.. |
d3d11-prelude.h
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d3d11: Install library headers
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2022-06-27 19:33:57 +00:00 |
gstd3d11.h
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d3d11: Move GstD3D11Converter to gst-libs
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2022-07-22 00:08:51 +09:00 |
gstd3d11_fwd.h
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d3d11: Implement fence abstraction
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2022-07-23 16:53:14 +00:00 |
gstd3d11_private.h
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d3d11memory: Remove unnecessary locking
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2022-08-08 20:13:51 +00:00 |
gstd3d11bufferpool.cpp
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d3d11: Install library headers
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2022-06-27 19:33:57 +00:00 |
gstd3d11bufferpool.h
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d3d11: Install library headers
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2022-06-27 19:33:57 +00:00 |
gstd3d11compile.cpp
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d3d11: Use std::call_once()
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2022-08-06 23:27:23 +09:00 |
gstd3d11compile.h
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d3d11: Move HLSL compiler to gst-libs
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2022-07-15 06:31:51 +09:00 |
gstd3d11config.h.meson
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d3d11: Install library headers
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2022-06-27 19:33:57 +00:00 |
gstd3d11converter.cpp
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d3d11: Use WIN32 API directly for locking with RAII pattern
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2022-08-08 20:13:51 +00:00 |
gstd3d11converter.h
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d3d11converter: Add options for gamma and primaries conversion
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2022-08-04 02:48:57 +09:00 |
gstd3d11device.cpp
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d3d11: Use WIN32 API directly for locking with RAII pattern
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2022-08-08 20:13:51 +00:00 |
gstd3d11device.h
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d3d11: Implement fence abstraction
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2022-07-23 16:53:14 +00:00 |
gstd3d11format.cpp
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d3d11: Use std::call_once()
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2022-08-06 23:27:23 +09:00 |
gstd3d11format.h
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d3d11format: Move DXGI color space mapping method to gst-libs
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2022-07-20 07:05:46 +09:00 |
gstd3d11memory.cpp
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d3d11memory: Remove unnecessary locking
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2022-08-08 20:13:51 +00:00 |
gstd3d11memory.h
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d3d11: Define enum and flags types manually
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2022-07-22 00:07:52 +09:00 |
gstd3d11utils.cpp
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d3d11: Use std::call_once()
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2022-08-06 23:27:23 +09:00 |
gstd3d11utils.h
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d3d11: Add a helper method for GstContext creation
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2022-06-27 19:33:57 +00:00 |
meson.build
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meson: d3d11: Fix build with GIR enabled
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2022-08-12 18:03:00 +00:00 |