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c5b5ef16d3
We need different export decorators for the different libs. For now no actual change though, just rename before the release, and add prelude headers to define the new decorator to GST_EXPORT.
156 lines
7.2 KiB
C
156 lines
7.2 KiB
C
/*
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* GStreamer
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* Copyright (C) 2008 Filippo Argiolas <filippo.argiolas@gmail.com>
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* Copyright (C) 2014 Julien Isorce <julien.isorce@collabora.co.uk>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#ifndef __GST_GL_SHADER_H__
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#define __GST_GL_SHADER_H__
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#include <gst/gl/gstgl_fwd.h>
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G_BEGIN_DECLS
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GST_GL_API
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GType gst_gl_shader_get_type (void);
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#define GST_TYPE_GL_SHADER (gst_gl_shader_get_type())
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#define GST_GL_SHADER(o) (G_TYPE_CHECK_INSTANCE_CAST((o), GST_TYPE_GL_SHADER, GstGLShader))
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#define GST_GL_SHADER_CLASS(k) (G_TYPE_CHECK_CLASS((k), GST_TYPE_GL_SHADER, GstGLShaderClass))
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#define GST_IS_GL_SHADER(o) (G_TYPE_CHECK_INSTANCE_TYPE((o), GST_TYPE_GL_SHADER))
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#define GST_IS_GL_SHADER_CLASS(k) (G_TYPE_CHECK_CLASS_TYPE((k), GST_TYPE_GL_SHADER))
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#define GST_GL_SHADER_GET_CLASS(o) (G_TYPE_INSTANCE_GET_CLASS((o), GST_TYPE_GL_SHADER, GstGLShaderClass))
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struct _GstGLShader
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{
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GstObject parent;
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GstGLContext *context;
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/*< private >*/
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GstGLShaderPrivate *priv;
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gpointer _padding[GST_PADDING];
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};
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struct _GstGLShaderClass {
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/*< private >*/
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GstObjectClass parent_class;
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};
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GST_GL_API
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GstGLShader * gst_gl_shader_new (GstGLContext *context);
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GST_GL_API
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GstGLShader * gst_gl_shader_new_with_stages (GstGLContext * context, GError ** error, ...);
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GST_GL_API
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GstGLShader * gst_gl_shader_new_link_with_stages (GstGLContext * context, GError ** error, ...);
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GST_GL_API
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GstGLShader * gst_gl_shader_new_default (GstGLContext * context, GError ** error);
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GST_GL_API
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gboolean gst_gl_shader_attach (GstGLShader * shader, GstGLSLStage * stage);
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GST_GL_API
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gboolean gst_gl_shader_attach_unlocked (GstGLShader * shader, GstGLSLStage * stage);
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GST_GL_API
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void gst_gl_shader_detach (GstGLShader * shader, GstGLSLStage * stage);
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GST_GL_API
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void gst_gl_shader_detach_unlocked (GstGLShader * shader, GstGLSLStage * stage);
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GST_GL_API
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gboolean gst_gl_shader_compile_attach_stage (GstGLShader * shader,
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GstGLSLStage *stage,
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GError ** error);
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GST_GL_API
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gboolean gst_gl_shader_link (GstGLShader * shader, GError ** error);
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GST_GL_API
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gboolean gst_gl_shader_is_linked (GstGLShader *shader);
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GST_GL_API
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int gst_gl_shader_get_program_handle (GstGLShader * shader);
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GST_GL_API
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void gst_gl_shader_release (GstGLShader *shader);
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GST_GL_API
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void gst_gl_shader_release_unlocked (GstGLShader * shader);
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GST_GL_API
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void gst_gl_shader_use (GstGLShader *shader);
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GST_GL_API
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void gst_gl_context_clear_shader (GstGLContext *context);
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GST_GL_API
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void gst_gl_shader_set_uniform_1i (GstGLShader *shader, const gchar *name, gint value);
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GST_GL_API
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void gst_gl_shader_set_uniform_1iv (GstGLShader *shader, const gchar *name, guint count, const gint *value);
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GST_GL_API
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void gst_gl_shader_set_uniform_1f (GstGLShader *shader, const gchar *name, gfloat value);
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GST_GL_API
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void gst_gl_shader_set_uniform_1fv (GstGLShader *shader, const gchar *name, guint count, const gfloat *value);
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GST_GL_API
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void gst_gl_shader_set_uniform_2i (GstGLShader *shader, const gchar *name, gint v0, gint v1);
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GST_GL_API
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void gst_gl_shader_set_uniform_2iv (GstGLShader *shader, const gchar *name, guint count, const gint *value);
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GST_GL_API
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void gst_gl_shader_set_uniform_2f (GstGLShader *shader, const gchar *name, gfloat v0, gfloat v1);
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GST_GL_API
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void gst_gl_shader_set_uniform_2fv (GstGLShader *shader, const gchar *name, guint count, const gfloat *value);
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GST_GL_API
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void gst_gl_shader_set_uniform_3i (GstGLShader *shader, const gchar *name, gint v0, gint v1, gint v2);
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GST_GL_API
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void gst_gl_shader_set_uniform_3iv (GstGLShader *shader, const gchar *name, guint count, const gint * value);
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GST_GL_API
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void gst_gl_shader_set_uniform_3f (GstGLShader *shader, const gchar *name, gfloat v0, gfloat v1, gfloat v2);
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GST_GL_API
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void gst_gl_shader_set_uniform_3fv (GstGLShader *shader, const gchar *name, guint count, const gfloat *value);
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GST_GL_API
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void gst_gl_shader_set_uniform_4i (GstGLShader *shader, const gchar *name, gint v0, gint v1, gint v2, gint v3);
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GST_GL_API
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void gst_gl_shader_set_uniform_4iv (GstGLShader *shader, const gchar *name, guint count, const gint *value);
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GST_GL_API
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void gst_gl_shader_set_uniform_4f (GstGLShader *shader, const gchar *name, gfloat v0, gfloat v1, gfloat v2, gfloat v3);
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GST_GL_API
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void gst_gl_shader_set_uniform_4fv (GstGLShader *shader, const gchar *name, guint count, const gfloat *value);
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GST_GL_API
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void gst_gl_shader_set_uniform_matrix_2fv (GstGLShader *shader, const gchar *name, gint count, gboolean transpose, const gfloat* value);
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GST_GL_API
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void gst_gl_shader_set_uniform_matrix_3fv (GstGLShader *shader, const gchar *name, gint count, gboolean transpose, const gfloat* value);
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GST_GL_API
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void gst_gl_shader_set_uniform_matrix_4fv (GstGLShader *shader, const gchar *name, gint count, gboolean transpose, const gfloat* value);
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GST_GL_API
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void gst_gl_shader_set_uniform_matrix_2x3fv (GstGLShader *shader, const gchar *name, gint count, gboolean transpose, const gfloat* value);
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GST_GL_API
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void gst_gl_shader_set_uniform_matrix_2x4fv (GstGLShader *shader, const gchar *name, gint count, gboolean transpose, const gfloat* value);
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GST_GL_API
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void gst_gl_shader_set_uniform_matrix_3x2fv (GstGLShader *shader, const gchar *name, gint count, gboolean transpose, const gfloat* value);
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GST_GL_API
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void gst_gl_shader_set_uniform_matrix_3x4fv (GstGLShader *shader, const gchar *name, gint count, gboolean transpose, const gfloat* value);
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GST_GL_API
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void gst_gl_shader_set_uniform_matrix_4x2fv (GstGLShader *shader, const gchar *name, gint count, gboolean transpose, const gfloat* value);
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GST_GL_API
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void gst_gl_shader_set_uniform_matrix_4x3fv (GstGLShader *shader, const gchar *name, gint count, gboolean transpose, const gfloat* value);
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GST_GL_API
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gint gst_gl_shader_get_attribute_location (GstGLShader *shader, const gchar *name);
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GST_GL_API
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void gst_gl_shader_bind_attribute_location (GstGLShader * shader, guint index, const gchar * name);
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GST_GL_API
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void gst_gl_shader_bind_frag_data_location (GstGLShader * shader, guint index, const gchar * name);
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G_END_DECLS
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#endif /* __GST_GL_SHADER_H__ */
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