gstreamer/tests/examples/gl/qt/qglwtextureshare/glcontextid.h
Julien Isorce fbe6dd9c5f gl: rename platform cocoa to cgl
Before:
GST_GL_PLATFORM=cocoa GST_GL_WINDOW=cocoa
gst-launch-1.0 videotestsrc ! glimagesink

After:
GST_GL_PLATFORM=cgl GST_GL_WINDOW=cocoa
gst-launch-1.0 videotestsrc ! glimagesink

but still pass --enable-cocoa to configure script
because currently it can only be used with cocoa API.

We could later have cgl/gstglcontext_cgl.h that manages
a CGLContextObj directly and cocoa/gstglcontext_cocoa.h
would just wrap it.
So that it could be used with other Apple's window APIs.

https://bugzilla.gnome.org/show_bug.cgi?id=729245
2014-05-27 08:46:16 +01:00

65 lines
1.8 KiB
C++

/*
* GStreamer
* Copyright (C) 2009 Julien Isorce <julien.isorce@gmail.com>
* Copyright (C) 2009 Andrey Nechypurenko <andreynech@gmail.com>
* Copyright (C) 2010 Nuno Santos <nunosantos@imaginando.net>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifndef __GLCONTEXTID_H
#define __GLCONTEXTID_H
#include <gst/gl/gstglconfig.h>
#if defined(GST_GL_HAVE_PLATFORM_WGL)
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <Wingdi.h>
#include <GL/gl.h>
#elif defined (GST_GL_HAVE_PLATFORM_CGL)
#include <OpenGL/OpenGL.h>
class NSOpenGLContext;
#else
#include <X11/Xlib.h>
#include <GL/gl.h>
#include <GL/glu.h>
#include <GL/glx.h>
#endif
#if defined(GST_GL_HAVE_PLATFORM_WGL)
typedef struct _tagGLContextID
{
HGLRC contextId;
HDC dc;
} GLContextID;
#elif defined(GST_GL_HAVE_PLATFORM_CGL)
typedef struct _tagGLContextID
{
NSOpenGLContext* contextId;
} GLContextID;
#elif defined(GST_GL_HAVE_PLATFORM_GLX)
typedef struct _tagGLContextID
{
GLXContext contextId;
Display *display;
Window wnd;
} GLContextID;
#endif
#endif // __GLCONTEXTID_H