..
d3d11-prelude.h
d3d11: Move core methods to gst-libs
2021-01-13 15:01:20 +00:00
gstd3d11.h
d3d11: Move core methods to gst-libs
2021-01-13 15:01:20 +00:00
gstd3d11_fwd.h
d3d11: Implement memory pool
2021-03-24 15:44:42 +00:00
gstd3d11_private.h
d3d11: Move core methods to gst-libs
2021-01-13 15:01:20 +00:00
gstd3d11bufferpool.c
d3d11: Implement memory pool
2021-03-24 15:44:42 +00:00
gstd3d11bufferpool.h
d3d11: Implement memory pool
2021-03-24 15:44:42 +00:00
gstd3d11config.h.meson
d3d11: Allow building UWP features with Desktop features if possible
2021-01-19 11:23:56 +00:00
gstd3d11device.c
d3d11: Implement memory pool
2021-03-24 15:44:42 +00:00
gstd3d11device.h
d3d11device: Hold ID3D11VideoDevice and ID3D11VideoContext object
2021-03-14 14:44:55 +09:00
gstd3d11format.c
d3d11: Add a method for conversion from DXGI format to GstVideoFormat
2021-02-17 03:48:10 +09:00
gstd3d11format.h
d3d11: Add a method for conversion from DXGI format to GstVideoFormat
2021-02-17 03:48:10 +09:00
gstd3d11memory.c
d3d11decoder: Resurrect zero-copy for fixed-size DPB pool
2021-03-24 15:44:42 +00:00
gstd3d11memory.h
d3d11decoder: Resurrect zero-copy for fixed-size DPB pool
2021-03-24 15:44:42 +00:00
gstd3d11utils.c
gst: don't use volatile to mean atomic
2021-03-22 14:34:36 +11:00
gstd3d11utils.h
d3d11: Move core methods to gst-libs
2021-01-13 15:01:20 +00:00
meson.build
Revert "d3d11: Enable native multi-thread protection layer and make use of it"
2021-03-20 17:53:58 +09:00