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c10031f371
Application that shows how to integrate playbin with an OpenGL ES scene through EGL. Renders a video on the surfaces of an animated cube. The code is not ported to 1.x so it's not built by default.
100 lines
2.5 KiB
C
100 lines
2.5 KiB
C
/*
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Copyright (c) 2012, Broadcom Europe Ltd
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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* Redistributions of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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* Redistributions in binary form must reproduce the above copyright
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notice, this list of conditions and the following disclaimer in the
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documentation and/or other materials provided with the distribution.
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* Neither the name of the copyright holder nor the
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names of its contributors may be used to endorse or promote products
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derived from this software without specific prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY
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DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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// Spatial coordinates for the cube
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static const GLbyte quadx[6*4*3] = {
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/* FRONT */
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-10, -10, 10,
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10, -10, 10,
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-10, 10, 10,
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10, 10, 10,
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/* BACK */
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-10, -10, -10,
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-10, 10, -10,
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10, -10, -10,
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10, 10, -10,
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/* LEFT */
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-10, -10, 10,
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-10, 10, 10,
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-10, -10, -10,
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-10, 10, -10,
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/* RIGHT */
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10, -10, -10,
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10, 10, -10,
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10, -10, 10,
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10, 10, 10,
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/* TOP */
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-10, 10, 10,
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10, 10, 10,
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-10, 10, -10,
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10, 10, -10,
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/* BOTTOM */
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-10, -10, 10,
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-10, -10, -10,
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10, -10, 10,
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10, -10, -10,
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};
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/** Texture coordinates for the quad. */
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static const GLfloat texCoords[6 * 4 * 2] = {
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0.f, 0.f,
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1.f, 0.f,
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0.f, 1.f,
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1.f, 1.f,
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0.f, 0.f,
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1.f, 0.f,
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0.f, 1.f,
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1.f, 1.f,
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0.f, 0.f,
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1.f, 0.f,
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0.f, 1.f,
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1.f, 1.f,
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0.f, 0.f,
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1.f, 0.f,
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0.f, 1.f,
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1.f, 1.f,
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0.f, 0.f,
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1.f, 0.f,
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0.f, 1.f,
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1.f, 1.f,
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0.f, 0.f,
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1.f, 0.f,
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0.f, 1.f,
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1.f, 1.f,
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};
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