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93418ed5ee
Add new generic helper functions gst_vaapi_texture_new_wrapped() and gst_vaapi_texture_new() to create a texture without having the caller to uselessly check for the display type himself. i.e. internally, there is now a GstVaapiDisplayClass hook to create textures, and the actual backend implementation fills it in. This is a simplification in view to supporting EGL.
127 lines
3.6 KiB
C
127 lines
3.6 KiB
C
/*
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* gstvaapitexture.h - VA texture abstraction
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*
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* Copyright (C) 2010-2011 Splitted-Desktop Systems
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* Author: Gwenole Beauchesne <gwenole.beauchesne@splitted-desktop.com>
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* Copyright (C) 2012-2013 Intel Corporation
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* Author: Gwenole Beauchesne <gwenole.beauchesne@intel.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public License
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* as published by the Free Software Foundation; either version 2.1
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* of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free
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* Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301 USA
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*/
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#ifndef GST_VAAPI_TEXTURE_H
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#define GST_VAAPI_TEXTURE_H
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#include <gst/vaapi/gstvaapitypes.h>
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#include <gst/vaapi/gstvaapisurface.h>
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G_BEGIN_DECLS
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#define GST_VAAPI_TEXTURE(obj) \
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((GstVaapiTexture *)(obj))
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/**
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* GST_VAAPI_TEXTURE_ID:
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* @texture: a #GstVaapiTexture
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*
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* Macro that evaluates to the GL texture id associated with the @texture
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*/
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#define GST_VAAPI_TEXTURE_ID(texture) \
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gst_vaapi_texture_get_id (GST_VAAPI_TEXTURE (texture))
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/**
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* GST_VAAPI_TEXTURE_TARGET:
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* @texture: a #GstVaapiTexture
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*
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* Macro that evaluates to the GL texture target associated with the @texture
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*/
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#define GST_VAAPI_TEXTURE_TARGET(texture) \
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gst_vaapi_texture_get_target (GST_VAAPI_TEXTURE (texture))
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/**
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* GST_VAAPI_TEXTURE_FORMAT:
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* @texture: a #GstVaapiTexture
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*
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* Macro that evaluates to the GL texture format associated with the @texture
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*/
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#define GST_VAAPI_TEXTURE_FORMAT(texture) \
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gst_vaapi_texture_get_format (GST_VAAPI_TEXTURE (texture))
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/**
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* GST_VAAPI_TEXTURE_WIDTH:
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* @texture: a #GstVaapiTexture
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*
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* Macro that evaluates to the GL texture width associated with the @texture
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*/
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#define GST_VAAPI_TEXTURE_WIDTH(texture) \
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gst_vaapi_texture_get_width (GST_VAAPI_TEXTURE (texture))
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/**
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* GST_VAAPI_TEXTURE_HEIGHT:
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* @texture: a #GstVaapiTexture
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*
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* Macro that evaluates to the GL texture height associated with the @texture
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*/
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#define GST_VAAPI_TEXTURE_HEIGHT(texture) \
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gst_vaapi_texture_get_height (GST_VAAPI_TEXTURE (texture))
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typedef struct _GstVaapiTexture GstVaapiTexture;
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GstVaapiTexture *
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gst_vaapi_texture_new (GstVaapiDisplay * display, guint target, guint format,
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guint width, guint height);
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GstVaapiTexture *
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gst_vaapi_texture_new_wrapped (GstVaapiDisplay * display, guint id,
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guint target, guint format, guint width, guint height);
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GstVaapiTexture *
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gst_vaapi_texture_ref (GstVaapiTexture * texture);
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void
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gst_vaapi_texture_unref (GstVaapiTexture * texture);
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void
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gst_vaapi_texture_replace (GstVaapiTexture ** old_texture_ptr,
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GstVaapiTexture * new_texture);
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guint
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gst_vaapi_texture_get_id (GstVaapiTexture * texture);
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guint
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gst_vaapi_texture_get_target (GstVaapiTexture * texture);
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guint
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gst_vaapi_texture_get_format (GstVaapiTexture * texture);
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guint
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gst_vaapi_texture_get_width (GstVaapiTexture * texture);
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guint
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gst_vaapi_texture_get_height (GstVaapiTexture * texture);
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void
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gst_vaapi_texture_get_size (GstVaapiTexture * texture, guint * width_ptr,
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guint * height_ptr);
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gboolean
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gst_vaapi_texture_put_surface (GstVaapiTexture * texture,
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GstVaapiSurface * surface, const GstVaapiRectangle * crop_rect,
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guint flags);
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G_END_DECLS
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#endif /* GST_VAAPI_TEXTURE_H */
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