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83 lines
3.5 KiB
Markdown
83 lines
3.5 KiB
Markdown
# Clocks
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The `GstClock` returns a monotonically increasing time with the method
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`_get_time()`. Its accuracy and base time depends on the specific clock
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implementation but time is always expressed in nanoseconds. Since the
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baseline of the clock is undefined, the clock time returned is not
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meaningful in itself, what matters are the deltas between two clock
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times. The time reported by the clock is called the `absolute_time`.
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## Clock Selection
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To synchronize the different elements, the `GstPipeline` is responsible
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for selecting and distributing a global `GstClock` for all the elements in
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it.
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This selection happens whenever the pipeline goes to PLAYING. Whenever
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an element is added/removed from the pipeline, this selection will be
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redone in the next state change to PLAYING. Adding an element that can
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provide a clock will post a `GST_MESSAGE_CLOCK_PROVIDE` message on the
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bus to inform parent bins of the fact that a clock recalculation is
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needed.
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When a clock is selected, a `NEW_CLOCK` message is posted on the bus
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signaling the clock to the application.
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When the element that provided the clock is removed from the pipeline, a
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`CLOCK_LOST` message is posted. The application must then set the
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pipeline to PAUSED and PLAYING again in order to let the pipeline select
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a new clock and distribute a new base time.
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The clock selection is performed as part of the state change from PAUSED
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to PLAYING and is described in [states](additional/design/states.md).
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## Clock features
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The clock supports periodic and single shot clock notifications both
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synchronous and asynchronous.
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One first needs to create a `GstClockID` for the periodic or single shot
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notification using `_clock_new_single_shot_id()` or
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`_clock_new_periodic_id()`.
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To perform a blocking wait for the specific time of the `GstClockID` use
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the `gst_clock_id_wait()`. To receive a callback when the specific time
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is reached in the clock use `gstclock_id_wait_async()`. Both these
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calls can be interrupted with the `gst_clock_id_unschedule()` call. If
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the blocking wait is unscheduled a value of `GST_CLOCK_UNSCHEDULED` is
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returned.
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The async callbacks can happen from any thread, either provided by the
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core or from a streaming thread. The application should be prepared for
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this.
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A `GstClockID` that has been unscheduled cannot be used again for any wait
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operation.
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It is possible to perform a blocking wait on the same ID from multiple
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threads. However, registering the same ID for multiple async
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notifications is not possible, the callback will only be called once.
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None of the wait operations unref the `GstClockID`, the owner is
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responsible for unreffing the ids itself. This holds true for both
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periodic and single shot notifications. The reason being that the owner
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of the ClockID has to keep a handle to the ID to unblock the wait on
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FLUSHING events or state changes and if we unref it automatically, the
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handle might be invalid.
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These clock operations do not operate on the stream time, so the
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callbacks will also occur when not in PLAYING state as if the clock just
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keeps on running. Some clocks however do not progress when the element
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that provided the clock is not PLAYING.
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## Clock implementations
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The GStreamer core provides a `GstSystemClock` based on the system time.
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Asynchronous callbacks are scheduled from an internal thread.
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Clock implementers are encouraged to subclass this systemclock as it
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implements the async notification.
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Subclasses can however override all of the important methods for sync
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and async notifications to implement their own callback methods or
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blocking wait operations.
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