gstreamer/subprojects/gst-plugins-bad/sys/d3d12/gstd3d12device.cpp
Seungha Yang 9061e464a8 d3d12: Fix SDK debug layer activation
Debug layer must be enabled before creating device. Otherwise
already opened devices before the activation will be removed

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6383>
2024-03-16 15:58:13 +01:00

1306 lines
35 KiB
C++

/* GStreamer
* Copyright (C) 2023 Seungha Yang <seungha@centricular.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "gstd3d12.h"
#include "gstd3d12-private.h"
#include "gstd3d11on12.h"
#include <directx/d3dx12.h>
#include <wrl.h>
#include <vector>
#include <string.h>
#include <mutex>
#include <condition_variable>
#include <string>
#include <locale>
#include <codecvt>
#include <algorithm>
#include <d3d12sdklayers.h>
#include <memory>
#include <queue>
#include <unordered_map>
#include <thread>
GST_DEBUG_CATEGORY_STATIC (gst_d3d12_device_debug);
GST_DEBUG_CATEGORY_STATIC (gst_d3d12_sdk_debug);
#define GST_CAT_DEFAULT gst_d3d12_device_debug
enum
{
PROP_0,
PROP_ADAPTER_INDEX,
PROP_ADAPTER_LUID,
PROP_DEVICE_ID,
PROP_VENDOR_ID,
PROP_HARDWARE,
PROP_DESCRIPTION,
};
/* *INDENT-OFF* */
using namespace Microsoft::WRL;
struct _GstD3D12DevicePrivate
{
~_GstD3D12DevicePrivate ()
{
auto hr = device->GetDeviceRemovedReason ();
/* If device were not removed, make sure no pending command in queue */
if (hr == S_OK) {
if (direct_queue)
gst_d3d12_command_queue_fence_wait (direct_queue, G_MAXUINT64, nullptr);
if (copy_queue)
gst_d3d12_command_queue_fence_wait (copy_queue, G_MAXUINT64, nullptr);
}
gst_clear_object (&direct_queue);
gst_clear_object (&copy_queue);
gst_clear_object (&direct_ca_pool);
gst_clear_object (&direct_cl_pool);
gst_clear_object (&copy_ca_pool);
gst_clear_object (&copy_cl_pool);
factory = nullptr;
adapter = nullptr;
d3d11on12 = nullptr;
if (info_queue && device) {
ComPtr <ID3D12DebugDevice> debug_dev;
device.As (&debug_dev);
if (debug_dev) {
debug_dev->ReportLiveDeviceObjects (D3D12_RLDO_DETAIL |
D3D12_RLDO_IGNORE_INTERNAL);
UINT64 num_msg = info_queue->GetNumStoredMessages ();
for (UINT64 i = 0; i < num_msg; i++) {
HRESULT hr;
SIZE_T msg_len;
D3D12_MESSAGE *msg;
hr = info_queue->GetMessage (i, nullptr, &msg_len);
if (FAILED (hr) || msg_len == 0)
continue;
msg = (D3D12_MESSAGE *) g_malloc0 (msg_len);
hr = info_queue->GetMessage (i, msg, &msg_len);
if (FAILED (hr) || msg_len == 0) {
g_free (msg);
continue;
}
gst_debug_log (gst_d3d12_sdk_debug, GST_LEVEL_INFO,
__FILE__, GST_FUNCTION, __LINE__, nullptr,
"D3D12InfoQueue: %s", msg->pDescription);
g_free (msg);
}
info_queue->ClearStoredMessages ();
}
}
}
ComPtr<ID3D12Device> device;
ComPtr<IDXGIAdapter1> adapter;
ComPtr<IDXGIFactory2> factory;
std::unordered_map<GstVideoFormat, GstD3D12Format> format_table;
std::recursive_mutex extern_lock;
std::mutex lock;
ComPtr<ID3D12InfoQueue> info_queue;
ComPtr<IUnknown> d3d11on12;
GstD3D12CommandQueue *direct_queue = nullptr;
GstD3D12CommandQueue *copy_queue = nullptr;
GstD3D12CommandListPool *direct_cl_pool = nullptr;
GstD3D12CommandAllocatorPool *direct_ca_pool = nullptr;
GstD3D12CommandListPool *copy_cl_pool = nullptr;
GstD3D12CommandAllocatorPool *copy_ca_pool = nullptr;
guint rtv_inc_size;
guint adapter_index = 0;
guint device_id = 0;
guint vendor_id = 0;
std::string description;
gint64 adapter_luid = 0;
};
enum GstD3D12DeviceConstructType
{
GST_D3D12_DEVICE_CONSTRUCT_FOR_INDEX,
GST_D3D12_DEVICE_CONSTRUCT_FOR_LUID,
};
struct GstD3D12DeviceConstructData
{
union
{
guint index;
gint64 luid;
} data;
GstD3D12DeviceConstructType type;
};
static GstD3D12Device *
gst_d3d12_device_new_internal (const GstD3D12DeviceConstructData * data);
struct DeviceCache
{
~DeviceCache()
{
if (priv)
delete priv;
}
GstD3D12Device *device = nullptr;
GstD3D12DevicePrivate *priv = nullptr;
guint64 token = 0;
};
/* Because ID3D12Device instance is a singleton per adapter,
* this DeviceCacheManager object will cache GstD3D12Device object and
* will return the same GstD3D12Device object for create request
* if instanted object exists already.
*
* Another role of this object dtor thread management.
* GstD3D12CommandQueue object held by GstD3D12Device will run background
* garbage collection thread and releasing garbage collection data
* could result in releasing GstD3D12Device object, which can cause self-thread
* joining. This manager will run one background thread to avoid it
*/
class DeviceCacheManager
{
public:
DeviceCacheManager (const DeviceCacheManager &) = delete;
DeviceCacheManager& operator= (const DeviceCacheManager &) = delete;
static DeviceCacheManager * GetInstance()
{
static DeviceCacheManager *inst = nullptr;
GST_D3D12_CALL_ONCE_BEGIN {
inst = new DeviceCacheManager ();
} GST_D3D12_CALL_ONCE_END;
return inst;
}
void InitThread ()
{
std::lock_guard <std::mutex> lk (lock_);
if (!thread_)
thread_ = new std::thread (&DeviceCacheManager::threadFunc, this);
}
void Sync ()
{
guint64 to_wait = 0;
{
std::lock_guard <std::mutex> lk (lock_);
if (!thread_)
return;
token_++;
to_wait = token_;
auto empty_item = std::make_shared <DeviceCache> ();
empty_item->token = to_wait;
std::lock_guard <std::mutex> olk (thread_lock_);
to_remove_.push (std::move (empty_item));
thread_cond_.notify_one ();
}
std::unique_lock <std::mutex> olk (token_lock_);
while (token_synced_ < to_wait)
token_cond_.wait (olk);
}
GstD3D12Device * Create (const GstD3D12DeviceConstructData * data)
{
std::lock_guard <std::mutex> lk (lock_);
auto it = std::find_if (list_.begin (), list_.end (),
[&] (const auto & cache) {
const auto priv = cache->priv;
if (data->type == GST_D3D12_DEVICE_CONSTRUCT_FOR_INDEX)
return priv->adapter_index == data->data.index;
return priv->adapter_luid == data->data.luid;
});
if (it != list_.end ())
return (GstD3D12Device *) gst_object_ref ((*it)->device);
auto device = gst_d3d12_device_new_internal (data);
if (!device)
return nullptr;
gst_object_ref_sink (device);
auto item = std::make_shared <DeviceCache> ();
item->device = device;
item->priv = device->priv;
g_object_weak_ref (G_OBJECT (device), DeviceCacheManager::NotifyCb, this);
list_.push_back (item);
return device;
}
static void NotifyCb (gpointer data, GObject * device)
{
auto self = (DeviceCacheManager *) data;
self->remove ((GstD3D12Device *) device);
}
private:
DeviceCacheManager () {}
~DeviceCacheManager () {}
void threadFunc ()
{
while (true) {
std::unique_lock <std::mutex> lk (thread_lock_);
while (to_remove_.empty ())
thread_cond_.wait (lk);
while (!to_remove_.empty ()) {
guint64 token;
{
auto item = to_remove_.front ();
to_remove_.pop ();
token = item->token;
}
std::lock_guard <std::mutex> olk (token_lock_);
token_synced_ = token;
token_cond_.notify_all ();
}
}
}
void remove (GstD3D12Device * device)
{
std::lock_guard <std::mutex> lk (lock_);
auto it = std::find_if (list_.begin (), list_.end (),
[&] (const auto & cache) {
return cache->device == device;
});
std::shared_ptr<DeviceCache> cached;
if (it != list_.end ()) {
cached = *it;
list_.erase (it);
} else {
GST_WARNING ("Couldn't find device from cache");
}
if (cached && thread_) {
std::lock_guard <std::mutex> tlk (thread_lock_);
token_++;
cached->token = token_;
to_remove_.push (std::move (cached));
thread_cond_.notify_one ();
}
}
private:
std::mutex lock_;
std::vector<std::shared_ptr<DeviceCache>> list_;
std::mutex thread_lock_;
std::condition_variable thread_cond_;
std::thread *thread_ = nullptr;
std::queue<std::shared_ptr<DeviceCache>> to_remove_;
std::mutex token_lock_;
std::condition_variable token_cond_;
guint64 token_ = 0;
guint64 token_synced_ = 0;
};
/* *INDENT-ON* */
void
gst_d3d12_init_background_thread (void)
{
auto manager = DeviceCacheManager::GetInstance ();
manager->InitThread ();
}
void
gst_d3d12_sync_background_thread (void)
{
auto manager = DeviceCacheManager::GetInstance ();
manager->Sync ();
}
static gboolean
gst_d3d12_device_enable_debug (void)
{
static gboolean enabled = FALSE;
GST_D3D12_CALL_ONCE_BEGIN {
GST_DEBUG_CATEGORY_INIT (gst_d3d12_sdk_debug,
"d3d12debuglayer", 0, "d3d12 SDK layer debug");
/* Enables debug layer only if it's requested, otherwise
* already configured d3d12 devices (e.g., owned by application)
* will be invalidated by ID3D12Debug::EnableDebugLayer() */
if (!g_getenv ("GST_ENABLE_D3D12_DEBUG"))
return;
HRESULT hr;
ComPtr < ID3D12Debug > d3d12_debug;
hr = D3D12GetDebugInterface (IID_PPV_ARGS (&d3d12_debug));
if (FAILED (hr))
return;
d3d12_debug->EnableDebugLayer ();
enabled = TRUE;
GST_INFO ("D3D12 debug layer is enabled");
ComPtr < ID3D12Debug5 > d3d12_debug5;
hr = d3d12_debug.As (&d3d12_debug5);
if (SUCCEEDED (hr))
d3d12_debug5->SetEnableAutoName (TRUE);
ComPtr < ID3D12Debug1 > d3d12_debug1;
hr = d3d12_debug.As (&d3d12_debug1);
if (FAILED (hr))
return;
d3d12_debug1->SetEnableSynchronizedCommandQueueValidation (TRUE);
GST_INFO ("Enabled synchronized command queue validation");
if (!g_getenv ("GST_ENABLE_D3D12_DEBUG_GPU_VALIDATION"))
return;
d3d12_debug1->SetEnableGPUBasedValidation (TRUE);
GST_INFO ("Enabled GPU based validation");
}
GST_D3D12_CALL_ONCE_END;
return enabled;
}
#define gst_d3d12_device_parent_class parent_class
G_DEFINE_TYPE (GstD3D12Device, gst_d3d12_device, GST_TYPE_OBJECT);
static void gst_d3d12_device_finalize (GObject * object);
static void gst_d3d12_device_get_property (GObject * object, guint prop_id,
GValue * value, GParamSpec * pspec);
static void gst_d3d12_device_setup_format_table (GstD3D12Device * self);
static void
gst_d3d12_device_class_init (GstD3D12DeviceClass * klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
GParamFlags readable_flags =
(GParamFlags) (G_PARAM_READABLE | G_PARAM_STATIC_STRINGS);
gobject_class->finalize = gst_d3d12_device_finalize;
gobject_class->get_property = gst_d3d12_device_get_property;
g_object_class_install_property (gobject_class, PROP_ADAPTER_INDEX,
g_param_spec_uint ("adapter-index", "Adapter Index",
"DXGI Adapter index for creating device",
0, G_MAXUINT32, 0, readable_flags));
g_object_class_install_property (gobject_class, PROP_ADAPTER_LUID,
g_param_spec_int64 ("adapter-luid", "Adapter LUID",
"DXGI Adapter LUID (Locally Unique Identifier) of created device",
0, G_MAXINT64, 0, readable_flags));
g_object_class_install_property (gobject_class, PROP_DEVICE_ID,
g_param_spec_uint ("device-id", "Device Id",
"DXGI Device ID", 0, G_MAXUINT32, 0, readable_flags));
g_object_class_install_property (gobject_class, PROP_VENDOR_ID,
g_param_spec_uint ("vendor-id", "Vendor Id",
"DXGI Vendor ID", 0, G_MAXUINT32, 0, readable_flags));
g_object_class_install_property (gobject_class, PROP_DESCRIPTION,
g_param_spec_string ("description", "Description",
"Human readable device description", nullptr, readable_flags));
}
static void
gst_d3d12_device_init (GstD3D12Device * self)
{
self->priv = new GstD3D12DevicePrivate ();
}
static void
gst_d3d12_device_finalize (GObject * object)
{
auto self = GST_D3D12_DEVICE (object);
GST_DEBUG_OBJECT (self, "Finalize");
/* Don't delete private struct. DeviceCacheManager will destroy it */
G_OBJECT_CLASS (parent_class)->finalize (object);
}
static void
gst_d3d12_device_get_property (GObject * object, guint prop_id,
GValue * value, GParamSpec * pspec)
{
GstD3D12Device *self = GST_D3D12_DEVICE (object);
GstD3D12DevicePrivate *priv = self->priv;
switch (prop_id) {
case PROP_ADAPTER_INDEX:
g_value_set_uint (value, priv->adapter_index);
break;
case PROP_ADAPTER_LUID:
g_value_set_int64 (value, priv->adapter_luid);
break;
case PROP_DEVICE_ID:
g_value_set_uint (value, priv->device_id);
break;
case PROP_VENDOR_ID:
g_value_set_uint (value, priv->vendor_id);
break;
case PROP_DESCRIPTION:
g_value_set_string (value, priv->description.c_str ());
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
static gboolean
check_format_support (GstD3D12Device * self, DXGI_FORMAT format,
guint flags, D3D12_FEATURE_DATA_FORMAT_SUPPORT * support)
{
ID3D12Device *device = self->priv->device.Get ();
HRESULT hr;
support->Format = format;
hr = device->CheckFeatureSupport (D3D12_FEATURE_FORMAT_SUPPORT, support,
sizeof (D3D12_FEATURE_DATA_FORMAT_SUPPORT));
if (FAILED (hr)) {
GST_INFO_OBJECT (self,
"Failed to check feature support for DXGI format %d", format);
return FALSE;
}
if (((guint) support->Support1 & flags) != flags) {
GST_INFO_OBJECT (self,
"DXGI format %d supports1 flag 0x%x, required 0x%x", format,
support->Support1, flags);
return FALSE;
}
return TRUE;
}
static void
gst_d3d12_device_setup_format_table (GstD3D12Device * self)
{
auto priv = self->priv;
for (guint i = 0; i < GST_D3D12_N_FORMATS; i++) {
const auto iter = &g_gst_d3d12_default_format_map[i];
D3D12_FEATURE_DATA_FORMAT_SUPPORT support[GST_VIDEO_MAX_PLANES];
gboolean native = true;
switch (iter->format) {
/* RGB/GRAY */
case GST_VIDEO_FORMAT_BGRA:
case GST_VIDEO_FORMAT_BGRx:
case GST_VIDEO_FORMAT_RGBA:
case GST_VIDEO_FORMAT_RGBx:
case GST_VIDEO_FORMAT_RGB10A2_LE:
case GST_VIDEO_FORMAT_RGBA64_LE:
case GST_VIDEO_FORMAT_GRAY8:
case GST_VIDEO_FORMAT_GRAY16_LE:
if (!check_format_support (self, iter->dxgi_format,
iter->format_support1[0], &support[0])) {
continue;
}
break;
/* YUV DXGI native formats */
case GST_VIDEO_FORMAT_VUYA:
case GST_VIDEO_FORMAT_Y410:
case GST_VIDEO_FORMAT_NV12:
case GST_VIDEO_FORMAT_P010_10LE:
case GST_VIDEO_FORMAT_P012_LE:
case GST_VIDEO_FORMAT_P016_LE:
case GST_VIDEO_FORMAT_YUY2:
case GST_VIDEO_FORMAT_Y210:
case GST_VIDEO_FORMAT_Y212_LE:
case GST_VIDEO_FORMAT_Y412_LE:
case GST_VIDEO_FORMAT_BGRA64_LE:
case GST_VIDEO_FORMAT_BGR10A2_LE:
case GST_VIDEO_FORMAT_RBGA:
{
if (!check_format_support (self, iter->dxgi_format,
iter->format_support1[0], &support[0])) {
bool supported = true;
for (guint j = 0; j < GST_VIDEO_MAX_PLANES; j++) {
if (iter->resource_format[j] == DXGI_FORMAT_UNKNOWN)
break;
if (!check_format_support (self, iter->resource_format[j],
iter->format_support1[0], &support[j])) {
supported = false;
break;
}
}
if (!supported)
continue;
native = false;
}
break;
}
/* non-DXGI native formats */
case GST_VIDEO_FORMAT_NV21:
case GST_VIDEO_FORMAT_I420:
case GST_VIDEO_FORMAT_YV12:
case GST_VIDEO_FORMAT_I420_10LE:
case GST_VIDEO_FORMAT_I420_12LE:
case GST_VIDEO_FORMAT_Y42B:
case GST_VIDEO_FORMAT_I422_10LE:
case GST_VIDEO_FORMAT_I422_12LE:
case GST_VIDEO_FORMAT_Y444:
case GST_VIDEO_FORMAT_Y444_10LE:
case GST_VIDEO_FORMAT_Y444_12LE:
case GST_VIDEO_FORMAT_Y444_16LE:
case GST_VIDEO_FORMAT_AYUV:
case GST_VIDEO_FORMAT_AYUV64:
case GST_VIDEO_FORMAT_UYVY:
case GST_VIDEO_FORMAT_VYUY:
case GST_VIDEO_FORMAT_YVYU:
case GST_VIDEO_FORMAT_ARGB:
case GST_VIDEO_FORMAT_xRGB:
case GST_VIDEO_FORMAT_ABGR:
case GST_VIDEO_FORMAT_xBGR:
case GST_VIDEO_FORMAT_RGB:
case GST_VIDEO_FORMAT_BGR:
case GST_VIDEO_FORMAT_v210:
case GST_VIDEO_FORMAT_v216:
case GST_VIDEO_FORMAT_v308:
case GST_VIDEO_FORMAT_IYU2:
case GST_VIDEO_FORMAT_RGB16:
case GST_VIDEO_FORMAT_BGR16:
case GST_VIDEO_FORMAT_RGB15:
case GST_VIDEO_FORMAT_BGR15:
case GST_VIDEO_FORMAT_r210:
/* RGB planar formats */
case GST_VIDEO_FORMAT_RGBP:
case GST_VIDEO_FORMAT_BGRP:
case GST_VIDEO_FORMAT_GBR:
case GST_VIDEO_FORMAT_GBR_10LE:
case GST_VIDEO_FORMAT_GBR_12LE:
case GST_VIDEO_FORMAT_GBR_16LE:
case GST_VIDEO_FORMAT_GBRA:
case GST_VIDEO_FORMAT_GBRA_10LE:
case GST_VIDEO_FORMAT_GBRA_12LE:
{
bool supported = true;
native = false;
for (guint j = 0; j < GST_VIDEO_MAX_PLANES; j++) {
if (iter->resource_format[j] == DXGI_FORMAT_UNKNOWN)
break;
if (!check_format_support (self, iter->resource_format[j],
iter->format_support1[0], &support[j])) {
supported = false;
break;
}
}
if (!supported)
continue;
break;
}
default:
g_assert_not_reached ();
return;
}
auto format = *iter;
if (!native)
format.dxgi_format = DXGI_FORMAT_UNKNOWN;
for (guint j = 0; j < GST_VIDEO_MAX_PLANES; j++) {
format.format_support1[j] = support[j].Support1;
format.format_support2[j] = support[j].Support2;
}
priv->format_table[format.format] = format;
}
}
static HRESULT
gst_d3d12_device_find_adapter (const GstD3D12DeviceConstructData * data,
IDXGIFactory2 * factory, guint * index, IDXGIAdapter1 ** rst)
{
HRESULT hr;
switch (data->type) {
case GST_D3D12_DEVICE_CONSTRUCT_FOR_INDEX:{
ComPtr < IDXGIAdapter1 > adapter;
hr = factory->EnumAdapters1 (data->data.index, &adapter);
if (FAILED (hr))
return hr;
*index = data->data.index;
*rst = adapter.Detach ();
return S_OK;
}
case GST_D3D12_DEVICE_CONSTRUCT_FOR_LUID:
for (UINT i = 0;; i++) {
ComPtr < IDXGIAdapter1 > adapter;
DXGI_ADAPTER_DESC1 desc;
hr = factory->EnumAdapters1 (i, &adapter);
if (FAILED (hr))
return hr;
hr = adapter->GetDesc1 (&desc);
if (FAILED (hr))
return hr;
if (gst_d3d12_luid_to_int64 (&desc.AdapterLuid) != data->data.luid) {
continue;
}
*index = i;
*rst = adapter.Detach ();
return S_OK;
}
default:
g_assert_not_reached ();
break;
}
return E_FAIL;
}
static GstD3D12Device *
gst_d3d12_device_new_internal (const GstD3D12DeviceConstructData * data)
{
ComPtr < IDXGIFactory2 > factory;
ComPtr < IDXGIAdapter1 > adapter;
ComPtr < ID3D12Device > device;
HRESULT hr;
UINT factory_flags = 0;
guint index = 0;
GST_DEBUG_CATEGORY_INIT (gst_d3d12_device_debug,
"d3d12device", 0, "d3d12 device object");
gst_d3d12_device_enable_debug ();
hr = CreateDXGIFactory2 (factory_flags, IID_PPV_ARGS (&factory));
if (FAILED (hr)) {
GST_WARNING ("Could create dxgi factory, hr: 0x%x", (guint) hr);
return nullptr;
}
hr = gst_d3d12_device_find_adapter (data, factory.Get (), &index, &adapter);
if (FAILED (hr)) {
GST_WARNING ("Could not find adapter, hr: 0x%x", (guint) hr);
return nullptr;
}
DXGI_ADAPTER_DESC1 desc;
hr = adapter->GetDesc1 (&desc);
if (FAILED (hr)) {
GST_WARNING ("Could not get adapter desc, hr: 0x%x", (guint) hr);
return nullptr;
}
hr = D3D12CreateDevice (adapter.Get (), D3D_FEATURE_LEVEL_11_0,
IID_PPV_ARGS (&device));
if (FAILED (hr)) {
GST_WARNING ("Could not create device, hr: 0x%x", (guint) hr);
return nullptr;
}
GstD3D12Device *self = (GstD3D12Device *)
g_object_new (GST_TYPE_D3D12_DEVICE, nullptr);
GstD3D12DevicePrivate *priv = self->priv;
priv->factory = factory;
priv->adapter = adapter;
priv->device = device;
priv->adapter_luid = gst_d3d12_luid_to_int64 (&desc.AdapterLuid);
priv->vendor_id = desc.VendorId;
priv->device_id = desc.DeviceId;
priv->adapter_index = index;
std::wstring_convert < std::codecvt_utf8 < wchar_t >, wchar_t >converter;
priv->description = converter.to_bytes (desc.Description);
GST_INFO_OBJECT (self,
"adapter index %d: D3D12 device vendor-id: 0x%04x, device-id: 0x%04x, "
"Flags: 0x%x, adapter-luid: %" G_GINT64_FORMAT ", %s",
priv->adapter_index, desc.VendorId, desc.DeviceId, desc.Flags,
priv->adapter_luid, priv->description.c_str ());
gst_d3d12_device_setup_format_table (self);
if (gst_d3d12_device_enable_debug ()) {
ComPtr < ID3D12InfoQueue > info_queue;
device.As (&info_queue);
priv->info_queue = info_queue;
}
D3D12_COMMAND_QUEUE_DESC queue_desc = { };
queue_desc.Type = D3D12_COMMAND_LIST_TYPE_DIRECT;
queue_desc.Flags = D3D12_COMMAND_QUEUE_FLAG_NONE;
priv->direct_queue = gst_d3d12_command_queue_new (self, &queue_desc, 0);
if (!priv->direct_queue)
goto error;
priv->direct_cl_pool = gst_d3d12_command_list_pool_new (self,
D3D12_COMMAND_LIST_TYPE_DIRECT);
if (!priv->direct_cl_pool)
goto error;
priv->direct_ca_pool = gst_d3d12_command_allocator_pool_new (self,
D3D12_COMMAND_LIST_TYPE_DIRECT);
if (!priv->direct_ca_pool)
goto error;
queue_desc.Type = D3D12_COMMAND_LIST_TYPE_COPY;
priv->copy_queue = gst_d3d12_command_queue_new (self, &queue_desc, 0);
if (!priv->copy_queue)
goto error;
priv->copy_cl_pool = gst_d3d12_command_list_pool_new (self,
D3D12_COMMAND_LIST_TYPE_COPY);
if (!priv->copy_cl_pool)
goto error;
priv->copy_ca_pool = gst_d3d12_command_allocator_pool_new (self,
D3D12_COMMAND_LIST_TYPE_COPY);
if (!priv->copy_ca_pool)
goto error;
priv->rtv_inc_size =
device->GetDescriptorHandleIncrementSize (D3D12_DESCRIPTOR_HEAP_TYPE_RTV);
return self;
error:
gst_object_unref (self);
return nullptr;
}
GstD3D12Device *
gst_d3d12_device_new (guint adapter_index)
{
auto manager = DeviceCacheManager::GetInstance ();
GstD3D12DeviceConstructData data;
data.data.index = adapter_index;
data.type = GST_D3D12_DEVICE_CONSTRUCT_FOR_INDEX;
return manager->Create (&data);
}
GstD3D12Device *
gst_d3d12_device_new_for_adapter_luid (gint64 adapter_luid)
{
auto manager = DeviceCacheManager::GetInstance ();
GstD3D12DeviceConstructData data;
data.data.luid = adapter_luid;
data.type = GST_D3D12_DEVICE_CONSTRUCT_FOR_LUID;
return manager->Create (&data);
}
ID3D12Device *
gst_d3d12_device_get_device_handle (GstD3D12Device * device)
{
g_return_val_if_fail (GST_IS_D3D12_DEVICE (device), nullptr);
return device->priv->device.Get ();
}
IDXGIAdapter1 *
gst_d3d12_device_get_adapter_handle (GstD3D12Device * device)
{
g_return_val_if_fail (GST_IS_D3D12_DEVICE (device), nullptr);
return device->priv->adapter.Get ();
}
IDXGIFactory2 *
gst_d3d12_device_get_factory_handle (GstD3D12Device * device)
{
g_return_val_if_fail (GST_IS_D3D12_DEVICE (device), nullptr);
return device->priv->factory.Get ();
}
gboolean
gst_d3d12_device_get_d3d11on12_device (GstD3D12Device * device,
IUnknown ** d3d11on12)
{
g_return_val_if_fail (GST_IS_D3D12_DEVICE (device), FALSE);
g_return_val_if_fail (d3d11on12, FALSE);
auto priv = device->priv;
std::lock_guard < std::mutex > lk (priv->lock);
if (!priv->d3d11on12) {
ComPtr < ID3D12CommandQueue > cq;
gst_d3d12_command_queue_get_handle (priv->direct_queue, &cq);
auto hr = GstD3D11On12CreateDevice (priv->device.Get (), cq.Get (),
&priv->d3d11on12);
if (!gst_d3d12_result (hr, device)) {
GST_ERROR_OBJECT (device, "Couldn't create d3d11on12 device");
return FALSE;
}
}
*d3d11on12 = priv->d3d11on12.Get ();
(*d3d11on12)->AddRef ();
return TRUE;
}
void
gst_d3d12_device_lock (GstD3D12Device * device)
{
g_return_if_fail (GST_IS_D3D12_DEVICE (device));
auto priv = device->priv;
priv->extern_lock.lock ();
}
void
gst_d3d12_device_unlock (GstD3D12Device * device)
{
g_return_if_fail (GST_IS_D3D12_DEVICE (device));
auto priv = device->priv;
priv->extern_lock.unlock ();
}
gboolean
gst_d3d12_device_get_format (GstD3D12Device * device,
GstVideoFormat format, GstD3D12Format * device_format)
{
g_return_val_if_fail (GST_IS_D3D12_DEVICE (device), FALSE);
g_return_val_if_fail (device_format != nullptr, FALSE);
auto priv = device->priv;
const auto & target = priv->format_table.find (format);
if (target == priv->format_table.end ())
return FALSE;
if (device_format)
*device_format = target->second;
return TRUE;
}
GstD3D12CommandQueue *
gst_d3d12_device_get_command_queue (GstD3D12Device * device,
D3D12_COMMAND_LIST_TYPE queue_type)
{
g_return_val_if_fail (GST_IS_D3D12_DEVICE (device), nullptr);
auto priv = device->priv;
switch (queue_type) {
case D3D12_COMMAND_LIST_TYPE_DIRECT:
return priv->direct_queue;
case D3D12_COMMAND_LIST_TYPE_COPY:
return priv->copy_queue;
default:
break;
}
GST_ERROR_OBJECT (device, "Not supported queue type %d", queue_type);
return nullptr;
}
gboolean
gst_d3d12_device_execute_command_lists (GstD3D12Device * device,
D3D12_COMMAND_LIST_TYPE queue_type, guint num_command_lists,
ID3D12CommandList ** command_lists, guint64 * fence_value)
{
g_return_val_if_fail (GST_IS_D3D12_DEVICE (device), FALSE);
auto priv = device->priv;
GstD3D12CommandQueue *queue;
switch (queue_type) {
case D3D12_COMMAND_LIST_TYPE_DIRECT:
queue = priv->direct_queue;
break;
case D3D12_COMMAND_LIST_TYPE_COPY:
queue = priv->copy_queue;
break;
default:
GST_ERROR_OBJECT (device, "Not supported queue type %d", queue_type);
return FALSE;
}
auto hr = gst_d3d12_command_queue_execute_command_lists (queue,
num_command_lists, command_lists, fence_value);
return gst_d3d12_result (hr, device);
}
guint64
gst_d3d12_device_get_completed_value (GstD3D12Device * device,
D3D12_COMMAND_LIST_TYPE queue_type)
{
g_return_val_if_fail (GST_IS_D3D12_DEVICE (device), G_MAXUINT64);
auto priv = device->priv;
GstD3D12CommandQueue *queue;
switch (queue_type) {
case D3D12_COMMAND_LIST_TYPE_DIRECT:
queue = priv->direct_queue;
break;
case D3D12_COMMAND_LIST_TYPE_COPY:
queue = priv->copy_queue;
break;
default:
GST_ERROR_OBJECT (device, "Not supported queue type %d", queue_type);
return G_MAXUINT64;
}
return gst_d3d12_command_queue_get_completed_value (queue);
}
gboolean
gst_d3d12_device_set_fence_notify (GstD3D12Device * device,
D3D12_COMMAND_LIST_TYPE queue_type, guint64 fence_value,
GstD3D12FenceData * fence_data)
{
g_return_val_if_fail (GST_IS_D3D12_DEVICE (device), FALSE);
g_return_val_if_fail (fence_data, FALSE);
auto priv = device->priv;
GstD3D12CommandQueue *queue;
switch (queue_type) {
case D3D12_COMMAND_LIST_TYPE_DIRECT:
queue = priv->direct_queue;
break;
case D3D12_COMMAND_LIST_TYPE_COPY:
queue = priv->copy_queue;
break;
default:
GST_ERROR_OBJECT (device, "Not supported queue type %d", queue_type);
return FALSE;
}
gst_d3d12_command_queue_set_notify (queue, fence_value, fence_data,
(GDestroyNotify) gst_d3d12_fence_data_unref);
return TRUE;
}
gboolean
gst_d3d12_device_fence_wait (GstD3D12Device * device,
D3D12_COMMAND_LIST_TYPE queue_type, guint64 fence_value,
HANDLE event_handle)
{
g_return_val_if_fail (GST_IS_D3D12_DEVICE (device), FALSE);
auto priv = device->priv;
GstD3D12CommandQueue *queue;
switch (queue_type) {
case D3D12_COMMAND_LIST_TYPE_DIRECT:
queue = priv->direct_queue;
break;
case D3D12_COMMAND_LIST_TYPE_COPY:
queue = priv->copy_queue;
break;
default:
GST_ERROR_OBJECT (device, "Not supported queue type %d", queue_type);
return FALSE;
}
auto hr = gst_d3d12_command_queue_fence_wait (queue,
fence_value, event_handle);
return gst_d3d12_result (hr, device);
}
gboolean
gst_d3d12_device_copy_texture_region (GstD3D12Device * device,
guint num_args, const GstD3D12CopyTextureRegionArgs * args,
D3D12_COMMAND_LIST_TYPE command_type, guint64 * fence_value)
{
g_return_val_if_fail (GST_IS_D3D12_DEVICE (device), FALSE);
g_return_val_if_fail (num_args > 0, FALSE);
g_return_val_if_fail (args, FALSE);
HRESULT hr;
auto priv = device->priv;
GstD3D12CommandAllocatorPool *ca_pool;
GstD3D12CommandAllocator *gst_ca = nullptr;
GstD3D12CommandListPool *cl_pool;
GstD3D12CommandList *gst_cl = nullptr;
GstD3D12CommandQueue *queue = nullptr;
guint64 fence_val = 0;
switch (command_type) {
case D3D12_COMMAND_LIST_TYPE_DIRECT:
queue = priv->direct_queue;
ca_pool = priv->direct_ca_pool;
cl_pool = priv->direct_cl_pool;
break;
case D3D12_COMMAND_LIST_TYPE_COPY:
queue = priv->copy_queue;
ca_pool = priv->copy_ca_pool;
cl_pool = priv->copy_cl_pool;
break;
default:
GST_ERROR_OBJECT (device, "Not supported command list type %d",
command_type);
return FALSE;
}
gst_d3d12_command_allocator_pool_acquire (ca_pool, &gst_ca);
if (!gst_ca) {
GST_ERROR_OBJECT (device, "Couldn't acquire command allocator");
return FALSE;
}
ComPtr < ID3D12CommandAllocator > ca;
gst_d3d12_command_allocator_get_handle (gst_ca, &ca);
gst_d3d12_command_list_pool_acquire (cl_pool, ca.Get (), &gst_cl);
if (!gst_cl) {
GST_ERROR_OBJECT (device, "Couldn't acquire command list");
gst_clear_d3d12_command_allocator (&gst_ca);
return FALSE;
}
ComPtr < ID3D12CommandList > cl_base;
ComPtr < ID3D12GraphicsCommandList > cl;
gst_d3d12_command_list_get_handle (gst_cl, &cl_base);
cl_base.As (&cl);
for (guint i = 0; i < num_args; i++) {
const auto arg = args[i];
cl->CopyTextureRegion (&arg.dst, arg.dst_x, arg.dst_y, arg.dst_z,
&arg.src, arg.src_box);
}
hr = cl->Close ();
if (!gst_d3d12_result (hr, device)) {
GST_ERROR_OBJECT (device, "Couldn't close command list");
gst_clear_d3d12_command_list (&gst_cl);
gst_clear_d3d12_command_allocator (&gst_ca);
return FALSE;
}
ID3D12CommandList *cmd_list[] = { cl.Get () };
hr = gst_d3d12_command_queue_execute_command_lists (queue,
1, cmd_list, &fence_val);
auto ret = gst_d3d12_result (hr, device);
/* We can release command list since command list pool will hold it */
gst_d3d12_command_list_unref (gst_cl);
if (ret) {
gst_d3d12_command_queue_set_notify (queue, fence_val, gst_ca,
(GDestroyNotify) gst_d3d12_command_allocator_unref);
} else {
gst_d3d12_command_allocator_unref (gst_ca);
}
if (fence_value)
*fence_value = fence_val;
return ret;
}
static inline GstDebugLevel
d3d12_message_severity_to_gst (D3D12_MESSAGE_SEVERITY level)
{
switch (level) {
case D3D12_MESSAGE_SEVERITY_CORRUPTION:
case D3D12_MESSAGE_SEVERITY_ERROR:
return GST_LEVEL_ERROR;
case D3D12_MESSAGE_SEVERITY_WARNING:
return GST_LEVEL_WARNING;
case D3D12_MESSAGE_SEVERITY_INFO:
return GST_LEVEL_INFO;
case D3D12_MESSAGE_SEVERITY_MESSAGE:
return GST_LEVEL_DEBUG;
default:
break;
}
return GST_LEVEL_LOG;
}
void
gst_d3d12_device_d3d12_debug (GstD3D12Device * device, const gchar * file,
const gchar * function, gint line)
{
g_return_if_fail (GST_IS_D3D12_DEVICE (device));
if (!device->priv->info_queue)
return;
GstD3D12DevicePrivate *priv = device->priv;
std::lock_guard < std::recursive_mutex > lk (priv->extern_lock);
ID3D12InfoQueue *info_queue = priv->info_queue.Get ();
UINT64 num_msg = info_queue->GetNumStoredMessages ();
for (guint64 i = 0; i < num_msg; i++) {
HRESULT hr;
SIZE_T msg_len;
D3D12_MESSAGE *msg;
GstDebugLevel msg_level;
GstDebugLevel selected_level;
hr = info_queue->GetMessage (i, nullptr, &msg_len);
if (FAILED (hr) || msg_len == 0)
continue;
msg = (D3D12_MESSAGE *) g_malloc0 (msg_len);
hr = info_queue->GetMessage (i, msg, &msg_len);
if (FAILED (hr) || msg_len == 0) {
g_free (msg);
continue;
}
msg_level = d3d12_message_severity_to_gst (msg->Severity);
if (msg->Category == D3D12_MESSAGE_CATEGORY_STATE_CREATION &&
msg_level > GST_LEVEL_ERROR) {
/* Do not warn for live object, since there would be live object
* when ReportLiveDeviceObjects was called */
selected_level = GST_LEVEL_INFO;
} else {
selected_level = msg_level;
}
gst_debug_log (gst_d3d12_sdk_debug, selected_level, file, function, line,
G_OBJECT (device), "D3D12InfoQueue: %s", msg->pDescription);
g_free (msg);
}
info_queue->ClearStoredMessages ();
}
void
gst_d3d12_device_clear_yuv_texture (GstD3D12Device * device, GstMemory * mem)
{
auto priv = device->priv;
auto dmem = GST_D3D12_MEMORY_CAST (mem);
ComPtr < ID3D12DescriptorHeap > heap;
auto resource = gst_d3d12_memory_get_resource_handle (dmem);
auto desc = resource->GetDesc ();
if (desc.Format != DXGI_FORMAT_NV12 && desc.Format != DXGI_FORMAT_P010 &&
desc.Format != DXGI_FORMAT_P016) {
return;
}
gst_d3d12_memory_get_render_target_view_heap (dmem, &heap);
if (!heap)
return;
D3D12_RECT rect = { };
if (!gst_d3d12_memory_get_plane_rectangle (dmem, 1, &rect))
return;
GstD3D12CommandAllocator *gst_ca = nullptr;
gst_d3d12_command_allocator_pool_acquire (priv->direct_ca_pool, &gst_ca);
if (!gst_ca)
return;
ComPtr < ID3D12CommandAllocator > ca;
gst_d3d12_command_allocator_get_handle (gst_ca, &ca);
GstD3D12CommandList *gst_cl = nullptr;
gst_d3d12_command_list_pool_acquire (priv->direct_cl_pool,
ca.Get (), &gst_cl);
if (!gst_cl) {
gst_d3d12_command_allocator_unref (gst_ca);
return;
}
ComPtr < ID3D12CommandList > cl_base;
ComPtr < ID3D12GraphicsCommandList > cl;
gst_d3d12_command_list_get_handle (gst_cl, &cl_base);
cl_base.As (&cl);
auto rtv_handle =
CD3DX12_CPU_DESCRIPTOR_HANDLE (heap->GetCPUDescriptorHandleForHeapStart
(),
priv->rtv_inc_size);
const FLOAT clear_color[4] = { 0.5f, 0.5f, 0.5f, 1.0f };
cl->ClearRenderTargetView (rtv_handle, clear_color, 1, &rect);
auto hr = cl->Close ();
if (!gst_d3d12_result (hr, device)) {
gst_clear_d3d12_command_list (&gst_cl);
gst_clear_d3d12_command_allocator (&gst_ca);
return;
}
ID3D12CommandList *cmd_list[] = { cl.Get () };
guint64 fence_val = 0;
hr = gst_d3d12_command_queue_execute_command_lists (priv->direct_queue,
1, cmd_list, &fence_val);
auto ret = gst_d3d12_result (hr, device);
gst_d3d12_command_list_unref (gst_cl);
if (ret) {
gst_d3d12_command_queue_set_notify (priv->direct_queue, fence_val,
gst_ca, (GDestroyNotify) gst_d3d12_command_allocator_unref);
dmem->fence_value = fence_val;
} else {
gst_d3d12_command_allocator_unref (gst_ca);
}
}