gstreamer/sys/d3d11/gstd3d11format.h
Seungha Yang d1e7290109 d3d11: Add support for packed 4:2:2 and 4:4:4 10bits formats
Add support for Y210 and Y410 formats which are commonly used format
for en/decoders on Windows. Note that those formats cannot be used for
render target (output) of shader.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1821>
2020-11-20 02:28:54 +09:00

98 lines
3.4 KiB
C

/* GStreamer
* Copyright (C) 2019 Seungha Yang <seungha.yang@navercorp.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifndef __GST_D3D11_FORMAT_H__
#define __GST_D3D11_FORMAT_H__
#include <gst/gst.h>
#include <gst/video/video.h>
#include "gstd3d11_fwd.h"
#define GST_D3D11_COMMON_FORMATS \
"BGRA, RGBA, RGB10A2_LE, VUYA, NV12, P010_10LE, P016_LE, I420, I420_10LE"
#define GST_D3D11_EXTRA_IN_FORMATS \
"YUY2, UYVY, VYUY, Y210, Y410"
#define GST_D3D11_SINK_FORMATS \
"{ " GST_D3D11_COMMON_FORMATS " ," GST_D3D11_EXTRA_IN_FORMATS " }"
#define GST_D3D11_SRC_FORMATS \
"{ " GST_D3D11_COMMON_FORMATS " }"
#define GST_D3D11_ALL_FORMATS \
"{ " GST_D3D11_COMMON_FORMATS " ," GST_D3D11_EXTRA_IN_FORMATS " }"
#define GST_D3D11_N_FORMATS 14
G_BEGIN_DECLS
typedef struct _GstDxgiColorSpace GstDxgiColorSpace;
struct _GstD3D11Format
{
GstVideoFormat format;
/* direct mapping to dxgi format if applicable */
DXGI_FORMAT dxgi_format;
/* formats for texture processing */
DXGI_FORMAT resource_format[GST_VIDEO_MAX_COMPONENTS];
};
struct _GstDxgiColorSpace
{
guint dxgi_color_space_type;
GstVideoColorRange range;
GstVideoColorMatrix matrix;
GstVideoTransferFunction transfer;
GstVideoColorPrimaries primaries;
};
guint gst_d3d11_dxgi_format_n_planes (DXGI_FORMAT format);
gboolean gst_d3d11_dxgi_format_get_size (DXGI_FORMAT format,
guint width,
guint height,
guint pitch,
gsize offset[GST_VIDEO_MAX_PLANES],
gint stride[GST_VIDEO_MAX_PLANES],
gsize *size);
GstCaps * gst_d3d11_device_get_supported_caps (GstD3D11Device * device,
D3D11_FORMAT_SUPPORT flags);
#if (DXGI_HEADER_VERSION >= 5)
gboolean gst_d3d11_hdr_meta_data_to_dxgi (GstVideoMasteringDisplayInfo * minfo,
GstVideoContentLightLevel * cll,
DXGI_HDR_METADATA_HDR10 * dxgi_hdr10);
#endif
#if (DXGI_HEADER_VERSION >= 4)
const GstDxgiColorSpace * gst_d3d11_video_info_to_dxgi_color_space (GstVideoInfo * info);
const GstDxgiColorSpace * gst_d3d11_find_swap_chain_color_space (GstVideoInfo * info,
IDXGISwapChain3 * swapchain,
gboolean use_hdr10);
#endif
G_END_DECLS
#endif /* __GST_D3D11_FORMAT_H__ */