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365 lines
14 KiB
Markdown
365 lines
14 KiB
Markdown
# Bufferpool
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This document details the design of how buffers are allocated and
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managed in pools.
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Bufferpools increase performance by reducing allocation overhead and
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improving possibilities to implement zero-copy memory transfer.
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Together with the ALLOCATION query, elements can negotiate allocation
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properties and bufferpools between themselves. This also allows elements
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to negotiate buffer metadata between themselves.
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## Requirements
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- Provide a `GstBufferPool` base class to help the efficient
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implementation of a list of reusable `GstBuffer` objects.
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- Let upstream elements initiate the negotiation of a bufferpool and
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its configuration. Allow downstream elements provide bufferpool
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properties and/or a bufferpool. This includes the following
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properties:
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- have minimum and maximum amount of buffers with the option of
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preallocating buffers.
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- allocator, alignment and padding support
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- buffer metadata
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- arbitrary extra options
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- Integrate with dynamic caps renegotiation.
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- Notify upstream element of new bufferpool availability. This is
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important when a new element, that can provide a bufferpool, is
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dynamically linked downstream.
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## GstBufferPool
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The bufferpool object manages a list of buffers with the same properties such
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as size, padding and alignment.
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The bufferpool has two states: active and inactive. In the inactive
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state, the bufferpool can be configured with the required allocation
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preferences. In the active state, buffers can be retrieved from and
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returned to the pool.
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The default implementation of the bufferpool is able to allocate buffers
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from any allocator with arbitrary alignment and padding/prefix.
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Custom implementations of the bufferpool can override the allocation and
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free algorithms of the buffers from the pool. This should allow for
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different allocation strategies such as using shared memory or hardware
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mapped memory.
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## Negotiation
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After a particular media format has been negotiated between two pads (using the
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CAPS event), they must agree on how to allocate buffers.
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The srcpad will always take the initiative to negotiate the allocation
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properties. It starts with creating a `GST_QUERY_ALLOCATION` with the negotiated
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caps.
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The srcpad can set the need-pool flag to TRUE in the query to optionally make
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the peer pad allocate a bufferpool. It should only do this if it is able to use
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the peer provided bufferpool.
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It will then inspect the returned results and configure the returned pool or
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create a new pool with the returned properties when needed.
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Buffers are then allocated by the srcpad from the negotiated pool and pushed to
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the peer pad as usual.
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The allocation query can also return an allocator object when the buffers are
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of different sizes and can't be allocated from a pool.
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## Allocation query
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The allocation query has the following fields:
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* (in) **`caps`**, `GST_TYPE_CAPS`: the caps that was negotiated
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* (in) **`need-pool`**, `G_TYPE_BOOLEAN`: if a `GstBufferPool` is requested
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* (out) **`pool`**, `G_TYPE_ARRAY` of structure: an array of pool configurations:
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``` c
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struct {
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GstBufferPool *pool;
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guint size;
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guint min_buffers;
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guint max_buffers;
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}
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```
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Use `gst_query_parse_nth_allocation_pool()` to get the values.
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The allocator can contain multiple pool configurations. If need-pool
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was TRUE, the pool member might contain a `GstBufferPool` when the
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downstream element can provide one.
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Size contains the size of the bufferpool's buffers and is never 0.
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`min_buffers` and `max_buffers` contain the suggested min and max amount of
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buffers that should be managed by the pool.
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The upstream element can choose to use the provided pool or make its own
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pool when none was provided or when the suggested pool was not
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acceptable.
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The pool can then be configured with the suggested min and max amount of
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buffers or a downstream element might choose different values.
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* (out) **`allocator`**, `G_TYPE_ARRAY` of structure: an array of allocator
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parameters that can be used.
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``` c
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struct {
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GstAllocator *allocator;
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GstAllocationParams params;
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}
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```
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Use `gst_query_parse_nth_allocation_param()` to get the values.
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The element performing the query can use the allocators and its
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parameters to allocate memory for the downstream element.
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It is also possible to configure the allocator in a provided pool.
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* (out) **`metadata`**, `G_TYPE_ARRAY` of structure: an array of metadata
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params that can be accepted.
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``` c
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struct {
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GType api;
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GstStructure *params;
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}
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```
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Use `gst_query_parse_nth_allocation_meta()` to get the values.
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These metadata items can be accepted by the downstream element when
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placed on buffers. There is also an arbitrary `GstStructure` associated
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with the metadata that contains metadata-specific options.
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Some bufferpools have options to enable metadata on the buffers
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allocated by the pool.
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## Allocating from pool
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Buffers are allocated from the pool of a pad:
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``` c
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res = gst_buffer_pool_acquire_buffer (pool, &buffer, ¶ms);
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```
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A `GstBuffer` that is allocated from the pool will always be writable (have a
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refcount of 1) and it will also have its pool member point to the
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`GstBufferPool` that created the buffer.
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Buffers are refcounted in the usual way. When the refcount of the buffer
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reaches 0, the buffer is automatically returned to the pool.
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Since all the buffers allocated from the pool keep a reference to the pool,
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when nothing else is holding a refcount to the pool, it will be finalized
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when all the buffers from the pool are unreffed. By setting the pool to
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the inactive state we can drain all buffers from the pool.
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When the pool is in the inactive state, `gst_buffer_pool_acquire_buffer()` will
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return `GST_FLOW_FLUSHING` immediately.
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Extra parameters can be given to the `gst_buffer_pool_acquire_buffer()` method
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to influence the allocation decision. `GST_BUFFER_POOL_ACQUIRE_FLAG_KEY_UNIT`
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and `GST_BUFFER_POOL_ACQUIRE_FLAG_DISCONT` serve as hints.
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When the bufferpool is configured with a maximum number of buffers, allocation
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will block when all buffers are outstanding until a buffer is returned to the
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pool. This behaviour can be changed by specifying the
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`GST_BUFFER_POOL_ACQUIRE_FLAG_DONTWAIT` flag in the parameters. With this flag
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set, allocation will return `GST_FLOW_EOS` when the pool is empty.
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## Renegotiation
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Renegotiation of the bufferpool might need to be performed when the
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configuration of the pool changes. Changes can be in the buffer size
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(because of a caps change), alignment or number of buffers.
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### Downstream
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When the upstream element wants to negotiate a new format, it might need
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to renegotiate a new bufferpool configuration with the downstream element.
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This can, for example, happen when the buffer size changes.
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We can not just reconfigure the existing bufferpool because there might
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still be outstanding buffers from the pool in the pipeline. Therefore we
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need to create a new bufferpool for the new configuration while we let the
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old pool drain.
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Implementations can choose to reuse the same bufferpool object and wait for
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the drain to finish before reconfiguring the pool.
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The element that wants to renegotiate a new bufferpool uses exactly the same
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algorithm as when it first started. It will negotiate caps first then use the
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ALLOCATION query to get and configure the new pool.
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### Upstream
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When a downstream element wants to negotiate a new format, it will send a
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RECONFIGURE event upstream. This instructs upstream to renegotiate both
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the format and the bufferpool when needed.
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A pipeline reconfiguration happens when new elements are added or removed from
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the pipeline or when the topology of the pipeline changes. Pipeline
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reconfiguration also triggers possible renegotiation of the bufferpool and
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caps.
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A RECONFIGURE event tags each pad it travels on as needing reconfiguration.
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The next buffer allocation will then require the renegotiation or
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reconfiguration of a pool.
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## Shutting down
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In push mode, a source pad is responsible for setting the pool to the
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inactive state when streaming stops. The inactive state will unblock any pending
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allocations so that the element can shut down.
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In pull mode, the sink element should set the pool to the inactive state when
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shutting down so that the peer `_get_range()` function can unblock.
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In the inactive state, all the buffers that are returned to the pool will
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automatically be freed by the pool and new allocations will fail.
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## Use cases
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### `videotestsrc ! xvimagesink`
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* Before videotestsrc can output a buffer, it needs to negotiate caps and
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a bufferpool with the downstream peer pad.
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* First it will negotiate a suitable format with downstream according to the
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normal rules. It will send a `CAPS` event downstream with the negotiated
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configuration.
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* Then it does an `ALLOCATION` query. It will use the returned bufferpool or
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configures its own bufferpool with the returned parameters. The bufferpool is
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initially in the inactive state.
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* The `ALLOCATION` query lists the desired configuration of the downstream
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xvimagesink, which can have specific alignment and/or min/max amount of
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buffers.
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* videotestsrc updates the configuration of the bufferpool, it will likely set
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the min buffers to 1 and the size of the desired buffers. It then updates the
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bufferpool configuration with the new properties.
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* When the configuration is successfully updated, videotestsrc sets the
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bufferpool to the active state. This preallocates the buffers in the pool (if
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needed). This operation can fail when there is not enough memory available.
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Since the bufferpool is provided by xvimagesink, it will allocate buffers
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backed by an XvImage and pointing to shared memory with the X server.
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* If the bufferpool is successfully activated, videotestsrc can acquire
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a buffer from the pool, fill in the data and push it out to xvimagesink.
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* xvimagesink can know that the buffer originated from its pool by following
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the pool member.
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* when shutting down, videotestsrc will set the pool to the inactive state,
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this will cause further allocations to fail and currently allocated buffers to
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be freed. videotestsrc will then free the pool and stop streaming.
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### `videotestsrc ! queue ! myvideosink`
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* In this second use case we have a videosink that can at most allocate 3 video
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buffers.
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* Again videotestsrc will have to negotiate a bufferpool with the peer element.
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For this it will perform the `ALLOCATION` query which queue will proxy to its
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downstream peer element.
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* The bufferpool returned from myvideosink will have a `max_buffers` set to 3.
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queue and videotestsrc can operate with this upper limit because none of those
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elements require more than that amount of buffers for temporary storage.
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* Myvideosink's bufferpool will then be configured with the size of the buffers
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for the negotiated format and according to the padding and alignment rules.
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When videotestsrc sets the pool to active, the 3 video buffers will be
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preallocated in the pool.
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* videotestsrc acquires a buffer from the configured pool on its srcpad and
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pushes this into the queue. When videotestsrc has acquired and pushed 3 frames,
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the next call to `gst_buffer_pool_acquire_buffer()` will block (assuming the
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`GST_BUFFER_POOL_ACQUIRE_FLAG_DONTWAIT` is not specified).
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* When the queue has pushed out a buffer and the sink has rendered it, the
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refcount of the buffer reaches 0 and the buffer is recycled in the pool. This
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will wake up the videotestsrc that was blocked, waiting for more buffers and
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will make it produce the next buffer.
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* In this setup, there are at most 3 buffers active in the pipeline and the
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videotestsrc is rate limited by the rate at which buffers are recycled in the
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bufferpool.
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* When shutting down, videotestsrc will first set the bufferpool on the srcpad
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to inactive. This causes any pending (blocked) acquire to return with
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a FLUSHING result and causes the streaming thread to pause.
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### `.. ! myvideodecoder ! queue ! fakesink`
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* In this case, the myvideodecoder requires buffers to be aligned to 128 bytes
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and padded with 4096 bytes. The pipeline starts out with the decoder linked to
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a fakesink but we will then dynamically change the sink to one that can provide
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a bufferpool.
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* When myvideodecoder negotiates the size with the downstream fakesink element,
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it will receive a NULL bufferpool because fakesink does not provide
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a bufferpool. It will then select its own custom bufferpool to start the data
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transfer.
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* At some point we block the queue srcpad, unlink the queue from the fakesink,
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link a new sink and set the new sink to the PLAYING state. Linking the new sink
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would automatically send a RECONFIGURE event upstream and, through queue,
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inform myvideodecoder that it should renegotiate its bufferpool because
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downstream has been reconfigured.
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* Before pushing the next buffer, myvideodecoder has to renegotiate a new
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bufferpool. To do this, it performs the usual bufferpool negotiation algorithm.
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If it can obtain and configure a new bufferpool from downstream, it sets its
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own (old) pool to inactive and unrefs it. This will eventually drain and unref
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the old bufferpool.
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* The new bufferpool is set as the new bufferpool for the srcpad and sinkpad of
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the queue and set to the active state.
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### `.. ! myvideodecoder ! queue ! myvideosink`
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* myvideodecoder has negotiated a bufferpool with the downstream myvideosink to
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handle buffers of size 320x240. It has now detected a change in the video
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format and needs to renegotiate to a resolution of 640x480. This requires it to
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negotiate a new bufferpool with a larger buffer size.
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* When myvideodecoder needs to get the bigger buffer, it starts the negotiation
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of a new bufferpool. It queries a bufferpool from downstream, reconfigures it
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with the new configuration (which includes the bigger buffer size) and sets the
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bufferpool to active. The old pool is inactivated and unreffed, which causes
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the old format to drain.
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* It then uses the new bufferpool for allocating new buffers of the new
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dimension.
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* If at some point, the decoder wants to switch to a lower resolution again, it
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can choose to use the current pool (which has buffers that are larger than the
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required size) or it can choose to renegotiate a new bufferpool.
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### `.. ! myvideodecoder ! videoscale ! myvideosink`
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* myvideosink is providing a bufferpool for upstream elements and wants to
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change the resolution.
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* myvideosink sends a `RECONFIGURE` event upstream to notify upstream that a new
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format is desirable. Upstream elements try to negotiate a new format and
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bufferpool before pushing out a new buffer. The old bufferpools are drained in
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the regular way.
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