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This example code demonstrates D3D11 device sharing between application and GStreamer. Application can access texture using appsink and it can be rendered on application's window without any copy operation. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2646> |
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d3d11decoder-appsink.cpp | ||
d3d11device.cpp | ||
d3d11device.h | ||
d3d11screencapturesrc.cpp | ||
d3d11videosink-shared-texture-d3d9ex.cpp | ||
d3d11videosink-shared-texture.cpp | ||
d3d11videosink.c | ||
meson.build |