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95 lines
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95 lines
3.3 KiB
Markdown
---
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title: Design principles
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...
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# Design principles
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## Clean and powerful
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GStreamer provides a clean interface to:
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- The application programmer who wants to build a media pipeline. The
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programmer can use an extensive set of powerful tools to create
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media pipelines without writing a single line of code. Performing
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complex media manipulations becomes very easy.
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- The plugin programmer. Plugin programmers are provided a clean and
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simple API to create self-contained plugins. An extensive debugging
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and tracing mechanism has been integrated. GStreamer also comes with
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an extensive set of real-life plugins that serve as examples too.
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## Object oriented
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GStreamer adheres to GObject, the GLib 2.0 object model. A programmer
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familiar with GLib 2.0 or GTK+ will be comfortable with GStreamer.
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GStreamer uses the mechanism of signals and object properties.
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All objects can be queried at runtime for their various properties and
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capabilities.
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GStreamer intends to be similar in programming methodology to GTK+. This
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applies to the object model, ownership of objects, reference counting,
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etc.
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## Extensible
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All GStreamer Objects can be extended using the GObject inheritance
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methods.
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All plugins are loaded dynamically and can be extended and upgraded
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independently.
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## Allow binary-only plugins
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Plugins are shared libraries that are loaded at runtime. Since all the
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properties of the plugin can be set using the GObject properties, there
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is no need (and in fact no way) to have any header files installed for
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the plugins.
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Special care has been taken to make plugins completely self-contained.
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All relevant aspects of plugins can be queried at run-time.
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## High performance
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High performance is obtained by:
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- using GLib's `GSlice` allocator
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- extremely light-weight links between plugins. Data can travel the
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pipeline with minimal overhead. Data passing between plugins only
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involves a pointer dereference in a typical pipeline.
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- providing a mechanism to directly work on the target memory. A
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plugin can for example directly write to the X server's shared
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memory space. Buffers can also point to arbitrary memory, such as a
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sound card's internal hardware buffer.
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- refcounting and copy on write minimize usage of memcpy. Sub-buffers
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efficiently split buffers into manageable pieces.
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- dedicated streaming threads, with scheduling handled by the kernel.
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- allowing hardware acceleration by using specialized plugins.
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- using a plugin registry with the specifications of the plugins so
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that the plugin loading can be delayed until the plugin is actually
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used.
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## Clean core/plugins separation
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The core of GStreamer is essentially media-agnostic. It only knows about
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bytes and blocks, and only contains basic elements. The core of
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GStreamer is functional enough to even implement low-level system tools,
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like cp.
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All of the media handling functionality is provided by plugins external
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to the core. These tell the core how to handle specific types of media.
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## Provide a framework for codec experimentation
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GStreamer also wants to be an easy framework where codec developers can
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experiment with different algorithms, speeding up the development of
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open and free multimedia codecs like those developed by the [Xiph.Org
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Foundation](http://www.xiph.org) (such as Theora and Vorbis).
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