gstreamer/subprojects/gst-plugins-bad/gst-libs/gst/d3d12
Sebastian Dröge 0ef396359c gst: Move GstQueueArray as GstVecDeque to core
And change lengths and indices from guint to gsize for a more correct type.

Also deprecate GstQueueArray and implement it in terms of GstVecDeque.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6779>
2024-05-06 18:25:42 +00:00
..
d3d12-prelude.h d3d12: Move core part to gst-libs 2024-04-01 10:37:50 +00:00
gstd3d12-private.h d3d12device: Hold d3d11on12 device to be shared 2024-04-20 04:16:41 +09:00
gstd3d12.h d3d12: Add GstD3D12Frame struct and helper method 2024-04-14 09:55:41 +00:00
gstd3d12_fwd.h d3d12: Add GstD3D12Frame struct and helper method 2024-04-14 09:55:41 +00:00
gstd3d12bufferpool.cpp d3d12bufferpool: Sync all memory objects on acquire_buffer() 2024-04-28 12:49:07 +00:00
gstd3d12bufferpool.h d3d12: Move core part to gst-libs 2024-04-01 10:37:50 +00:00
gstd3d12commandallocatorpool.cpp d3d12: Move core part to gst-libs 2024-04-01 10:37:50 +00:00
gstd3d12commandallocatorpool.h d3d12: Move core part to gst-libs 2024-04-01 10:37:50 +00:00
gstd3d12commandlistpool.cpp d3d12: Move core part to gst-libs 2024-04-01 10:37:50 +00:00
gstd3d12commandlistpool.h d3d12: Move core part to gst-libs 2024-04-01 10:37:50 +00:00
gstd3d12commandqueue.cpp d3d12commandqueue: Add execute_wait_and_command_lists() method 2024-04-28 12:49:07 +00:00
gstd3d12commandqueue.h d3d12commandqueue: Add execute_wait_and_command_lists() method 2024-04-28 12:49:07 +00:00
gstd3d12compat.h d3d12: Move core part to gst-libs 2024-04-01 10:37:50 +00:00
gstd3d12converter-builder.cpp d3d12converter: Simplify root signature build 2024-04-08 13:24:20 +00:00
gstd3d12converter-builder.h d3d12: Move core part to gst-libs 2024-04-01 10:37:50 +00:00
gstd3d12converter-private.h d3d12: Move core part to gst-libs 2024-04-01 10:37:50 +00:00
gstd3d12converter.cpp d3d12converter: Add support for GPU-side external fence waiting 2024-04-28 12:49:07 +00:00
gstd3d12converter.h d3d12converter: Add support for GPU-side external fence waiting 2024-04-28 12:49:07 +00:00
gstd3d12descriptorpool.cpp d3d12: Move core part to gst-libs 2024-04-01 10:37:50 +00:00
gstd3d12descriptorpool.h d3d12: Move core part to gst-libs 2024-04-01 10:37:50 +00:00
gstd3d12device-private.h d3d12: Update copy_texture_region() method 2024-04-28 12:49:07 +00:00
gstd3d12device.cpp d3d12: Update copy_texture_region() method 2024-04-28 12:49:07 +00:00
gstd3d12device.h d3d12: Move core part to gst-libs 2024-04-01 10:37:50 +00:00
gstd3d12fencedatapool.cpp gst: Move GstQueueArray as GstVecDeque to core 2024-05-06 18:25:42 +00:00
gstd3d12fencedatapool.h d3d12: Move core part to gst-libs 2024-04-01 10:37:50 +00:00
gstd3d12format-private.h d3d12: Move core part to gst-libs 2024-04-01 10:37:50 +00:00
gstd3d12format.cpp d3d12: Move core part to gst-libs 2024-04-01 10:37:50 +00:00
gstd3d12format.h d3d12: Move core part to gst-libs 2024-04-01 10:37:50 +00:00
gstd3d12frame.cpp d3d12frame: Extract external fence from memory and wait helper function 2024-04-28 12:49:07 +00:00
gstd3d12frame.h d3d12frame: Extract external fence from memory and wait helper function 2024-04-28 12:49:07 +00:00
gstd3d12memory-private.h d3d12: Move core part to gst-libs 2024-04-01 10:37:50 +00:00
gstd3d12memory.cpp d3d12memory: Do not wait external fence on map() 2024-04-28 12:49:07 +00:00
gstd3d12memory.h d3d12memory: Use explicit type for GST_MAP_D3D12 define 2024-04-28 12:49:07 +00:00
gstd3d12utils.cpp d3d12utils: Fix documentation 2024-04-21 12:06:03 +00:00
gstd3d12utils.h d3d12: Move gst_d3d12_buffer_copy_into method to library 2024-04-14 09:55:41 +00:00
meson.build d3d12device: Hold d3d11on12 device to be shared 2024-04-20 04:16:41 +09:00