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d4fe519c2e
The target texture of an EGLImage is the texture bind just before calling glEGLImageTargetTexture2D. As we currently only support a gl texture as the source of an EGLImage the gl texture is actually already allocated when creating the eglimage. I also see some cases where it fails to upload an eglimage when glTexImage2D is called on the target. |
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basecamerabinsrc | ||
codecparsers | ||
gl | ||
insertbin | ||
interfaces | ||
mpegts | ||
uridownloader | ||
gettext.h | ||
glib-compat-private.h | ||
gst-i18n-plugin.h | ||
Makefile.am |