gstreamer/sys/d3d11/gstd3d11memory.c

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/* GStreamer
* Copyright (C) 2019 Seungha Yang <seungha.yang@navercorp.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <string.h>
#include "gstd3d11memory.h"
#include "gstd3d11device.h"
#include "gstd3d11utils.h"
GST_DEBUG_CATEGORY_STATIC (gst_d3d11_allocator_debug);
#define GST_CAT_DEFAULT gst_d3d11_allocator_debug
GstD3D11AllocationParams *
gst_d3d11_allocation_params_new (GstAllocationParams * alloc_params,
GstVideoInfo * info, GstVideoAlignment * align)
{
GstD3D11AllocationParams *ret;
g_return_val_if_fail (alloc_params != NULL, NULL);
g_return_val_if_fail (info != NULL, NULL);
ret = g_new0 (GstD3D11AllocationParams, 1);
memcpy (&ret->info, info, sizeof (GstVideoInfo));
if (align) {
ret->align = *align;
} else {
gst_video_alignment_reset (&ret->align);
}
ret->desc.Width = GST_VIDEO_INFO_WIDTH (info);
ret->desc.Height = GST_VIDEO_INFO_HEIGHT (info);
ret->desc.MipLevels = 1;
ret->desc.ArraySize = 1;
ret->desc.Format =
gst_d3d11_dxgi_format_from_gst (GST_VIDEO_INFO_FORMAT (info));
ret->desc.SampleDesc.Count = 1;
ret->desc.SampleDesc.Quality = 0;
ret->desc.Usage = D3D11_USAGE_DEFAULT;
/* User must set proper BindFlags and MiscFlags manually */
return ret;
}
GstD3D11AllocationParams *
gst_d3d11_allocation_params_copy (GstD3D11AllocationParams * src)
{
GstD3D11AllocationParams *dst;
g_return_val_if_fail (src != NULL, NULL);
dst = g_new0 (GstD3D11AllocationParams, 1);
memcpy (dst, src, sizeof (GstD3D11AllocationParams));
return dst;
}
void
gst_d3d11_allocation_params_free (GstD3D11AllocationParams * params)
{
g_free (params);
}
G_DEFINE_BOXED_TYPE (GstD3D11AllocationParams, gst_d3d11_allocation_params,
(GBoxedCopyFunc) gst_d3d11_allocation_params_copy,
(GBoxedFreeFunc) gst_d3d11_allocation_params_free);
#define gst_d3d11_allocator_parent_class parent_class
G_DEFINE_TYPE (GstD3D11Allocator, gst_d3d11_allocator, GST_TYPE_ALLOCATOR);
static inline D3D11_MAP
_gst_map_flags_to_d3d11 (GstMapFlags flags)
{
if ((flags & GST_MAP_READWRITE) == GST_MAP_READWRITE)
return D3D11_MAP_READ_WRITE;
else if ((flags & GST_MAP_WRITE) == GST_MAP_WRITE)
return D3D11_MAP_WRITE;
else if ((flags & GST_MAP_READ) == GST_MAP_READ)
return D3D11_MAP_READ;
else
g_assert_not_reached ();
return D3D11_MAP_READ;
}
static ID3D11Texture2D *
_create_staging_texture (GstD3D11Device * device,
const D3D11_TEXTURE2D_DESC * ref)
{
D3D11_TEXTURE2D_DESC desc = { 0, };
desc.Width = ref->Width;
desc.Height = ref->Height;
desc.MipLevels = 1;
desc.Format = ref->Format;
desc.SampleDesc.Count = 1;
desc.ArraySize = 1;
desc.Usage = D3D11_USAGE_STAGING;
desc.CPUAccessFlags = (D3D11_CPU_ACCESS_READ | D3D11_CPU_ACCESS_WRITE);
return gst_d3d11_device_create_texture (device, &desc, NULL);
}
typedef struct
{
GstD3D11Memory *mem;
D3D11_MAP map_flag;
gboolean ret;
} D3D11MapData;
static void
_map_cpu_access_data (GstD3D11Device * device, gpointer data)
{
D3D11MapData *map_data = (D3D11MapData *) data;
GstD3D11Memory *dmem = map_data->mem;
HRESULT hr;
ID3D11Resource *texture = (ID3D11Resource *) dmem->texture;
ID3D11Resource *staging = (ID3D11Resource *) dmem->staging;
ID3D11DeviceContext *device_context =
gst_d3d11_device_get_device_context_handle (device);
ID3D11DeviceContext_CopySubresourceRegion (device_context,
staging, 0, 0, 0, 0, texture, 0, NULL);
hr = ID3D11DeviceContext_Map (device_context,
staging, 0, map_data->map_flag, 0, &dmem->map);
if (FAILED (hr)) {
GST_ERROR ("Failed to map staging texture (0x%x)", (guint) hr);
map_data->ret = FALSE;
}
map_data->ret = TRUE;
}
static gpointer
gst_d3d11_memory_map (GstMemory * mem, gsize maxsize, GstMapFlags flags)
{
GstD3D11Memory *dmem = (GstD3D11Memory *) mem;
if ((flags & GST_MAP_D3D11) == GST_MAP_D3D11)
return dmem->texture;
if (dmem->cpu_map_count == 0) {
D3D11MapData map_data;
GstD3D11Device *device = GST_D3D11_ALLOCATOR (mem->allocator)->device;
map_data.mem = dmem;
map_data.map_flag = _gst_map_flags_to_d3d11 (flags);
gst_d3d11_device_thread_add (device, (GstD3D11DeviceThreadFunc)
_map_cpu_access_data, &map_data);
if (!map_data.ret)
return NULL;
}
if ((flags & GST_MAP_WRITE) == GST_MAP_WRITE)
dmem->need_upload = TRUE;
dmem->cpu_map_count++;
return dmem->map.pData;
}
static void
_unmap_cpu_access_data (GstD3D11Device * device, gpointer data)
{
GstD3D11Memory *dmem = (GstD3D11Memory *) data;
ID3D11Resource *texture = (ID3D11Resource *) dmem->texture;
ID3D11Resource *staging = (ID3D11Resource *) dmem->staging;
ID3D11DeviceContext *device_context =
gst_d3d11_device_get_device_context_handle (device);
ID3D11DeviceContext_Unmap (device_context, staging, 0);
if (dmem->need_upload) {
ID3D11DeviceContext_CopySubresourceRegion (device_context, texture,
0, 0, 0, 0, staging, 0, NULL);
}
dmem->need_upload = FALSE;
}
static void
gst_d3d11_memory_unmap_full (GstMemory * mem, GstMapInfo * info)
{
GstD3D11Memory *dmem = (GstD3D11Memory *) mem;
GstD3D11Device *device = GST_D3D11_ALLOCATOR (mem->allocator)->device;
if ((info->flags & GST_MAP_D3D11) == GST_MAP_D3D11)
return;
dmem->cpu_map_count--;
if (dmem->cpu_map_count > 0)
return;
gst_d3d11_device_thread_add (device, (GstD3D11DeviceThreadFunc)
_unmap_cpu_access_data, dmem);
}
static GstMemory *
gst_d3d11_memory_share (GstMemory * mem, gssize offset, gssize size)
{
/* TODO: impl. */
return NULL;
}
static GstMemory *
gst_d3d11_allocator_dummy_alloc (GstAllocator * allocator, gsize size,
GstAllocationParams * params)
{
g_return_val_if_reached (NULL);
}
static void
gst_d3d11_allocator_free (GstAllocator * allocator, GstMemory * mem)
{
GstD3D11Memory *dmem = (GstD3D11Memory *) mem;
GstD3D11Device *device = GST_D3D11_ALLOCATOR (allocator)->device;
if (dmem->texture)
gst_d3d11_device_release_texture (device, dmem->texture);
if (dmem->staging)
gst_d3d11_device_release_texture (device, dmem->staging);
g_slice_free (GstD3D11Memory, dmem);
}
static void
gst_d3d11_allocator_dispose (GObject * object)
{
GstD3D11Allocator *alloc = GST_D3D11_ALLOCATOR (object);
gst_clear_object (&alloc->device);
G_OBJECT_CLASS (parent_class)->dispose (object);
}
static void
gst_d3d11_allocator_class_init (GstD3D11AllocatorClass * klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
GstAllocatorClass *allocator_class = GST_ALLOCATOR_CLASS (klass);
gobject_class->dispose = gst_d3d11_allocator_dispose;
allocator_class->alloc = gst_d3d11_allocator_dummy_alloc;
allocator_class->free = gst_d3d11_allocator_free;
GST_DEBUG_CATEGORY_INIT (gst_d3d11_allocator_debug, "d3d11allocator", 0,
"d3d11allocator object");
}
static void
gst_d3d11_allocator_init (GstD3D11Allocator * allocator)
{
GstAllocator *alloc = GST_ALLOCATOR_CAST (allocator);
alloc->mem_type = GST_D3D11_MEMORY_NAME;
alloc->mem_map = gst_d3d11_memory_map;
alloc->mem_unmap_full = gst_d3d11_memory_unmap_full;
alloc->mem_share = gst_d3d11_memory_share;
/* fallback copy */
GST_OBJECT_FLAG_SET (alloc, GST_ALLOCATOR_FLAG_CUSTOM_ALLOC);
}
GstD3D11Allocator *
gst_d3d11_allocator_new (GstD3D11Device * device)
{
GstD3D11Allocator *allocator;
g_return_val_if_fail (GST_IS_D3D11_DEVICE (device), NULL);
allocator = g_object_new (GST_TYPE_D3D11_ALLOCATOR, NULL);
allocator->device = gst_object_ref (device);
return allocator;
}
typedef struct _CalculateSizeData
{
ID3D11Texture2D *staging;
GstVideoInfo *info;
gsize offset[GST_VIDEO_MAX_PLANES];
gint stride[GST_VIDEO_MAX_PLANES];
gsize size;
gboolean ret;
} CalculateSizeData;
static void
_calculate_buffer_size (GstD3D11Device * device, CalculateSizeData * data)
{
HRESULT hr;
D3D11_MAPPED_SUBRESOURCE map;
ID3D11DeviceContext *device_context =
gst_d3d11_device_get_device_context_handle (device);
hr = ID3D11DeviceContext_Map (device_context,
(ID3D11Resource *) data->staging, 0, GST_MAP_READWRITE, 0, &map);
if (FAILED (hr)) {
GST_ERROR ("Failed to map staging texture (0x%x)", (guint) hr);
data->ret = FALSE;
return;
}
ID3D11DeviceContext_Unmap (device_context, (ID3D11Resource *) data->staging,
0);
data->ret = gst_d3d11_calculate_buffer_size (data->info,
map.RowPitch, data->offset, data->stride, &data->size);
}
GstMemory *
gst_d3d11_allocator_alloc (GstD3D11Allocator * allocator,
GstD3D11AllocationParams * params)
{
GstD3D11Memory *mem;
GstD3D11Device *device;
GstAllocationParams *alloc_params;
gsize size, maxsize;
ID3D11Texture2D *texture = NULL;
ID3D11Texture2D *staging = NULL;
CalculateSizeData data;
gint i;
g_return_val_if_fail (GST_IS_D3D11_ALLOCATOR (allocator), NULL);
g_return_val_if_fail (params != NULL, NULL);
device = allocator->device;
texture = gst_d3d11_device_create_texture (device, &params->desc, NULL);
if (!texture) {
GST_ERROR_OBJECT (allocator, "Couldn't create texture");
goto error;
}
staging = _create_staging_texture (device, &params->desc);
if (!staging) {
GST_ERROR_OBJECT (allocator, "Couldn't create staging texture");
goto error;
}
/* try map staging texture to get actual stride and size */
memset (&data, 0, sizeof (CalculateSizeData));
data.staging = staging;
data.info = &params->info;
gst_d3d11_device_thread_add (device, (GstD3D11DeviceThreadFunc)
_calculate_buffer_size, &data);
if (!data.ret) {
GST_ERROR_OBJECT (allocator, "Couldn't calculate stride");
goto error;
}
alloc_params = (GstAllocationParams *) params;
maxsize = size = data.size;
maxsize += alloc_params->prefix + alloc_params->padding;
mem = g_slice_new0 (GstD3D11Memory);
gst_memory_init (GST_MEMORY_CAST (mem),
alloc_params->flags, GST_ALLOCATOR_CAST (allocator), NULL, maxsize,
alloc_params->align, 0, size);
mem->desc = params->desc;
mem->texture = texture;
mem->staging = staging;
for (i = 0; i < GST_VIDEO_MAX_PLANES; i++) {
mem->offset[i] = data.offset[i];
mem->stride[i] = data.stride[i];
}
return GST_MEMORY_CAST (mem);
error:
if (texture)
gst_d3d11_device_release_texture (device, texture);
if (staging)
gst_d3d11_device_release_texture (device, staging);
return NULL;
}
gboolean
gst_is_d3d11_memory (GstMemory * mem)
{
return mem != NULL && mem->allocator != NULL &&
GST_IS_D3D11_ALLOCATOR (mem->allocator);
}