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https://gitlab.freedesktop.org/gstreamer/gstreamer.git
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fce7431381
Our Direct3D11 abstraction layer has been improved and it gained good shape from API point of view. Also, On Windows, GstD3D11 has various advantages over GstGL in terms of compatibility/stability/feature/performance. Note that WGL implementation is known to be buggy for some drivers/vendors/scenario (that's a reason why Google implemented ANGLE). Moreover, GstGL is not fully optimized for Windows unfortunately. It's the time to open this interface to application developers for various optimized processing using our Direct3D11 infrastructure. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2646>
98 lines
3.4 KiB
C
98 lines
3.4 KiB
C
/* GStreamer
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* Copyright (C) 2019 Seungha Yang <seungha.yang@navercorp.com>
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* Copyright (C) 2020 Seungha Yang <seungha@centricular.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#pragma once
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#include <gst/gst.h>
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#include <gst/video/video.h>
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#include <gst/d3d11/gstd3d11_fwd.h>
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G_BEGIN_DECLS
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#define GST_TYPE_D3D11_DEVICE (gst_d3d11_device_get_type())
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#define GST_D3D11_DEVICE(obj) (G_TYPE_CHECK_INSTANCE_CAST((obj),GST_TYPE_D3D11_DEVICE,GstD3D11Device))
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#define GST_D3D11_DEVICE_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST((klass),GST_TYPE_D3D11_DEVICE,GstD3D11DeviceClass))
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#define GST_D3D11_DEVICE_GET_CLASS(obj) (GST_D3D11_DEVICE_CLASS(G_OBJECT_GET_CLASS(obj)))
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#define GST_IS_D3D11_DEVICE(obj) (G_TYPE_CHECK_INSTANCE_TYPE((obj),GST_TYPE_D3D11_DEVICE))
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#define GST_IS_D3D11_DEVICE_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE((klass),GST_TYPE_D3D11_DEVICE))
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#define GST_D3D11_DEVICE_CAST(obj) ((GstD3D11Device*)(obj))
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#define GST_D3D11_DEVICE_HANDLE_CONTEXT_TYPE "gst.d3d11.device.handle"
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struct _GstD3D11Device
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{
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GstObject parent;
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GstD3D11DevicePrivate *priv;
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/*< private >*/
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gpointer _gst_reserved[GST_PADDING];
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};
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struct _GstD3D11DeviceClass
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{
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GstObjectClass parent_class;
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/*< private >*/
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gpointer _gst_reserved[GST_PADDING];
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};
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GST_D3D11_API
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GType gst_d3d11_device_get_type (void);
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GST_D3D11_API
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GstD3D11Device * gst_d3d11_device_new (guint adapter_index,
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guint flags);
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GST_D3D11_API
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GstD3D11Device * gst_d3d11_device_new_for_adapter_luid (gint64 adapter_luid,
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guint flags);
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GST_D3D11_API
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GstD3D11Device * gst_d3d11_device_new_wrapped (ID3D11Device * device);
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GST_D3D11_API
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ID3D11Device * gst_d3d11_device_get_device_handle (GstD3D11Device * device);
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GST_D3D11_API
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ID3D11DeviceContext * gst_d3d11_device_get_device_context_handle (GstD3D11Device * device);
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GST_D3D11_API
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IDXGIFactory1 * gst_d3d11_device_get_dxgi_factory_handle (GstD3D11Device * device);
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GST_D3D11_API
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ID3D11VideoDevice * gst_d3d11_device_get_video_device_handle (GstD3D11Device * device);
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GST_D3D11_API
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ID3D11VideoContext * gst_d3d11_device_get_video_context_handle (GstD3D11Device * device);
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GST_D3D11_API
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void gst_d3d11_device_lock (GstD3D11Device * device);
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GST_D3D11_API
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void gst_d3d11_device_unlock (GstD3D11Device * device);
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GST_D3D11_API
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gboolean gst_d3d11_device_get_format (GstD3D11Device * device,
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GstVideoFormat format,
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GstD3D11Format * device_format);
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G_END_DECLS
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