|
|
|
|
/*< private >*/
|
|
gpointer _gst_reserved[GST_PADDING];
|
|
};
|
|
|
|
GType gst_d3d11_allocation_params_get_type (void);
|
|
|
|
GstD3D11AllocationParams * gst_d3d11_allocation_params_new (GstD3D11Device * device,
|
|
GstVideoInfo * info,
|
|
GstD3D11AllocationFlags flags,
|
|
gint bind_flags);
|
|
|
|
GstD3D11AllocationParams * gst_d3d11_allocation_params_copy (GstD3D11AllocationParams * src);
|
|
|
|
void gst_d3d11_allocation_params_free (GstD3D11AllocationParams * params);
|
|
|
|
gboolean gst_d3d11_allocation_params_alignment (GstD3D11AllocationParams * parms,
|
|
GstVideoAlignment * align);
|
|
|
|
GType gst_d3d11_allocator_get_type (void);
|
|
|
|
GstD3D11Allocator * gst_d3d11_allocator_new (GstD3D11Device *device);
|
|
|
|
GstMemory * gst_d3d11_allocator_alloc (GstD3D11Allocator * allocator,
|
|
const D3D11_TEXTURE2D_DESC * desc,
|
|
GstD3D11AllocationFlags flags,
|
|
gsize size);
|
|
|
|
GstMemory * gst_d3d11_allocator_alloc_staging (GstD3D11Allocator * allocator,
|
|
const D3D11_TEXTURE2D_DESC * desc,
|
|
GstD3D11AllocationFlags flags,
|
|
gint * stride);
|
|
|
|
|
|
void gst_d3d11_allocator_set_flushing (GstD3D11Allocator * allocator,
|
|
gboolean flushing);
|
|
|
|
gboolean gst_is_d3d11_memory (GstMemory * mem);
|
|
|
|
gboolean gst_d3d11_memory_ensure_shader_resource_view (GstD3D11Memory * mem);
|
|
|
|
gboolean gst_d3d11_memory_ensure_render_target_view (GstD3D11Memory * mem);
|
|
|
|
gboolean gst_d3d11_memory_ensure_decoder_output_view (GstD3D11Memory * mem,
|
|
ID3D11VideoDevice * video_device,
|
|
GUID * decoder_profile);
|
|
|
|
gboolean gst_d3d11_memory_ensure_processor_input_view (GstD3D11Memory * mem,
|
|
ID3D11VideoDevice * video_device,
|
|
ID3D11VideoProcessorEnumerator * enumerator);
|
|
|
|
gboolean gst_d3d11_memory_ensure_processor_output_view (GstD3D11Memory * mem,
|
|
ID3D11VideoDevice * video_device,
|
|
ID3D11VideoProcessorEnumerator * enumerator);
|
|
|
|
G_END_DECLS
|
|
|
|
#endif /* __GST_D3D11_MEMORY_H__ */
|