mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
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d4c75f32dd
... and fix misreading "private" annotation.
412 lines
11 KiB
C
412 lines
11 KiB
C
/* GStreamer
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* Copyright (C) 2019 Seungha Yang <seungha.yang@navercorp.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <string.h>
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#include "gstd3d11memory.h"
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#include "gstd3d11device.h"
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#include "gstd3d11utils.h"
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GST_DEBUG_CATEGORY_STATIC (gst_d3d11_allocator_debug);
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#define GST_CAT_DEFAULT gst_d3d11_allocator_debug
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GstD3D11AllocationParams *
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gst_d3d11_allocation_params_new (GstAllocationParams * alloc_params,
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GstVideoInfo * info, GstVideoAlignment * align)
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{
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GstD3D11AllocationParams *ret;
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g_return_val_if_fail (alloc_params != NULL, NULL);
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g_return_val_if_fail (info != NULL, NULL);
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ret = g_new0 (GstD3D11AllocationParams, 1);
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memcpy (&ret->info, info, sizeof (GstVideoInfo));
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if (align) {
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ret->align = *align;
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} else {
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gst_video_alignment_reset (&ret->align);
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}
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ret->desc.Width = GST_VIDEO_INFO_WIDTH (info);
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ret->desc.Height = GST_VIDEO_INFO_HEIGHT (info);
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ret->desc.MipLevels = 1;
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ret->desc.ArraySize = 1;
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ret->desc.Format =
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gst_d3d11_dxgi_format_from_gst (GST_VIDEO_INFO_FORMAT (info));
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ret->desc.SampleDesc.Count = 1;
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ret->desc.SampleDesc.Quality = 0;
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ret->desc.Usage = D3D11_USAGE_DEFAULT;
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/* User must set proper BindFlags and MiscFlags manually */
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return ret;
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}
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GstD3D11AllocationParams *
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gst_d3d11_allocation_params_copy (GstD3D11AllocationParams * src)
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{
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GstD3D11AllocationParams *dst;
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g_return_val_if_fail (src != NULL, NULL);
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dst = g_new0 (GstD3D11AllocationParams, 1);
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memcpy (dst, src, sizeof (GstD3D11AllocationParams));
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return dst;
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}
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void
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gst_d3d11_allocation_params_free (GstD3D11AllocationParams * params)
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{
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g_free (params);
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}
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G_DEFINE_BOXED_TYPE (GstD3D11AllocationParams, gst_d3d11_allocation_params,
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(GBoxedCopyFunc) gst_d3d11_allocation_params_copy,
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(GBoxedFreeFunc) gst_d3d11_allocation_params_free);
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#define gst_d3d11_allocator_parent_class parent_class
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G_DEFINE_TYPE (GstD3D11Allocator, gst_d3d11_allocator, GST_TYPE_ALLOCATOR);
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static inline D3D11_MAP
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_gst_map_flags_to_d3d11 (GstMapFlags flags)
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{
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if ((flags & GST_MAP_READWRITE) == GST_MAP_READWRITE)
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return D3D11_MAP_READ_WRITE;
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else if ((flags & GST_MAP_WRITE) == GST_MAP_WRITE)
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return D3D11_MAP_WRITE;
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else if ((flags & GST_MAP_READ) == GST_MAP_READ)
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return D3D11_MAP_READ;
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else
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g_assert_not_reached ();
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return D3D11_MAP_READ;
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}
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static ID3D11Texture2D *
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_create_staging_texture (GstD3D11Device * device,
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const D3D11_TEXTURE2D_DESC * ref)
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{
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D3D11_TEXTURE2D_DESC desc = { 0, };
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desc.Width = ref->Width;
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desc.Height = ref->Height;
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desc.MipLevels = 1;
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desc.Format = ref->Format;
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desc.SampleDesc.Count = 1;
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desc.ArraySize = 1;
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desc.Usage = D3D11_USAGE_STAGING;
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desc.CPUAccessFlags = (D3D11_CPU_ACCESS_READ | D3D11_CPU_ACCESS_WRITE);
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return gst_d3d11_device_create_texture (device, &desc, NULL);
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}
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typedef struct
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{
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GstD3D11Memory *mem;
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D3D11_MAP map_flag;
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gboolean ret;
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} D3D11MapData;
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static void
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_map_cpu_access_data (GstD3D11Device * device, gpointer data)
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{
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D3D11MapData *map_data = (D3D11MapData *) data;
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GstD3D11Memory *dmem = map_data->mem;
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HRESULT hr;
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ID3D11Resource *texture = (ID3D11Resource *) dmem->texture;
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ID3D11Resource *staging = (ID3D11Resource *) dmem->staging;
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ID3D11DeviceContext *device_context =
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gst_d3d11_device_get_device_context_handle (device);
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ID3D11DeviceContext_CopySubresourceRegion (device_context,
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staging, 0, 0, 0, 0, texture, 0, NULL);
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hr = ID3D11DeviceContext_Map (device_context,
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staging, 0, map_data->map_flag, 0, &dmem->map);
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if (FAILED (hr)) {
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GST_ERROR ("Failed to map staging texture (0x%x)", (guint) hr);
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map_data->ret = FALSE;
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}
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map_data->ret = TRUE;
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}
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static gpointer
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gst_d3d11_memory_map (GstMemory * mem, gsize maxsize, GstMapFlags flags)
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{
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GstD3D11Memory *dmem = (GstD3D11Memory *) mem;
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if ((flags & GST_MAP_D3D11) == GST_MAP_D3D11)
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return dmem->texture;
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if (dmem->cpu_map_count == 0) {
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D3D11MapData map_data;
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GstD3D11Device *device = GST_D3D11_ALLOCATOR (mem->allocator)->device;
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map_data.mem = dmem;
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map_data.map_flag = _gst_map_flags_to_d3d11 (flags);
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gst_d3d11_device_thread_add (device, (GstD3D11DeviceThreadFunc)
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_map_cpu_access_data, &map_data);
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if (!map_data.ret)
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return NULL;
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}
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if ((flags & GST_MAP_WRITE) == GST_MAP_WRITE)
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dmem->need_upload = TRUE;
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dmem->cpu_map_count++;
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return dmem->map.pData;
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}
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static void
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_unmap_cpu_access_data (GstD3D11Device * device, gpointer data)
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{
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GstD3D11Memory *dmem = (GstD3D11Memory *) data;
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ID3D11Resource *texture = (ID3D11Resource *) dmem->texture;
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ID3D11Resource *staging = (ID3D11Resource *) dmem->staging;
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ID3D11DeviceContext *device_context =
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gst_d3d11_device_get_device_context_handle (device);
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ID3D11DeviceContext_Unmap (device_context, staging, 0);
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if (dmem->need_upload) {
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ID3D11DeviceContext_CopySubresourceRegion (device_context, texture,
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0, 0, 0, 0, staging, 0, NULL);
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}
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dmem->need_upload = FALSE;
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}
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static void
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gst_d3d11_memory_unmap_full (GstMemory * mem, GstMapInfo * info)
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{
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GstD3D11Memory *dmem = (GstD3D11Memory *) mem;
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GstD3D11Device *device = GST_D3D11_ALLOCATOR (mem->allocator)->device;
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if ((info->flags & GST_MAP_D3D11) == GST_MAP_D3D11)
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return;
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dmem->cpu_map_count--;
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if (dmem->cpu_map_count > 0)
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return;
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gst_d3d11_device_thread_add (device, (GstD3D11DeviceThreadFunc)
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_unmap_cpu_access_data, dmem);
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}
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static GstMemory *
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gst_d3d11_memory_share (GstMemory * mem, gssize offset, gssize size)
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{
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/* TODO: impl. */
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return NULL;
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}
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static GstMemory *
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gst_d3d11_allocator_dummy_alloc (GstAllocator * allocator, gsize size,
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GstAllocationParams * params)
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{
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g_return_val_if_reached (NULL);
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}
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static void
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gst_d3d11_allocator_free (GstAllocator * allocator, GstMemory * mem)
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{
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GstD3D11Memory *dmem = (GstD3D11Memory *) mem;
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GstD3D11Device *device = GST_D3D11_ALLOCATOR (allocator)->device;
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if (dmem->texture)
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gst_d3d11_device_release_texture (device, dmem->texture);
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if (dmem->staging)
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gst_d3d11_device_release_texture (device, dmem->staging);
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g_slice_free (GstD3D11Memory, dmem);
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}
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static void
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gst_d3d11_allocator_dispose (GObject * object)
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{
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GstD3D11Allocator *alloc = GST_D3D11_ALLOCATOR (object);
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gst_clear_object (&alloc->device);
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G_OBJECT_CLASS (parent_class)->dispose (object);
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}
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static void
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gst_d3d11_allocator_class_init (GstD3D11AllocatorClass * klass)
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{
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GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
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GstAllocatorClass *allocator_class = GST_ALLOCATOR_CLASS (klass);
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gobject_class->dispose = gst_d3d11_allocator_dispose;
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allocator_class->alloc = gst_d3d11_allocator_dummy_alloc;
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allocator_class->free = gst_d3d11_allocator_free;
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GST_DEBUG_CATEGORY_INIT (gst_d3d11_allocator_debug, "d3d11allocator", 0,
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"d3d11allocator object");
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}
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static void
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gst_d3d11_allocator_init (GstD3D11Allocator * allocator)
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{
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GstAllocator *alloc = GST_ALLOCATOR_CAST (allocator);
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alloc->mem_type = GST_D3D11_MEMORY_NAME;
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alloc->mem_map = gst_d3d11_memory_map;
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alloc->mem_unmap_full = gst_d3d11_memory_unmap_full;
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alloc->mem_share = gst_d3d11_memory_share;
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/* fallback copy */
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GST_OBJECT_FLAG_SET (alloc, GST_ALLOCATOR_FLAG_CUSTOM_ALLOC);
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}
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GstD3D11Allocator *
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gst_d3d11_allocator_new (GstD3D11Device * device)
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{
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GstD3D11Allocator *allocator;
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g_return_val_if_fail (GST_IS_D3D11_DEVICE (device), NULL);
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allocator = g_object_new (GST_TYPE_D3D11_ALLOCATOR, NULL);
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allocator->device = gst_object_ref (device);
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return allocator;
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}
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typedef struct _CalculateSizeData
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{
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ID3D11Texture2D *staging;
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GstVideoInfo *info;
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gsize offset[GST_VIDEO_MAX_PLANES];
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gint stride[GST_VIDEO_MAX_PLANES];
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gsize size;
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gboolean ret;
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} CalculateSizeData;
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static void
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_calculate_buffer_size (GstD3D11Device * device, CalculateSizeData * data)
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{
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HRESULT hr;
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D3D11_MAPPED_SUBRESOURCE map;
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ID3D11DeviceContext *device_context =
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gst_d3d11_device_get_device_context_handle (device);
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hr = ID3D11DeviceContext_Map (device_context,
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(ID3D11Resource *) data->staging, 0, GST_MAP_READWRITE, 0, &map);
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if (FAILED (hr)) {
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GST_ERROR ("Failed to map staging texture (0x%x)", (guint) hr);
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data->ret = FALSE;
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return;
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}
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ID3D11DeviceContext_Unmap (device_context, (ID3D11Resource *) data->staging,
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0);
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data->ret = gst_d3d11_calculate_buffer_size (data->info,
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map.RowPitch, data->offset, data->stride, &data->size);
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}
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GstMemory *
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gst_d3d11_allocator_alloc (GstD3D11Allocator * allocator,
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GstD3D11AllocationParams * params)
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{
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GstD3D11Memory *mem;
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GstD3D11Device *device;
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GstAllocationParams *alloc_params;
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gsize size, maxsize;
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ID3D11Texture2D *texture = NULL;
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ID3D11Texture2D *staging = NULL;
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CalculateSizeData data;
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gint i;
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g_return_val_if_fail (GST_IS_D3D11_ALLOCATOR (allocator), NULL);
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g_return_val_if_fail (params != NULL, NULL);
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device = allocator->device;
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texture = gst_d3d11_device_create_texture (device, ¶ms->desc, NULL);
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if (!texture) {
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GST_ERROR_OBJECT (allocator, "Couldn't create texture");
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goto error;
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}
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staging = _create_staging_texture (device, ¶ms->desc);
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if (!staging) {
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GST_ERROR_OBJECT (allocator, "Couldn't create staging texture");
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goto error;
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}
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/* try map staging texture to get actual stride and size */
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memset (&data, 0, sizeof (CalculateSizeData));
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data.staging = staging;
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data.info = ¶ms->info;
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gst_d3d11_device_thread_add (device, (GstD3D11DeviceThreadFunc)
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_calculate_buffer_size, &data);
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if (!data.ret) {
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GST_ERROR_OBJECT (allocator, "Couldn't calculate stride");
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goto error;
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}
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alloc_params = (GstAllocationParams *) params;
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maxsize = size = data.size;
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maxsize += alloc_params->prefix + alloc_params->padding;
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mem = g_slice_new0 (GstD3D11Memory);
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gst_memory_init (GST_MEMORY_CAST (mem),
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alloc_params->flags, GST_ALLOCATOR_CAST (allocator), NULL, maxsize,
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alloc_params->align, 0, size);
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mem->desc = params->desc;
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mem->texture = texture;
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mem->staging = staging;
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for (i = 0; i < GST_VIDEO_MAX_PLANES; i++) {
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mem->offset[i] = data.offset[i];
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mem->stride[i] = data.stride[i];
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}
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return GST_MEMORY_CAST (mem);
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error:
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if (texture)
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gst_d3d11_device_release_texture (device, texture);
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if (staging)
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gst_d3d11_device_release_texture (device, staging);
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return NULL;
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}
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gboolean
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gst_is_d3d11_memory (GstMemory * mem)
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{
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return mem != NULL && mem->allocator != NULL &&
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GST_IS_D3D11_ALLOCATOR (mem->allocator);
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}
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